Buy Now
BCC Type On Text

BCC Type On Text

Category: BCC 3D Objects

Effect Name: BCC Type On Text

The BCC Type On Text filter, part of the BCC 3D Objects category, generates true 3D type-on text animations, with full automation for the type-on / type-off effect and manual override controls for the animation timing.

Users of After Effects and Nuke can take advantage of tight integration with the native host 3D camera and lighting systems, in addition to the filterโ€™s own built-in 3D camera and lighting options that are available across all hosts.

Additionally, AE users can use AE native mask tools to create custom bevel shapes, and for non-AE users, a variety of built-in bevel shapes have been included.

Working with the Filter

Presets and Common Controls

  • BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browserโ„ข.
  • BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

The Text Window

BCC Type On Text uses the standard Boris Text Window. Inside the text window, text can be entered and formatted like any standard text editor. It is important to note that smaller point sizes generally do not work well when extruding text. It's best to start with a larger point size and then to reduce the size until a desierable size is reached.

Changes made to most of the attributes in the Text Window (font and point size for example) are applied to the currently selected text โ€“ which means it is possible to use multiple fonts and point sizes within the same text object.

When the Text Window is open and text entry, editing, or formatting is finished, the Text Window can be closed by using the Apply or Cancel buttons in the bottom right area of the window or by choosing Close from under the File menu (or keyboard shortcut for Close).

Note: On Mac OS some of the parameters such as Top Down Text, Right to Left Reading, Negative Line Leading, Superscript and Subscript are not accounted for in the custom text entry window. However previews and renders back in the host will always correctly account for these parameters.

Additionally, in all hosts, the Line Leading in the text entry preview window does not match up with the leading in the rendered result, and the leading may need to be adjusted to generate the desired final render.

We recommend using the new BCC Title Studio for more comprehensive typography preview and control.

Render Group

  • Polygon Count: Determines the number of polygons defining the extruded object.
  • Antialiasing: Sets the level of antialiasing applied to the edges of the extruded object.
  • Transparent Object: Allows for a more realistic appearance when using partially transparent materials on extruded surfaces.
  • Enable Motion Blur: Enables motion blur resulting from animation of the extruded object.
  • Use Comp Motion Blur: Enables the host native motion blur settings to be used.
  • MB Shutter Angle: Sets the shutter angle for the motion blur.
  • MB Smoothness: Determines the quality of the smoothness of the motion blur.
  • Use Comp Lights: Enables the host native light settings to be used.
  • Use Built-In Light: Enables one of three built-in light sources.
  • Use Built-In Light 2: Enables one of three built-in light sources.
  • Use Built-In Light 3: Enables one of three built-in light sources.

Extrusion Group

  • Extrusion Style: Allows for saving and loading a preset style that includes all the Extrusion and Material attributes.
  • Extrusion Depth: Defines the depth of the side face that extends between the front and back of the extruded text.
  • Constant Scale: Toggles constant scaling.
  • Bevel Style: Determines the style of the bevel.
    • Straight: Creates a straight edged bevel.
    • Convex: Creates a convex edged bevel.
    • Concave: Creates a concave edged bevel.
    • Saved Preset: Selects a saved preset for the bevel.
    • Host Path: Uses a host mask path to determine the style of the bevel.
  • Bevel Saved Preset: Allows for saving and loading a bevel preset style.
  • Bevel Host Path: Selects a bevel path from available host masks.
  • Bevel Amount: Sets the depth of the edge bevels for the extruded text.
  • Back Bevels: Enables edge bevels between the side and back face of the extruded object.
  • Side Style: Determines the style of the side.
    • Straight: Creates a straight edged side style.
    • Saved Preset: Selects a saved preset for the side style.
    • Host Path: Uses a host mask path to determine the side style.
  • Side Saved Preset: Allows for saving and loading a side preset style.
  • Side Host Path: Selects a side path from available host masks.

Material Group

  • Ambient Intensity: Determines the amount of ambient light on all materials for an extruded object.
  • Material Count: Determines which faces of the extrusion share materials.
  • Material Preset: Allows for saving and loading a material preset styles.
  • Front Texture File: Selects a texture to map to the front surface of the 3D object.
  • Texture Layer: Selects an alternate layer within the AE comp to use as a texture mapped to the front surface of the 3D object.
  • Texture Alpha: Determines how alpha pixels are handled.
  • Texture Strength: Allows for fading a texture map.
  • Opacity: controls the opacity of the material.
  • Ambient: Sets the color of the ambient light.
  • Diffuse: Sets the color of the diffuse light.
  • Highlight: Sets the color of the highlights light.
  • Highlight Amount: Determines how much of a highlight will be reflected on the surface of the object.
  • Specular Strength: Determines how intense the highlight is.
  • Front Bump File: Selects a bump texture to map to the front surface of the 3D object.
  • Texture Layer: Selects an alternate layer within the AE comp to use as a bump texture mapped to the front surface of the 3D object.
  • Bump Strength: Sets the intensity of the bumps generated by the bump map.
  • Shift X: Shifts the bump map along the horizontal axis.
  • Shift Y: Shifts the bump map along the vertical axis.
  • Scale X: Scales the bump map along the horizontal axis.
  • Scale Y: Scales the bump map along the vertical axis.
  • Rotate: Rotates the bump map along the axis.
  • Reflection: Selects the reflection map.
  • Reflectivity: Determines how much of the reflection map is mixed in.
  • Two-Sided Lighting: Allows material to display the effects of lights on both sides.

Side, Bevel and Back Material Groups

The Side, Bevel and Back Material Groups allow materials to be applied to their repective faces. They are enabled by adjusting the Material Count parameter. Each group contains the same parameters outlined in the Material Group section.

Transformations Group

  • Rotate X/Y/Z: Sets the rotation controls for the 3D axes.
  • Position X/Y: Sets the position along the horizontal and vertical axes.
  • Position Z: Sets the position along Z axis.
  • Match Position Z to Comp: When enabled, the position Z is matched to the composition.
  • Master Scale: Sets the scale along the X/Y/Z axes.
  • Scale X/Y/Z: Sets individual scale amounts along each axis.
  • Opacity: Sets the opacity of all materials.
  • Lock Pivot to Position: Locks the pivot point to the position parameters.
  • Pivot X/Y/Z: Allows for offsetting the pivot point.
  • Lock Pivot: The pivot is locked and follows the position.

Type On Reveal & Type Off Remove Groups

The Type On Text filter allows for creating animation that is applied to individual text characters while maintaining the text as a single editable text block.

  • Do Reveal Effect/Type On: Enables the parameters in the Type On Reveal group to select offsets for attributes of the text characters. The type on animation will animate these parameters from the offset back to the default value over the specified time frame.
  • Do Remove Effect/Type Off: Enables the parameters in the Type Off Remove group to select offsets for attributes of the text characters. The type off animation will animate these parameters from the default to the offset value over the specified time frame.
  • Reveal Time: Determines the duration of the type on and type off animation.
  • Overlap: Determines how many of the text characters are animating at once during the type on or type of animation.
  • Animation: Determines the style of animation.
    • Linear:
    • Decelerate:
    • Accelerate:
  • Fade: Sets the opacity of the type on / type off animation.
  • Scale: Sets the scale of the type on / type off animation..
  • Rotation: Sets the rotation of the type on / type off animation..
  • Always Visible checkbox: When enabled the auto-animation does not remove the text from the image
  • Reveal Order / Remove Order: Determines the order of the character animation.
    • Forward: The characters are animated from first to last.
    • Reverse: The characters are animated from last to first.
    • Random: The characters are animated in random order.
  • Random Seed: Adds randomness to the animation effect.
  • Position X, Y, and Z: Offsets the characters in 3D space to make thecharacters move during type on / type off animation.

Built-in Camera

The Built-in Camera parameter group includes parameters that affect the viewing perspective of the 3D object whenever the Use Comp Camera checkbox is not enabled.

  • Camera Model: Determines the type of camera used in the scene.
    • Position: Positions the camera in 3D space along the various axes.
    • Orbit: Orbits the camera around the 3D Object .
    • Pan: Pans the camera along the horizontal axis.
  • Camera Position XY: Positions the camera along the horizontal and vertical axes.
  • Camera Position Z: Positions the camera along the Z axis.
  • Camera Orientation: Determines the target of the camera.
    • Free: Allows the camera target to be set manually.
    • Target: Points the camera at a fixed spot.
  • Tumble: Tumbles the camera position along the vertical axis.
  • Spin: Spins the camera position along the horizontal axis.
  • Rotate: Rotates the camera position along the center point.
  • Target XY: Sets the target position along the horizontal and vertical axes.
  • Target Z: Sets the target position along the Z axis.
  • Orbit Radius: Sets the camera's distance from the object.
  • Orbit Tumble: Tumbles the camera orbit along the horizontal axis.
  • Orbit Spin: Spins the camera orbit along the center point.
  • Orbit Rotate: Rotates the camera.
  • Pan Distance: Pans the camera along the horizontal axis.
  • Pan Advance: Moves the camera in or out along the z axis.

Built-in Light Groups

The Built-in Light parameter groups include controls for up to three light sources.

  • Light Type: Determines the type of light used in the scene.
    • Point: A Point light shines from the source in all directions.
    • Spot: A Spot light shines from the source toward a target.
    • Spot + Shadows: A Spot + Shadows light is identical to a Spot Light, except that it is also capable of casting shadows.
  • Light Source XY: Sets the position of the point light along the horizontal and vertical axis.
  • Light Source : Sets the distance of the point light from the 3D object.
  • Target XY: Sets the target position along the horizontal and vertical axis.
  • Target Z: Sets the target position along the Z axis.
  • Angle: Sets angular width of the cone of light.
  • Falloff: Sets softness of the light falloff.
  • Color: Sets the color of the light source.
  • Intensity: Sets the intensity of the individual light source.
  • Attenuation: Sets the falloff distance.
  • Width: Sets width of the light source.
  • Alpha Shadow Tollerance: Defines the threshold for what the shadow considers opaque or transparent.

Composite Group

  • Apply Mode: Determines the apply mode that the filter uses to composite the 3D Object over the input image.
  • Master Opacity: Sets opacity of the 3D object.
  • Brightness: Sets brightness of the 3D Object.
  • Contrast: Sets the contrast of the 3D Object against the source image.

Please select your language

The website is currently localized into the following languages