BCC Noise Map 2
Category: BCC Textures
Effect Name: Noise Map 2
The BCC Noise Map 2 filter, part of the BCC Textures group, uses a 3 dimensional Noise Map to generate auto-animating monochrome textures for use as backgrounds, mattes, or alternate sources to control other filters. The filter generates multiple layers of noise and superimposes them to produce the output texture.
The biggest difference between Noise Map 2 and other noise map filters on the market is Noise Map 2โs ability to use an alternate layer or synthetic shape to modulate various aspects of the mapping. Pushing points around in the โNoise Spaceโ based on modulation settings produces a lot of interesting textures.
Working with the Filter
Presets and Common Controls
- BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browserโข.
- BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.
For more information about working with presets and other common controls, Click Here.
- ScaleThis scales all layers of the noise output.
- Intensity, Reference Level, and Wrap Mode These controls determine how the output of the noise map is converted to the rendered monochrome image. The reference level is subtracted from the map value, and the result multiplied by the intensity. The result is converted to monochrome level based on the wrap setting. The default setting is to wrap in both directions. You may want to start by leaving Reference Level and Wrap Mode at their default values.
Texture Geometrics Group
The Texture Geometrics group controls the geometry of the initial layer of noise.
- AspectStretches the effect vertically. Aspect is applied before rotation.
- Offset X/YOffsets the effect.
- AnchorSets the anchor point around which the effect can be scaled or rotated.
- RotationRotates the effect. Applied after aspect and offset.
- Use Improved NoiseUses an improved Noise Algorithm.
- Noise TypeThis sets the overall look of the Noise.
- SeedSeeds the random number generator that builds the 3d noise space.
- InterpolationControls the mathematical algorithm that interpolates the noise.
- TurbulenceControls the number of layers of Noise.
Turbulence Settings Group
The Turbulence Settings group contains controls that determine how the extra layers created by turbulence are layered with the original noise layer.
- FeedbackFeeds the noise output from each layer back into the Z value for the next layer.
- Sub ScalingControls the scaling of each layer of noise relative to the previous layer.
- Turbulence AspectControls the aspect of each layer of noise relative to the previous layer.
- Turb. RotationRotates each layer relative to the previous layer.
- Turb. Offset X and YOffsets each layer relative to the previous layer.
- Turbulence MixControls the mix of each layer of noise with the previously rendered noise.
Modulation Group
You can use two different sources to modulate various aspects of the rendered texture.
- Modulation 1 ShapeDetermines the shape used for modulation 1.
- Invert ModulationInverts the modulation.
- View ModulationRenders the modulation source selected in the popup.
- Modulation Dest
Determines the noise property that is modulated.
- Off
- Displacement
- Z Displacement
- Turbulence Scale
- Zoom
- Rotation
- Turbulence Amount
- Feedback
- Turbulence Displacement, Z, Zoom, Rotation
- Fade to Black/White
- Modulation AmountDetermines the amount of modulation.
- Modulation ReferenceDetermines the modulation level that is considered to be 0.
Animation Group
- Flow RateCauses the noise to flow through the image.
- Flow DirectionSets the direction of flow.
- Morph StartSets the initial z coordinate for the lookup in the 3 dimensional noise space.
- Morph RateAuto-animates Morph Start.