BCC+ Radial Tint
Category: BCC Grads and Tints
Effect Name: BCC+ Radial Tint
The BCC+ Radial Tint filter, part of the BCC Grads and Tints category, tints the image using multi-color, radially graduated filters.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
- View: Allows you to set the viewer to display various outputs for the Color Gradient.
- Output: Shows the default look of the BCC+ Radial Tint filter on the image.
- Gradient: Shows the gradient. Useful when determining the look of the gradient used in the output.
- Spot: Shows the spot gradient. Useful when determining the look of the spot gradient used in the output.
- Tint Mode: Allows you to set the viewer to display various outputs for the Color Gradient.
- Normal: Tints the image while retaining highlights.
- Tint: Replaces hue and saturation.
- Hue: Replaces hue only.
- Lighten: Replaces pixels darker than the color.
- Darken: Replaces pixels lighter than the color.
Color Groups
There are four seperate color groups available that correspond to each of the four quadrants of the image.
- Color 1: Top Left Quadrant.
- Color 2: Top Right Quadrant.
- Color 3: Bottom Right Quadrant.
- Color 4: Bottom Left Quadrant.
Each color group contains the same parameters.
- Color:Sets the color using a standard color picker.
- Opacity:Sets the opacity of the color.
Radial Grad Group
Sets the position, rotation and aspect ratio of the radial gradient.
- Position:Drag the on-screen control to reposition the gradient center.
- Position X / Y:Sets horizontal and vertical position numerically.
- Size:Controls the size of the gradient.
- Rotation:Controls the rotation of the gradient.
- Aspect:Controls the aspect ratio of the gradient.
Note: In some host programs, highlight the effect title in the Effect Controls window to enable on-screen controls.Highlights
- Preserve Highlights:Preserves white areas of the image.
- Exposure Compensation:Adds back brightness lost due to filtering.
Spot Group
A radial spot mask can optionally control where color is added.
- Position:Drag the on-screen control to reposition the spot.
- Position X / Y:Numerical position controls.
- Aspect:Controls aspect ratio of the spot.
- Radius:Unblurred radius.
- Falloff Radius:Blurred edge radius.
- Falloff:Moves falloff toward center.
- Invert:Inverts the spot.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.