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BCC Water Waves Dissolve

BCC Water Waves Dissolve

Category: BCC Transitions

Effect Name: BCC Water Waves Dissolve

The BCC Water Waves Dissolve filter, part of the BCC Transitions category, creates a rippling water-like distortion that automatically animates as your transition progresses to obscure the underlying dissolve between clips.

Working with the Filter

Presets and Common Controls

  • BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.
  • BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

  • Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context. When applied as a normal “effect” as opposed to a transition, however, this menu is used to select the Incoming or Reveal layer for the transition.
  • Animation: Menu controlling what drives the animation of the transition.
    • Auto: Automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter.)
    • Percent Done: Requires the user to set keyframes to control the transition progression.
  • Percent Done: When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.
  • Number of Waves: Determines the number of waves in the image.
  • Amplitude: Sets the height of the waves.
  • Speed of Waves: Sets the speed of the waves as they auto-animate across the image.
  • Average Direction: Sets the primary direction that the waves will move as they auto-animate.
  • Direction Spread: Sets the spread direction that the waves will follow. Higher values produce more random wave directions.
  • Average Wavelength: Determines the width of the waves.
  • Wavelength Spread: Determines how randomized the wavelengths will be between different wave generators.
  • Edge Treatment: Determines the rendering along the edge of the frame in cases where the wave distortion pulls the filtered image inwards away from the edge.
    • Repeat: Edge pixels are repeated to fill any negative space.
    • Reflect: The image is reflected back to fill any negative space.
  • Spotlight: Determines the position of an optional spotlight in the frame.
  • Spotlight Color: Sets the color of the spotlight.
  • Spotlight Intensity: Sets the intensity of the spotlight.
  • Spotlight Focus: Determines the lighting style.
    • Hard Edge: Broad, hard-edged light.
    • Broad: Broad, soft-edged light.
    • Normal: Normal, soft-edged light.
    • Narrow: Narrow, soft-edged light.
    • Laser: Ultra narrow, soft-edged light.
    • Manual: style is determined by the value of the Manual Focus parameter.
  • Manual Focus: Manually sets the spotlight focus style. Low values generate a hard-edged light, whereas high values generate a soft light.
  • Spotlight Width: Determines the position of the light above the waves, which determines the effective width of the region that the spotlight will illuminate.

The Color Group

  • Brightness Peak: Determines the maximum change to the Brightness at the midpoint of the transition. Auto-animates so that it has no effect at the beginning or end of the transition and peaks in intensity at the middle.
  • Contrast Peak: Determines the maximum change to the Contrast at the midpoint of the transition. Auto-animates so that it has no effect at the beginning or end of the transition and peaks in intensity at the middle.
  • Saturation Peak: Determines the maximum change to the Saturation at the midpoint of the transition. Auto-animates so that it has no effect at the beginning or end of the transition and peaks in intensity at the middle.

The Extras Group

  • Apply Waves To: Determines how the Waves are applied to the source and reveal layers.
  • Reflections: Sets the intensity of simulated world-reflection colors, which, when used in moderation can add more definition to the wave shapes and provide an enhanced sense of realism.
  • Top Color: Sets the color for reflections from the top.
  • Bottom Color: Sets the color for reflections from the bottom.
  • Left Color: Sets the color for reflections from the left.
  • Right Color: Sets the color for reflections from the right.
  • Random Seed: Adds randomness to the wave generator, altering the wave pattern.
  • Undistort: Blends the filtered result back with the unfiltered result to decrease the intensity of the effect.

The Animation Tuning Group

  • Ease In: Controls how quickly or slowly the wave distortion increases at the beginning of the transition.
  • Ease Mid: Controls the rate of change of the wave distortion during the middle of the transition.
  • Ease Out: Controls how quickly or slowly the wave distortion decreases at the end of the transition.
  • Dissolve Duration: Controls the timing of the underlying dissolve relative to the timing of the rest of the transition.
  • View Ease Curve: (Only visible/enabled in hosts that don’t support heads up display widgets for manipulating these controls directly on screen.) Enable this control to display a preview graph of the the animation curves rendered into in the composite window.

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