BCC+Day for Night
Category: BCC Film Style
Effect Name: BCC+ Day for Night
The BCC+ Day for Night filter, part of the BCC Film Style category, simulates a technique used for shooting exteriors in daylight made to look like they were photographed at night. Typically, it involves underexposing by two to two-and-a-half stops and using a filter to provide a tint, that is often a lavender-blue, as it mimics twilight and appears to emulate the mood of moonlight.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
Diffusion Group
- Blur: Sets how much the image is diffused.
- Opacity: Sets the amount of diffusion mixed into the original image. The higher the setting, the more the image is blurred.
Moonlight Group
- Color: The Color parameter sets the color of the moonlight through the use of a standard color picker. The default color is blue.
- Opacity: Sets the opacity of the moonlight color.
- Preserve Highlights: Preserves the white areas of the image.
- Exposure Compensation: Exposure Compensation adds back the brightness loss as a result of the color application.
Color Correct Group
- Hue: Rotates the hue of the image.
- Saturation: Adjusts the saturation of the image. Positive values saturate, negative values desaturate.
- Brightness: Adjusts the brightness of the image. Positive values brighten, negative values darken.
- Contrast: Adjusts the contrast of the image. Positive values increase contrast, negative values decrease contrast.
- Gamma: Adjusts the gamma of the image. The gamma adjustment leaves the white and black points the same and only modifies the values in-between. Positive values lighten the midtones, negative values darken the midtones.
- Temperature: Sets the color of the image to be either warmer or cooler. Dragging the slider to the right makes the image cooler (bluer) and dragging the slider to the left makes the image warmer (redder).
- Cyan/Magenta: Adds either Cyan or Magenta to the image. Dragging the slider to the right makes the image more magenta and dragging the slider to the left makes the image more cyan.
- Red: Adds or subtracts red from the image.
- Green: Adds or subtracts green from the image.
- Blue: Adds or subtracts blue from the image.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.