BCC Lens Flare Round is a dissolve-style transition which creates a flare animation that automatically animates as your transition progresses to obscure the dissolve between clips. It offers a simplified subset of the full lens flare parameter set, oriented towards making softer looking elements.
Presets and Common Controls
BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.
BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.
For more information about working with presets and other common controls, Click Here.
Animation pop-up – Offers 2 options for the transition animation.
- Auto – automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter.)
- Percent Done – requires the user to set keyframes to determine the transition length.
Flare Scale Peak: Used to control the overall intensity of the effect. A setting of 0 dims the effect to nothing while settings above 200 will generally yield a totally white image result.
Flare Intensity: Used to control the global scale of the effect. Smaller values will generate a smaller Lens Flare effect while larger values will yield a bigger Lens Flare
Flicker Amount: Used to set the amount by which the light can change from its original value – higher values yield a greater range of flickering.
Flicker Speed: Used to set the overall speed of the light flicker – higher values yield a faster change in the flickering rate.
Flicker Seed: Used to set the random seed for the starting point of the multiple Flare flickering.
Flare Color: Use to blend the color of the Rays with the color of the Flare.
Source Point Animation: Contains different options for how the lens flare moves across the animation.
- Start -> End: Begins the lens flare at Position Start XY and ends at Position End XY.
- End -> Start: Begins the lens flare at Position End XY and ends at Position Start XY.
- Start: The lens flare does not move across the animation. It remains static at Position Start XY.
- End: The lens flare does not move across the animation. It remains static at Position End XY.
Position Start XY: Used to control the point of origin for the lens flare.
Position End XY: Used to control the end point for the lens flare.
Pivot Point: Used to set the central point around which the Lens Flare will pivot in xy space.
Ring Color: Used to set the color of the Ring.
Ring Intensity: Used to set the brightness of the Ring. Higher values will yield a brighter result.
Ring Radius: Used to set the radius or size of the Ring. Higher values will generate a larger Ring.
Rays Color: Used to set the color of the Rays.
Rays Scale: Used to set the length of the Rays – higher values will generate longer Rays.
Rays Intensity: Used to set the intensity of the Rays – higher values result in brighter Rays.
Rays Count: Used to set the amount of Rays that will be generated. Higher values will generate more rays.
Shimmer Amount: Used to set the amount by which the Rays will change length during the shimmer effect. Higher values will result in the Rays becoming longer as they twinkle.
Shimmer Speed: Used to set the speed or rate of shimmer. Higher values result in faster shimmering / twinkling.
The Discs group contains controls for the generation and tuning of solid or partially transparent colored circular discs that are distributed along an axis as defined by the light source position and the pivot point.
Discs Color: Used to set the color of the Discs.
Discs Intensity: Used to set the opacity of the Discs. Higher values generate more opaque Discs.
Discs Scale: Used to set the size of the Discs. Higher values generate larger Discs.
Discs Count: Used to set the number of Discs that are being generated.
The Hollows group contains controls for the generation and tuning of solid or partially transparent colored circular shapes with a hollow center that are distributed along an axis as defined by the light source position and the pivot point.
Hollows Color Chip and Eyedropper: Used to set the color of the Hollows.
Hollows Intensity: Used to set the opacity of the Hollows. Higher values generate more opaque Hollows.
Hollows Scale: Used to set the size of the Hollows. Higher values generate larger Hollows.
Hollows Count: Used to set the number of Hollows that are being generated.
Contains ways to modify the dissolve throughout the animation.
Dissolve Apply Mode pop-up: Used to set the apply mode for the wipe. There are 27 different apply modes in this list.
Dissolve Apply Mix: Used to blend between the selected apply mode and the normal apply mode.
Animation Tuning Group
These parameters control the overall timing of the transition. On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane. On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.
Flash Ease In: Control how quickly or slowly the flash amount increases at the beginning of the transition.
Flash Ease Mid: Control the rate of change of the flash amount (how quickly it reaches its peak amount and how long it holds there) during the middle of the transition.
Flash Ease Out: Control how quickly or slowly the flash amount decreases at the end of the transition.
Dissolve Duration: Control the timing of the underlying dissolve relative to the timing of the rest of the transition.
View Ease Curve: (Only visible/enabled in hosts that don’t support heads up display widgets for manipulating these controls directly on screen.) Enable this control to display a preview graph of the the animation curves rendered into in the composite window.