BCC+Lens Flare

BCC Lights

NEW IN CONTINUUM 2021, the BCC+ Lens Flare filter adds photo-realistic lens flares to a scene. Lens flares are produced by the scattering or flaring of light within a lens when pointed into a bright light. Although an image aberration, lens flares can be added for dramatic effect and are created by combing the following elements: Caustic, Chroma Bands, Chroma Ring, Circle, Circles, Disc, Edge Streak, Ellipse, Fan Rays, Hot Spot, Polygon, Polygons, Radial Streaks, Random Spikes, Ring, Spikes, Spiral Rays, Star, Star Caustic, and Stripe.

Presets and the FX Editor

The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.

To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.

Elements

  • Caustic

  • Chroma Bands

  • Chroma Ring

  • Circle

  • Circles

  • Disc

  • Ellipse

  • Edge Streak

  • Fan Rays

  • Hot Spot

  • Polygon

  • Polygons

  • Radial Streaks

  • Random Spikes

  • Ring

  • Spikes

  • Spiral Rays

  • Star

  • Star Caustic

  • Stripe

  • Caustic: Simulates an optical distortion created by the envelope of light rays reflected or refracted by a curved surface.

  • Chroma Bands: Creates rainbow diffraction patterns.

  • Chroma Ring: Rainbow lines that emanate from the center of the light source.

  • Circle: An individual circle.

  • Circles: Creates a specified number of random circles often seen in lens flares.

  • Disc: Generates a circular ramp with individual control of the inner, middle and outer areas.

  • Ellipse: Ellipse is similar to Disc, but elliptical in shape.

  • Edge Streak: Caused by a light source at the edge of the frame reflecting off of the shiny lens aperture. It only appears when the light source is positioned outside of the frame.

  • Fan Rays: Generates asymmetric fanned rays.

  • Hot Spot: Utilized in most lens flares, glow ball simulates the circular glow created when a light source interacts with a lens.

  • Polygon: An individual polygon.

  • Polygons: Creates a specified number of random polygons. These are reflections caused by light interacting with the lens’s polygonal bladed aperture.

  • Radial Streaks: Short radial streaks emanating from the center point.

  • Random Spikes: Generates asymmetric radial rays.

  • Ring: A rainbow ring that fades as it is moved to the edges of the screen.

  • Spikes: Long radial rays emanating from the center point.

  • Spiral Rays: Creates spiral rays.

  • Star: A star pattern is created when light reflects off the intersection of the lens’s aperture blades.

  • Star Caustic: A star shaped caustic created by the envelope of light rays reflected or refracted by a lens’s reflective coatings.

  • Stripe: A tapered stripe that simulates anamorphic lens flares.

Filter Parameters

Edit Flare

Click the Edit Flare button to edit the current preset or to create a custom lens flare. The Flare Editor interface consists of a Viewer, Parameters, Global, Flare (currently used flare elements) and Elements (all available elements).

User Interface

Toolbar: The Toolbar contains Done, Cancel, Reset, and Show Image icons.


Viewer: The Viewer displays the composite of all added flare elements.


Parameters and Global: Parameters and Global share the same window space on the right side of the screen, with Global shown as the default. Either Parameters or Global are selectable in a tab at the top of the window.


Elements: The Elements window displays lens flare building blocks to be used in the creation of a flare.


Flare: The Flare window displays all elements that make up the current lens flare.


Enable (E): Enables and disables the element.


Solo (S): Displays only the soloed element.

Working With Elements

Select Elements: Select elements using the Shift or Ctrl(Win)/Cmd(Mac) keys.

To Add Elements to the flare:

  • Double-click an element in the Elements window and it is added to the end of the stack in the Flare window. If an element is selected in the Flare window prior to the double-click, the new element is added after the selection.
  • Drag and drop from the Elements window to the Flare window or Viewer. Multiple selected elements can be dragged and dropped simultaneously.

To Delete Elements from the flare:

  • Press the Delete key or
  • Click the Delete Element icon at the bottom of the Flare window.


To Duplicate elements:

  • Duplicate selected elements using the Duplicate Element icon at the bottom of the Flare window.

Edit Elements

  • Select an element in the Flare window and it’s controls are displayed in the Parameters window.
  • When multiple elements are selected, the controls for all selected elements are displayed in the Parameters window.
  • Click and drag the point controls in the viewer to move the flare around.
  • Ctrl(Win)/Cmd(Mac)-click and drag in the viewer to move the selected elements along the flare line.

Moving Elements In The Flare Window

  • Drag the icon of an element to a new position in the stack. Multiple elements can be moved at once.

Rename Elements

  • Click in the element text box and type to rename it.

Flare

Input is Linear: Enable this if your image is in true linear color space. Gamma corrected images should have this parameter disabled.

Blend: Determines the blend mode used to composite the lens flare.

  • Add: The lens flare is added to your image.
  • Screen: The lens flare is combined with the image using a Screen blend mode. This looks kind of like the Add blend mode, but highlights are retained.

Color: Sets the color.

Brightness: Controls the brightness.

Position: Adjusts the origin of the lens flare.

Pivot: Changes the end position of the lens flare.

Scale: Determines the size.

Aspect: Sets the aspect ratio.

Angle: Sets the angle.

Softness: Blurs the lens flare.

Occlusion

The Occlusion parameters allow you to block the lens flare. Using a source input, the brightness of the lens flare will automatically animate based on the source input channel.

Source: Use an image as the occlusion source.

  • After Effects: Select the layer from the Occlusion > Source selector.
  • Premiere Pro: Select the track from the Occlusion > Source selector.
  • Final Cut Pro X: Click the drop zone to the right of the Occlusion > Source parameter, choose a clip, and press Apply Clip below the Viewer.
  • Avid Editing Systems: Place the source clip on a track below the clip you applied Lens Flare to.
  • OFX Hosts: Assign the image to be used as the Occlusion > Source.

Note**:**The Source input is only available in OFX hosts that support auxiliary inputs. If auxiliary inputs are not supported, they will not be visible. Consult the host documentation for instructions on how to assign a source input as this will vary by host.

Channel: Determines which channel to use for the occlusion source.

Invert: Inverts the source channels.

Threshold: Controls how much the occlusion source affects the flare.

Flicker

Flickers the lens flare.

  • Amount: The amount of flicker.
  • Speed: The speed of the flicker.

Edge Flare

Flares the frame as the lens flare enters or exists the frame.

  • Amount: Controls the amount of the edge flare.
  • Size: Sets the size of the edge flare.

Noise

Adds noise to the lens flare elements. Noise can selectively be added to elements based on whether an element’s Lens Noise parameter is enabled. Alternatively, you can apply noise to all elements using the parameter below.

  • All Elements: Applies the noise pattern to all lens flare elements.
  • Amount: Sets the amount of the noise.
  • Scale: Determines the size of the noise.
  • X Offset: Moves the noise horizontally.
  • Y Offset: Moves the noise vertically.
  • Detail: Sets the detail of the noise.
  • Texture: Controls the complexity of the noise.
  • Randomize: Randomizes the size and position of the noise.

Controls – Elements‌

Each flare element uses a subset of the parameters below.

Angle: Sets the angle.

Aspect: Sets the aspect ratio.

Blur: Blurs the element.

Brightness: Controls the brightness.

Brightness Variance: Randomizes the brightness between multiple elements.

Center: Determines the center of the Chroma Ring along the flare.

Center Brightness: Sets the brightness of the stripe’s center.

Center Offset: Pushes all the Disc edges outwards.

Chroma: Changes the saturation of the Chroma Ring.

Color: Sets the color.

Color Variance: Randomizes the color between multiple elements.

Cycles: Determines the number of Chroma Bands.

Density: Sets the amount of rays.

Edge Fade: Fades the element as it moves towards the edge of the screen.

Element Count: Sets the number of elements.

Hotspot: Sets the size of the Star’s center hotspot.

Inside Width: Changes the size of the inner ramp.

Jitter: Randomizes the angle.

Length: Sets the length of the stripe.

Lens Noise: Determines whether the Lens Noise controls affect the enabled element.

Lock To X Axis: Locks the element to the X axis so it will only move vertically.

Lock To Y Axis: Locks the element to the Y axis so it will only move horizontally.

Match Flare Angle: Matches the Circle and Polygon element’s angle to the flare angle. This is especially useful when the Aspect parameter has been adjusted.

Middle Width: Adjusts the size of the middle ramp.

Noise: Controls the amount of noise in an element.

Noise Density: The strength of the noise.

Offset: For most elements, Offset determines the element’s inner diameter. For Circles and Polygons, it shifts the shapes along the flare axis.

Outside Width: Sets the size of the outer ramp.

Position: Sets the position of the element along the flare.

Position Variance: Randomizes the position between multiple elements along the flare.

Ramp Gamma: Sets the Hot Spot’s black point.

Ramp Scale: Changes the Hot Spot’s size.

Randomize: Randomizes size and position.

Ring Brightness: Sets the brightness of the Hot Spot’s ring.

Ring Size: Changes the size of the Hot Spot’s ring.

Ring Softness: Softens the Hot Spot’s ring.

Scale: Sets the size.

Sides: Determines the number of sides.

Size Variance: Randomizes the size between multiple elements.

Softness: Blurs the element.

Softness Variance: Randomizes the softness between multiple elements.

Spread: Determines the distribution of an element.

Taper: Tapers the Chroma Band’s edges.

Total Scale: Sets the size of all elements.

Vertical Variance: Randomizes the vertical position between multiple elements.

Weight: polygons and Circles can be weighted to either the beginning or end of the lens flare.

Warp: Enables the warping of the Ellipse and Ring elements as they exit the frame.

Width: Adjusts the width.

X-Offset: Offsets the element horizontally.

Y-Offset: Offsets the element vertically.

Working with The Filter

  1. Apply BCC+ Lens Flare from the BCC Lights unit category.
  2. Click the BCC FX Editor button from the Effects and Presets banner. The FX Editor user interface opens and consists of Presets, Parameters and Viewer windows.
  3. Try out some of the presets.
  4. In the Presets window, choose a new preset group from the pop-up menu to see a different set of lens flare presets.
  5. Click and drag the hot spot point control to move the origin of the lens flare. This is the Position control.
  6. Click and drag the center point control to change the end position of the lens flare. This is the Pivot control.
  7. Adjust the Color, Brightness, Scale and Angle as desired.If the lens flare is positioned towards the edge of the frame, you can use the Edge Flare controls to simulate the flaring of the light source as the flare enters or exists the frame.
  8. Change the Edge Flare > Amount and Size and then move the lens flare towards the edge of the screen to see the effect.
  9. Noise can be added to all elements by enabling Noise > All Elements and then setting the noise controls.

Note:To selectively add noise to a single element, you would enable the Lens Noise parameter within the Flare Editor for the desired element. See the next tutorial.

To edit lens flare elements, open the Flare Editor.

  1. Click the Edit Flare button.The Flare Editor interface opens consisting of a Viewer, Parameters, Global, Flare (currently used flare elements) and Elements (all available elements).Note:The controls shown in the Global tab affect all elements. These are the same as those shown in the DFT interface prior to opening the Flare Editor.
  2. Click on an element in the Flare window to select it.The controls for the selected element are displayed in the Parameters tab.
  3. Adjust the parameters to taste.When multiple elements are selected, the controls for all selected elements are displayed and grouped in the Parameters window.
  4. Add additional elements by either…
    • Double-click an element in the Elements window and it is added to the end of the stack in the Flare window. If an element is selected in the Flare window prior to the double-click, the new element is added after the selection.or
    • Drag and drop from the Elements window to the Flare window or Viewer. Multiple selected elements can be dragged and dropped simultaneously.
  5. To move an element to a new position in the stack, drag the element’s icon to a new position. Multiple elements can be moved at once.
  6. To rename an element, click in the element’s text box and type to rename it.
  7. To delete an element, select it and press the Delete key.
  8. To delete all elements and start from scratch, press the Reset icon at the top left of the Viewer.
  9. Click the Done icon to exit the Flare Editor.
  10. Click the Apply button to return to the host application.

The values of the parameter adjustments in the FX Editor user interface are transferred to your host application.


Category:

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Title Studio

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Title Studio

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Tutorial

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Tutorial

Effect:
BCC+X-Ray
BCC+Wide Angle Lens
BCC+Video Glitch Dissolve
BCC+Transform
BCC+Tint
BCC+Three Strip
BCC+Textures
BCC+Sunset
BCC+Streaks
BCC+Split Tone
BCC+Split Field
BCC+Skin Tone
BCC+Silk
BCC+Shadows/Highlights
BCC+Sepia
BCC+Selective Saturation
BCC+ReLight
BCC+Reflector
BCC+Rays
BCC+Radial Tint
BCC+Radial Exposure
BCC+Rack Focus
BCC+Polarizer
BCC+Photographic
BCC+Overexpose
BCC+Optical Dissolve
BCC+Non-Additive Mix
BCC+Night Vision
BCC+Net
BCC+ND Gradient
BCC+Mist
BCC+Math Composite
BCC+Low Contrast
BCC+Looks
BCC+Light
BCC+Lens Flare
BCC+Lens Distortion
BCC+Key Light
BCC+Kelvin
BCC+Infrared
BCC+Ice Halos
BCC+Holdout Composite
BCC+High Contrast
BCC+Harris Shutter
BCC+Halo
BCC+Grade
BCC+Glow Edges
BCC+Glow Darks
BCC+Glow
BCC+Gels
BCC+FX-Editor
BCC+Frost
BCC+Fog
BCC+Film Stocks
BCC+Eye Light
BCC+Enhancing
BCC+Edge Composite
BCC+Dual Gradient
BCC+Double Fog
BCC+Diffusion
BCC+Develop
BCC+Detail
BCC+Depth of Field
BCC+DeFringe
BCC+Defog
BCC+DeBlock
BCC+DeBand
BCC+Day for Night
BCC+Cross Processing
BCC+Colorize Gradient
BCC+Color Spot
BCC+Color Shadow
BCC+Color Paste
BCC+Color Infrared
BCC+Color Gradient
BCC+Chromatic Aberration
BCC+Chroma Bands
BCC+Center Spot
BCC+Camera Shake
BCC+Borders
BCC+Bleach Bypass
BCC+Black and White
BCC+Ambient Light
BCC+ Vignette
BCC+ Video Glitch
BCC+ Two Strip
BCC+ Spin Blur Dissolve
BCC+ Smear Blur
BCC+ Rays Dissolve
BCC+ Radial Blur
BCC+ Rack Focus Dissolve
BCC+ Prism Dissolve
BCC+ Prism
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BCC+ Dissolve
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BCC+ Composite
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BCC+ Blur
BCC+ Beauty Studio
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BCC Z Space III
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BCC Z Space I
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BCC WitnessProtection
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BCC VR Insert
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BCC Velocity Remap
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BCC Vector Displacement
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BCC User Guide
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BCC Prism
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BCC Preferences
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BCC Posterize
BCC Polar Displacement
BCC PixelChooser – Legacy
BCC Pixel Fixer
BCC Pixel Chooser
BCC Pinning Controls
BCC Pin Art 3D
BCC Pencil Sketch
BCC Particle System
BCC Particle Illusion Dissolve
BCC Particle Illusion
BCC Particle Emitter 3D
BCC Particle Array 3D
BCC Pan And Zoom
BCC Page Turn
BCC Overview in Resolve
BCC Overview in FCP
BCC Overview in Avid
BCC Overview in Adobe
BCC Organic Strands
BCC Optical Stabilizer
BCC Optical Flow
BCC Noise Reduction
BCC Noise Map 2
BCC Noise Map
BCC MultiTone Mix
BCC Multi Stripe Wipe
BCC Multi Stretch Wipe
BCC Multi Shadow
BCC Motion Tracker Vegas
BCC Motion Tracker Resolve
BCC Motion Tracker Red
BCC Motion Tracker PRM
BCC Motion Tracker Motion
BCC Motion Tracker FCP
BCC Motion Tracker Avid
BCC Motion Tracker AE
BCC Motion Tracker
BCC Motion Key
BCC Motion Blur
BCC Mosaic
BCC Morph
BCC Mixed Colors
BCC Misalignment
BCC Median
BCC Matte Cleanup
BCC Matte Choker
BCC Match Move
BCC Match Grain
BCC Make Alpha Key
BCC Magic Sharp
BCC Looper
BCC Linear Wipe
BCC Linear Luma Key
BCC Linear Color Key
BCC Lightning
BCC Light Zoom
BCC Light Wrap
BCC Light Wipe
BCC Light Sweep
BCC Light Matte
BCC Light Leaks Dissolve
BCC Light Leaks
BCC Levels Gamma
BCC Lens Transition
BCC Lens Shape
BCC Lens Flash
BCC Lens Flare Spiked
BCC Lens Flare Round
BCC Lens Flare Dissolve
BCC Lens Flare Advanced
BCC Lens Flare 3D
BCC Lens Distortion Wipe
BCC Lens Correction
BCC Lens Blur Dissolve
BCC Lens Blur
BCC LED
BCC Layer Deformer
BCC Laser Beam
BCC Kaleida Dissolve
BCC Jitter Basic
BCC Jitter
BCC Invert Solarize
BCC Hue-Sat-Lightness
BCC Halftone
BCC Grunge
BCC Grid Wipe
BCC Granite
BCC Gradient
BCC Glow Matte
BCC Glow Alpha Edges
BCC Glitter
BCC Glint
BCC Glare
BCC Gaussian Blur
BCC FX Browser
BCC Fractal Noise
BCC Flutter Cut
BCC Flicker Fixer
BCC Fire
BCC Film Process
BCC Film Grain
BCC Film Glow Dissolve
BCC Film Glow
BCC Film Damage
BCC Fast Lens Blur
BCC Fast Flipper
BCC Fast Film Process
BCC Fast Film Glow Dissolve
BCC Fast Film Glow
BCC FAQ
BCC Extruded Text
BCC Extruded Spline
BCC Extruded EPS
BCC Emboss
BCC Effects List
BCC Edge Lighting
BCC Edge Grunge
BCC Edge Cleaner
BCC DVE Basic
BCC DVE
BCC Dv Fixer
BCC Dust and Scratches
BCC Dropout Fixer
BCC Drop Shadow
BCC Displacement Map
BCC Directional Blur
BCC DeNoise
BCC Deinterlace
BCC DeGrain
BCC Damaged TV Dissolve
BCC Damaged TV
BCC Cylinder
BCC Curl Dissolve
BCC Curl
BCC Cube
BCC Cross Zoom
BCC Cross Melt
BCC Cross Glitch
BCC Criss-Cross Wipe
BCC Crash Zoom Dissolve
BCC Correct Selected Color
BCC Corner Pin Studio
BCC Corner Pin
BCC Composite Dissolve
BCC Composite Choker
BCC Composite
BCC Compare Mode
BCC Common Controls - Avid
BCC Common Controls
BCC Comet
BCC Colorize Glow Dissolve
BCC Colorize Glow
BCC Colorize
BCC Color Palette
BCC Color Match
BCC Color Correction
BCC Color Choker
BCC Color Balance
BCC Clouds
BCC Cloth
BCC Chroma Key Studio
BCC Chroma Key
BCC Checker Wipe
BCC Charcoal Sketch
BCC Caustics
BCC Cast Shadow
BCC Cartooner
BCC Cartoon Look
BCC Burnt Film
BCC Bump Map
BCC Bulge
BCC Broadcast Safe
BCC Brightness-Contrast
BCC Brick
BCC Boost Blend
BCC Blur Dissolve
BCC Blur
BCC Blobs Wipe
BCC Beauty Studio
BCC Beat Reactor Integrated
BCC Beat Reactor
BCC AVX Licensing
BCC Artists Poster
BCC Apply Modes
BCC Alpha Spotlight
BCC Alpha Process
BCC Alpha Pixel Noise
BCC AE Licensing
BCC 3D Image Shatter
BCC 3D Extruded Image Shatter
BCC 3 Way Color Grade
BCC 2D Particles
BCC+ Atmospheric Glow