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BCC+ Selective Saturation

BCC+ Selective Saturation

Category: BCC Color & Tone

Effect Name: BCC+ Selective Saturation

The BCC+ Selective Saturation filter, part of the BCC Color & Tone category, allows the user to independently adjust the saturation of the shadows, midtones and highlights.

Working with the Filter

FX Editor and Presets

  • Use the FX Editor to load or save presets for reuse.
  • To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
  • To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
  • To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.

Effect Controls

Mocha Mask and Track

Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.

  • Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
  • Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.

Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.

For more information, see Mocha and Pixel Chooser.

Compare Mode

The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.

For more information, see Compare Mode.

  • View: Allows you to set the viewer to display various outputs for the filter.
    • Output: Shows the default look of the BCC+ Selective Saturation filter on the image.
    • Shadows: Shows the shadow areas. Useful when determining the look of the channel exposure used in the output.
    • Midtones: Shows the spot midtones areas. Useful when determining the look of the channel exposure used in the output.
    • Highlights: Shows the spot highlight areas. Useful when determining the look of the channel exposure used in the output.

    Shadows Group

    • Saturation: Adjusts the saturation of the image in the shadows. Positive values saturate, negative values desaturate.
    • Position: Selects the shadow values to be adjusted.
    • Range: Controls the range of values to be used for the shadows. A higher Range value considers more values as shadows.

    Midtones Group

    • Saturation: Adjusts the saturation of the image in the midtones. Positive values saturate, negative values desaturate.
    • Position: Selects the midtone values to be adjusted.
    • Range: Controls the range of values to be used for the midtones. A higher Range value considers more values as midtones.

    Highlights Group

    • Saturation: Adjusts the saturation of the image in the highlights. Positive values saturate, negative values desaturate.
    • Position: Selects the highlight values to be adjusted.
    • Range: Controls the range of values to be used for the highlights. A higher Range value considers more values as highlights.
    • Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
  • GPU Rendering:Specifies how the effect is rendered.
    • Default: Uses product-wide default of 16 bit half-float GPU rendering.
    • 16 Bit Float: Manually force 16 bit half-float GPU rendering.
    • 32 Bit Float: Manually force 32 bit full-float GPU rendering.
    • Disabled: Forces CPU rendering.

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