BCC+ F-Stop
Category: BCC Color & Tone
Effect Name: BCC+ F-Stop
The BCC+ F-Stop filter, part of the BCC Color and Tone category, adjusts chanel exposure values in incriments equivalent to photographic lens f-stops.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
- View: Allows you to set the viewer to display various outputs for the filter.
- Output: Shows the default look of the BCC+ F-Stop filter on the image.
- Shadows: Shows the shadow areas. Useful when determining the look of the channel exposure used in the output.
- Midtones: Shows the spot midtones areas. Useful when determining the look of the channel exposure used in the output.
- Highlights: Shows the spot highlight areas. Useful when determining the look of the channel exposure used in the output.
- Input is Linear: Enable this if your image is in true linear color space. Gamma corrected images should have this parameter disabled.
- Red Exposure: Adds or subtracts red from the image.
- Green Exposure: Adds or subtracts green from the image.
- Blue Exposure: Adds or subtracts blue from the image.
- Gang: The Red, Blue and Green Exposure slider values can be ganged together. When ganged, drag any exposure slider to affect all three values.
- Position:Selects the shadows, midtones or highlight values to be adjusted.
- Range:Controls the range of values to be used for the shadows, midtones, or highlights. A higher Range value considers more values.
- Red Exposure:Adds or subtracts red from the channel.
- Green Exposure:Adds or subtracts green from the channel.
- Blue Exposure:Adds or subtracts blue from the channel.
- Gang:The Red, Blue and Green Exposure slider values can be ganged together. When ganged, drag any exposure slider to affect all three values.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.
Master Group
Controls the master exposure for each color channel.
Channel Groups
Controls the individual exposure for the Highlights, Shadows, and Midtones channels.