BCC Camera Shake Dissolve
Category: BCC Transitions
Effect Name: BCC Camera Shake Dissolve
The BCC+ Camera Shake Dissolve filter, part of the BCC Transitions category, automatically animates the transition progresses with simulated camera shake and distortion to obscure the dissolve between clips.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
- Animation: Menu controlling what drives the animation of the transition.
- Auto: Automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter.)
- Percent Done: Requires the user to set keyframes to control the transition progression.
- Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context. When applied as a normal โeffectโ as opposed to a transition, however, this menu is used to select the Incoming or Reveal layer for the transition.
- Percent Done: Disabled/Hidden by default. When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.
- Amplitude:Sets the overall size or intensity of the camera shake.
- Translation:Sets linear position movement of the camera shake.
- Translation X/Y:Sets linear position movement along the X and Y axis.
- Speed:Controls how fast the camera shake movement occurs.
- Scale:Determines the fluctuation amount in scale during the shake.
- Rotate:Sets the rotational variation during the shake.
- Randomize:Randomizes the shake pattern for more natural and less repetitive motion.
- Edge Mode:Defines how the edges of the filtered frame are handled.
- Transparent: Makes the edges of the result transparent.
- Repeat: Extends edge pixels outward to create opaque edges. (Default)
- Reflect: Mirrors edge pixels back into the image.
- Wrap: Wraps the edge pixels to create opaque edges.
Camera Shake Group
Motion Blur Group
<li><span class="param-name">Enable:</span>Turns Motion Blur on or off. Default is Off.</li>
<li><span class="param-name">Shutter Angle:</span>Determines how long the simulated camera shutter remains open. Higher values create more motion blur.</li>
Example: At 24fps, a 180ยฐ shutter angle creates an effective exposure of 1/48 second.
Note:Normally, motion blur is calculated going forward, so if there is no motion beyond the end of a sequence, there wonโt be motion blur on the last frame. To work around this, add an extra frame or two to the end of the work range in the Timebar and move the last transform keyframes to be outside of the session range.
Color Correct Group
- Hue: Used to control the overall hue of the transition.
- Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.
- Brightness: Used to control the overall brightness of the transition. Higher values create a more intense highlights than lower values.
- Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.
- Gamma: Used to control the overall gamma of the transition.
- Temperature: Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.
- Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image.. Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.
- Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.
- Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.
- Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.
Animation Tuning Group
These parameters control the overall timing of the transition. On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane. On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.
- Glow Ease In:Control how quickly or slowly the glow amount increases at the beginning of the transition.
- Glow Ease Mid:Control the rate of change of the glow amount (how quickly it reaches its peak amount and how long it holds there) during the middle of the transition.
- Glow Ease Out: Control how quickly or slowly the glow amount decreases at the end of the transition.
- Dissolve Duration: Control the timing of the underlying dissolve relative to the timing of the rest of the transition.
- OSC Enable: Only visible in hosts that support heads up display widgets for manipulating these controls directly on screen. Enables/Disables on screen controls.
- View Ease Curve: (Only visible/enabled in hosts that donโt support heads up display widgets for manipulating these controls directly on screen.) Enable this control to display a preview graph of the the animation curves rendered into in the composite window.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.