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BCC+ Eye Light

BCC+ Eye Light

Category: BCC Lights

Effect Name: BCC+ Eye Light

The BCC+ Eye Light filter, part of the BCC Lights category, creates a targeted light to be placed around a personโ€™s eyes.

Working with the Filter

FX Editor and Presets

  • Use the FX Editor to load or save presets for reuse.
  • To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
  • To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
  • To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.

Effect Controls

Mocha Mask and Track

Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.

  • Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
  • Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.

Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.

For more information, see Mocha and Pixel Chooser.

Compare Mode

The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.

For more information, see Compare Mode.

  • View Sets the viewer to display different aspects of the filter.
    • Output: Displays the final result of the effect.
    • Light: Displays the light source.

The Light Group

  • Blend: Determines the blend mode to be used to add the light.
    • Add: The light is added to your image.
    • Screen: The light is combined with the image using a Screen blend mode. This looks kind of like the Add blend mode, but highlights are retained.
  • Brightness: Sets the intensity of the light.
  • Blur X: Sets the softness of the light along the x axis.
  • Blur Y: Sets the softness of the light along the y axis.
  • Blur Gang: The Blur X and Blur Y slider values can be ganged together. When enabled, the blur parameter will not display individual X and Y parameters.
  • Gels: Selects a gel preset from the list.
  • Color: Sets the color of the light through the use of a standard color picker.

The Shadow Group

  • Brightness: Sets the intensity of the shadows.

The Transform Group

The eyelight position can be adjusted in the host with the Corner Pin sliders as well as dragging the four points on the corners of the screen.

Note: You may need to zoom the image out a bit to see the corner points. In addition, to see and adjust the corner points in After Effects, make sure that the effect title in the Effect Controls window is highlighted. For Final Cut Pro, you must activate the cross hair icon next to the corner position parameters to see and adjust the corner points on the screen.

  • Upper-Left: Controls the X and Y position of the Upper Left Point.
  • Upper-Right: Controls the X and Y position of the Upper Right Point.
  • *Lower-Right:* Controls the X and Y position of the Lower Right Point.
  • Lower-Left: Controls the X and Y position of the Lower Left Point.
  • Position: Sets the position of the eye light along the x/y axis.
  • Scale X: Sets the horizontal scale of the eye light.
  • Scale Y: Sets the vertical scale of the eye light.
  • Gang Scale: The Scale X and Scale Y slider values can be ganged together. When enabled, the scale parameter will not display individual X and Y parameters.
  • Rotate: Rotates the angle of the eye light.
  • Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
  • GPU Rendering:Specifies how the effect is rendered.
    • Default: Uses product-wide default of 16 bit half-float GPU rendering.
    • 16 Bit Float: Manually force 16 bit half-float GPU rendering.
    • 32 Bit Float: Manually force 32 bit full-float GPU rendering.
    • Disabled: Forces CPU rendering.

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