BCC+ Three Strip
Category: BCC Film Style
Effect Name: BCC+ Three Strip
The BCC+ Three Strip filter recreates the ultra-realistic, saturated levels of color, the Technicolorยฎ Three Strip process known for. It was commonly used for musicals, costume pictures and animated films. It was created by photographing three black and white strips of film each passing through red, green and blue filters on the camera lens and then recombining them in the printing process.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
- View Sets the viewer to display different aspects of the filter.
- Output: Displays the full RGB color channel and the final output of the filter.
- Red: Displays the red color channel only.
- Green: Displays green color channel only
- Blue: Displays blue color channel only
- Opacity: Sets the intensity of the of the effect.
- Red Intensity: Sets red values in the image.
- Red Smooth: Blurs the red matte that is used to isolate the red values. Use this control to smooth out any noise that may appear if the Red Intensity is turned up to a high value.
- Green Intensity: Sets green values in the image.
- Green Smooth: Blurs the green matte that is used to isolate the green values. Use this control to smooth out any noise that may appear if the Green Intensity is turned up to a high value.
- Blue Intensity: Sets blue values in the image.
- Blue Smooth: Blurs the blue matte that is used to isolate the blue values. Use this control to smooth out any noise that may appear if the Blue Intensity is turned up to a high value.
- Hue: Rotates the hue of the image.
- Saturation: Sets the saturation of the image.
- Brightness: Sets the brightness of the image.
- Contrast: Sets the contrast of the image.
- Gamma: Sets the gamma of the image. The gamma adjustment leaves the white and black points the same and only modifies the values in-between.
- Temperature: Sets the color of the image to be either warmer or cooler.
- Cyan/Magenta: Adds either Cyan or Magenta to the image.
- Red: Adds or subtracts red from the image.
- Green: Adds or subtracts green from the image.
- Blue: Adds or subtracts blue from the image.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.