BCC RGB Blend

BCC Key & Blend

rgbblend.redmix.0 composite2.mixlayer.2
Source image Mix layer
rgbblend.redmix.100 rgbblend.appmode.scalemult rgbblend.appmode.lightness
Normal Scale Screen Lightness

Overview

RGB Blend provides independent compositing of the source image’s RGB channels with the Mix Layer’s RGB Channels. The brightness and contrast of the composite can be adjusted independently for each channel.

Function

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

  • Vegas Pro Workflow Tip:  To use the Light Wrap feature in Vegas Pro you must apply the filter in Custom Composite Mode.  For more information on working with Custom Composite Modes in Vegas, Click Here.

    Vegas Custom Composite

    Using Custom Composites in Vegas Pro

Compare Mode

The BCC Compare Mode provides a convenient mechanism to compare the effect result with the original source layer. It provides several variations on basic split-screen views with the filtered clip placed next to the unedited original.

For more information on the Compare Mode, Click Here.

Compare Mode pop-­up: Controls what is displayed by the Compare Mode. The options are:

  • Off shows the output of the filter.
  • Side By Side the left side of the output shows half of the incoming image, and the right side shows the same half of the image as processed by the filter. When in Side-by-Side mode, the corresponding Slide and Right Offset sliders become available.Wipe enables the user to interactively wipe the effect across the image. The left side of the wipe bar on the image output shows the unfiltered image, while the right side of the wipe bar shows the filtered result. When in Wipe mode, the corresponding Wipe slider becomes available.
  • Wipe/Slide operates as a Wipe function when Wipe is selected in Compare Mode, and as a Slide function when Side-­‐By-­‐Side is selected in Compare Mode. When in Wipe mode, adjustments to this parameter moves the vertical wipe bar across the image; the region on the left of the wipe bar shows the original unfiltered image, while the region on the right shows the filtered result. When in Slide mode, adjustments to this parameter pans the image in the viewer window, maintaining the spatial relationship in the viewer between the before and after images.
  • Right Offset provides a way to adjust the spatial relationship between the unfiltered original image and the filtered result in the viewer window. Adjustments to this parameter will offset the position of the filtered image in the viewer.

The Mix Layer menu selects the clip or layer that is composited with the original image. This layer is used without any filters.

Mix Layer Geometrics Parameter Group

When the Apply Geometrics to Mix Layer checkbox is deselected, the Mix Layer is resized to the size of the source image. When this checkbox is enabled, the controls in the Mix Layer Geometrics group are applied to the Mix Layer before it is composited. The display units of the crop and position controls are scaled to the source layer, not the Mix Layer.

  • Note: One application for using Mix Layer Geometrics is creating a pan-and-scan effect on a large still image. You can use the Mix Layer Geometrics controls instead of precomposing and applying the filter to the precomp.

If the source image is opaque, selecting the Source Opaque checkbox can speed rendering and previews. If your source is partially transparent, deselect this option for best results.

Scale X and Scale Y adjust the size of the source along the X and Y axis respectively. These parameters are scaled as percentages of the source’s original width or height. Thus, a Scale X setting of 200 produces a source twice as wide as the original source. Select the Lock to Scale X checkbox to keep the Scale X and Y values in proportion.

Position XY sets the X and Y coordinates of the center point of the source.

Position Z adjusts the apparent depth of the source. Decreasing negative values move the source closer to the viewer, while increasing positive values move the source farther away.

Tumble, Spin, and Rotate move the source around the X, Y, and Z axis, respectively. Tumble, Spin, and Rotate can be animated over values greater than 360° in order to make the source complete more than one full revolution.

The Crop controls crop the edges of the mix layer. The Crop Top-Left and Crop Bot-Right set the upper left and lower right corners of a rectangle that defines the borders of the cropped image.

Blend softens the edges of the image by reducing their opacity.

The Order menu determines the order of the two layers in the composite.

Mix On Top composites the Mix Layer over the filtered layer.

Original On Top composites the original image over the Mix Layer.

If the Lock Mix checkbox is selected, adjusting the Red Mix sets all the Mix parameters. Deselect this checkbox to adjust levels accordingly.

Red Mix, Green Mix, and Blue Mix adjust the mix of the source and Mix Layer in each color channel. For example, if Red Mix is 0 and Composite Order is set to Mix Layer Over Original, the composited pixels use the values in the corresponding source pixels as their red values. If Red Mix is 50, the composited pixels use an average of the values in the corresponding source and Mix Layer pixels as their red values. If Red Mix is 100, the composited pixels use the values in the corresponding Mix Layer pixels as their red values. When the Lock Mix checkbox is selected, the Red Mix value also sets the Green and Blue Mix values.

In the following illustrations, the Order is Mix On Top and the Green Mix and Blue Mix are set to 0.

rgbblend.redmix.0 rgbblend.redmix.50 rgbblend.redmix.100
Red Mix=0 Red Mix=50 Red Mix=100

Alpha Mix sets how the source and Mix Layer’s alpha channels are mixed to produce a composite alpha channel. For example, if the Composite Order menu is set to Mix Layer Over Source and Alpha Mix is 0, the source’s alpha channel is used as the composite alpha. As the Alpha Mix value increases, the Mix Layer’s alpha channel is mixed with the source alpha to produce the composite alpha. At an Alpha Mix value of 50, the composite alpha is an equal mix of the source and Mix Layer alpha channels. When Alpha Mix is 100, the Mix Layer’s alpha channel is used as the composite alpha.

The Apply Mode menu controls how the source and Mix Layers are composited.  For descriptions of all the possible Apply Modes, Click Here.

Apply Mix blends the Apply Mode setting with the Mix From menu setting. The resulting mixed mode is used to composite the Mix Layer over the original source media. For example, if Apply Mode is set to Lighten and Apply Mix From is set to Normal, then Apply Mix blends the Lighten and Normal apply modes. In this case, an Apply Mix setting of 0 uses the Normal apply mode, and an Apply Mix setting of 100 uses the Lighten apply mode. An Apply Mix setting of 50 blends the two apply modes equally.

  • Note: You can use Apply Mix to soften the effect of a given apply mode, or to animate from one apply mode to another over time.

If the Lock Brightness checkbox is selected, the Red Brightness values are used for the Green and Blue Brightness values.

Red Brightness, Green Brightness, and Blue Brightness adjust the brightness of the corresponding output channels.

If the Lock Contrast checkbox is selected, the Red Contrast values are used for the Green and Blue Contrast values.

Red Contrast, Green Contrast, and Blue Contrast adjust the contrast of the corresponding output channels.

rgbblend.redmix.100 rgbblend.appmode.scalemult rgbblend.appmode.lightness
Normal Scale Screen Lightness

Selecting the Enable Mix Back checkbox allows you to quickly create transitions between the source layer, composite image, and Mix Layer without having to adjust multiple parameters.

The Mix Back menu determines which pixels are mixed.

  • When Slider is selected, all pixels are affected, and Mix Back determines how the pixels in the source and Mix Layers are composited. If Mix Back is –100, the source layer is completely opaque. As Mix Back approaches 0, the composite image becomes increasingly opaque. At 0, the composite image is completely opaque. Increasing Mix Back above 0 makes the Mix Layer increasingly opaque, and at a value of 100, the Mix Layer is completely opaque.
  • When PixelChooser is selected, pixels are mixed according to the selection in the PixelChooser. Pixels that are fully selected in the PixelChooser are mixed according to the Mix Back Max setting. Pixels that are fully unselected in the PixelChooser are mixed according to the Mix Back Min setting. Pixels that are partially selected are mixed to intermediate values between the Mix Back Min and Mix Back Max settings. Mix Back Min and Mix Back Max each work in the same way as the Mix Back parameter used when Mix Back From is set to Slider. If the Mix Back Min and Mix Back Max settings are the same, then the PixelChooser selection has no effect.
  • When Original Alpha is selected, the alpha channel in the source layer is used to determine which pixels are selected. When Original Alpha is selected, the source’s alpha channel is not used for compositing–that is, the source behaves like a fully opaque layer. Pixels that are fully opaque in the source alpha are mixed according to the Mix Back Max setting. Pixels that are fully transparent in the source alpha are mixed according the Mix Back Min setting. Pixels that are partially transparent in the source alpha are mixed to an intermediate value. Original Alpha is designed to allow you to create mattes for the Mix Back parameters by altering the source layer’s alpha channel.
  • Note: The Mix Back, Mix Back Min, and Mix Back Max values are scaled by the Mix in Front value. Therefore, if Mix in Front is at a value less than 100, the Mix Layer never reaches full opacity, even if Mix Back or Mix Back Max is at 100. The range of opacities also varies according to the Apply Mode settings.
  • The PixelChooser setting in the Mix Back From menu offers greater control over the appearance of a composite of two opaque layers. You can use the PixelChooser parameters to choose pixels in the source layer to control the mix of pixels. See Chapter 10 in the User Guide for more information on working with the PixelChooser.
  • Try using transfer modes and brightness and contrast adjustments to further enhance a Composite effect.
  • You can animate Mix Back Min and Mix Back Max to create a transition from the source layer, to a composite effect, and then to the Mix Layer.

PixelChooser

The BCC PixelChooser provides simple, built-in masking of the effect result.  The PixelChooser is generally used to select a portion of the image and restrict an effect to just the selected area while maintaining the original image content in unselected regions.  The selection can be based on geometric shapes or on the image’s luma/color properties.

For more information on the PixelChooser, Click Here.


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Effect:
BCC 2D Particles
BCC 3 Way Color Grade
BCC 3D Extruded Image Shatter
BCC 3D Image Shatter
BCC AE Licensing
BCC Alpha Pixel Noise
BCC Alpha Process
BCC Alpha Spotlight
BCC Apply Modes
BCC Artists Poster
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BCC Beat Reactor
BCC Beat Reactor Integrated
BCC Beauty Studio
BCC Blobs Wipe
BCC Blur
BCC Blur Dissolve
BCC Boost Blend
BCC Brick
BCC Brightness-Contrast
BCC Broadcast Safe
BCC Bulge
BCC Bump Map
BCC Burnt Film
BCC Cartoon Look
BCC Cartooner
BCC Cast Shadow
BCC Caustics
BCC Charcoal Sketch
BCC Checker Wipe
BCC Chroma Key
BCC Chroma Key Studio
BCC Cloth
BCC Clouds
BCC Color Balance
BCC Color Choker
BCC Color Correction
BCC Color Match
BCC Color Palette
BCC Colorize
BCC Colorize Glow
BCC Colorize Glow Dissolve
BCC Comet
BCC Common Controls
BCC Common Controls - Avid
BCC Compare Mode
BCC Composite
BCC Composite Choker
BCC Composite Dissolve
BCC Corner Pin
BCC Corner Pin Studio
BCC Correct Selected Color
BCC Criss-Cross Wipe
BCC Cross Glitch
BCC Cross Melt
BCC Cross Zoom
BCC Cube
BCC Curl
BCC Curl Dissolve
BCC Cylinder
BCC Damaged TV
BCC Damaged TV Dissolve
BCC DeGrain
BCC Deinterlace
BCC DeNoise
BCC Directional Blur
BCC Displacement Map
BCC Drop Shadow
BCC Dropout Fixer
BCC Dust and Scratches
BCC Dv Fixer
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BCC Edge Grunge
BCC Edge Lighting
BCC Effects List
BCC Emboss
BCC Extruded EPS
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BCC FAQ
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BCC Film Damage
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BCC Fire
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BCC Invert Solarize
BCC Jitter
BCC Jitter Basic
BCC Kaleida Dissolve
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BCC Layer Deformer
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BCC Lens Blur
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BCC Lens Flare 3D
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BCC Lens Flare Dissolve
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BCC Lens Transition
BCC Levels Gamma
BCC Light Leaks
BCC Light Leaks Dissolve
BCC Light Matte
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BCC Light Wipe
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BCC Light Zoom
BCC Lightning
BCC Linear Color Key
BCC Linear Luma Key
BCC Linear Wipe
BCC Looper
BCC Magic Sharp
BCC Make Alpha Key
BCC Match Grain
BCC Match Move
BCC Matte Choker
BCC Matte Cleanup
BCC Median
BCC Misalignment
BCC Mixed Colors
BCC Morph
BCC Mosaic
BCC Motion Blur
BCC Motion Key
BCC Motion Tracker
BCC Motion Tracker AE
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BCC Motion Tracker Motion
BCC Motion Tracker PRM
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BCC Motion Tracker Resolve
BCC Motion Tracker Vegas
BCC Multi Shadow
BCC Multi Stretch Wipe
BCC Multi Stripe Wipe
BCC MultiTone Mix
BCC Noise Map
BCC Noise Map 2
BCC Noise Reduction
BCC Optical Flow
BCC Optical Stabilizer
BCC Organic Strands
BCC Overview in Adobe
BCC Overview in Avid
BCC Overview in FCP
BCC Overview in Resolve
BCC Page Turn
BCC Pan And Zoom
BCC Particle Array 3D
BCC Particle Emitter 3D
BCC Particle Illusion
BCC Particle Illusion Dissolve
BCC Particle System
BCC Pencil Sketch
BCC Pin Art 3D
BCC Pinning Controls
BCC Pixel Chooser
BCC Pixel Fixer
BCC PixelChooser – Legacy
BCC Polar Displacement
BCC Posterize
BCC Posterize Time
BCC Preferences
BCC Premult
BCC Presets
BCC Primatte Studio
BCC Prism
BCC Prism Dissolve
BCC Pyramid Blur
BCC Radial Blur
BCC Radial Wipe
BCC Rain
BCC Rays
BCC Rays Cartoon
BCC Rays Dissolve
BCC Rays Puffy
BCC Rays Radiant Edges
BCC Rays Radiant Spotlight
BCC Rays Ring
BCC Rays Ripply
BCC Rays Streaky
BCC Rays Textured
BCC Rays Wedge
BCC Rectangular Wipe
BCC Reflection
BCC Reframer
BCC Remover
BCC Reptilian
BCC Reverse Spotlight
BCC RGB Blend
BCC RGB Blur Dissolve
BCC RGB Displacement Dissolve
BCC RGB Edges
BCC RGB Pixel Noise
BCC Ribbon Wipe
BCC Rings Wipe
BCC Ripple
BCC Ripple Dissolve
BCC Rock
BCC Rough Glow
BCC Safe Colors
BCC Scanline
BCC Scatterize
BCC Sequencer
BCC Smooth Tone
BCC Snow
BCC Sparks
BCC Sphere
BCC Sphere Transition
BCC Spill Remover
BCC Spiral Blur
BCC Spotlight
BCC Spray Paint Noise
BCC Stage Light
BCC Star Matte
BCC Stars
BCC Steel Plate
BCC Super Blend
BCC Swish Pan
BCC Temporal Blur
BCC Textured Wipe
BCC Tile Mosaic
BCC Tile Wipe
BCC Time Displacement
BCC Title Studio
BCC Trails
BCC Trails Basic
BCC Tritone
BCC Tritone Dissolve
BCC Turbulence
BCC Twirl
BCC Twister
BCC Two Strip Color
BCC Two Way Key
BCC Type On Text
BCC Unsharp Mask
BCC UpRez
BCC User Guide
BCC Vector Blur Dissolve
BCC Vector Displacement
BCC Veined Marble
BCC Velocity Remap
BCC Video Glitch
BCC Video Morph
BCC VideoScope
BCC Vignette
BCC Vignette Wipe
BCC VR Blur
BCC VR Flicker Fixer
BCC VR Insert
BCC VR Reorient
BCC VR Sharpen
BCC Warp
BCC Water Color
BCC Water Waves Dissolve
BCC Wave
BCC Weave
BCC Wild Cards
BCC Wire Remover
BCC WitnessProtection
BCC Wood Grain
BCC Wooden Planks
BCC Z Space I
BCC Z Space II
BCC Z Space III
BCC Z-Blur
Removed Gradient Parameters
Title Studio - The Title Container Parameter Guide
Title Studio Basics
Title Studio- Animating an Object Using Keyframes
Title Studio- Creating a Credit Roll
Title Studio- Creating a Credit Roll Part Two
Title Studio- Creating A Fade Effect
Title Studio- Creating a Type on Effect with Title Containers
Title Studio- Creating an Animated Lower Third
Title Studio- Image Processors
Title Studio- Image Processors - Blur Shaders
Title Studio- Image Processors - Glow Shaders
Title Studio- Image Processors - Gradient Shaders
Title Studio- Image Processors - Key Shaders
Title Studio- Image Processors - Light Rays
Title Studio- Image Processors - Light Sweep
Title Studio- Image Processors - Scan Lines
Title Studio- Image Processors - Spotlight
Title Studio- Image Processors - Wipe Shaders
Title Studio- Image Processors- Linear Ripple
Title Studio- Keyframe Palette
Title Studio- Scene Container Parameter Guide
Title Studio- The Animation Tab
Title Studio- The Camera Tab
Title Studio- The Composite Tab
Title Studio- The Container Position Tab
Title Studio- The History Palette
Title Studio- The Info Window
Title Studio- The Lights Tab
Title Studio- The Preferences Panel
Title Studio- The Project Settings Window
Title Studio- The Render Tab
Title Studio- The Text Tool
Title Studio- The Tools Window
Title Studio- The User Marks Window
Title Studio- Understanding Track Structure
Title Studio- Working With Deformers
Title Studio- Working With Image Processor Shaders
Title Studio- Working With Spline Media
Title Studio- Working with the Composite Window
Title Studio- Working with the Controls Window
Title Studio- Working with the Timeline Window
Working in Vegas Pro

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