BCC+ Film Grunge
Category: BCC Film Style
Effect Name: BCC+ Film Grunge
The BCC+ Film Grunge filter, part of the BCC Film Style category, adds film dirt, hair, scratches, stains, splotches, gate weave, flicker, vignetting and grain โ all to make your pristine image look like damaged film.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
- View Sets the viewer to display different aspects of the filter.
- Output: This is the main result of the full film grunge effect applied back over the input clip
- Dirt: Displays the dirt effect only.
- Grain: Displays grain effect only
- Hair: Displays hair effect only
- Scratches: Displays the scratches effect only
- Splotches: Displays splotches effect only.
- Stains: Displays the stains effect only
- Vignette: Displays vignette effect only.
- Randomize: Randomizes the applied elements.
- Opacity:Sets The opacity of the dirt.
- Amount:Sets the number of pieces of dirt generated in the image.
- Size:Sets the size of the dirt generated for the image.
- Type:Selects the type of dirt generated on the image.
- Positive: The dirt is black as it is in positive film.
- Negative: The dirt is white as it is in negative film.
- Opacity:Sets The opacity of the hairs.
- Amount:Sets the number of hairs generated in the image.
- Size:Sets the size of the hair generated for the image.
- Type:Selects the type of hair generated on the image.
- Positive: The hairs are black as it is in positive film.
- Negative: The hairs are white as it is in negative film.
- Opacity:Sets The opacity of the scratches.
- Amount:Sets the number of scratches generated in the image.
- Width:Sets the width of the scratches generated for the image.
- Length:Sets the length of the scratches generated for the image.
- Variance:Determines how fast the scratches move from side to side.
- Type:Selects the type of scratches generated on the image.
- Positive: The scratches are black as it is in positive film.
- Negative: The scratches are white as it is in negative film.
- Opacity:Sets the opacity of the stains.
- Amount:Sets the number of stains generated in the image.
- Size:Sets the size of the stains generated for the image.
- Type:Selects the type of stains generated on the image.
- Positive: The stains are black as it is in positive film.
- Negative: The stains are white as it is in negative film.
- Opacity:Sets the opacity of the splotches.
- Amount:Sets the number of splotches generated in the image.
- Size:Sets the size of the splotches generated for the image.
- Type:Selects the type of splotches generated on the image.
- Positive: The splotches are black as it is in positive film.
- Negative: The splotches are white as it is in negative film.
- Amount:Sets the amount of the weaving.
- Speed:Sets the speed of the weave.
- Amount:Sets the amount of the flicker.
- Speed:Sets the speed of the flicker.
- Opacity: Sets the opacity of the vignette.
- Color: Sets the color of the vignette through the use of a standard color picker. The default color is black.
- Position: Sets the position of the vignette on the x/y axis.
- Roundness: Sets the roundness of the vignette. The vignette can either be circular or square or anywhere in between.
- Size: Sets the size of the vignette.
- Aspect Ratio: Sets the aspect ratio of the vignette.
- Rotation:Rotates the vignette.
- Distortion: Determines the level of distortion waves in the vignette edge.
- Distortion Size: Sets the size of the distorion waves in the vignette edge.
- Softness X: Sets the edge softness along the X axis.
- Softness Y: Sets the edge softness along the Y axis.
- Softness Gang: Links the Softness X/Y parameters together.
- Enable: Enable/disable the grain effect.
- Monochrome: When checked, the grain is monochrome. In this mode, only the Red Size, Red Amount and Red Softness sliders are active. Since the grain is monochrome, only one slider is needed.
- Size: Sets the size of the grain. The larger the Size setting, the larger the grain will be.
- Red Amount: Sets the intensity of the red grain.
- Green Amount: Sets the intensity of the green grain.
- Blue Amount: Sets the intensity of the blue grain.
- Softness: Sets the softness of the grain. Normally, only minor softness adjustments are necessary, usually between a value of 0-1.
- Response Position: Defines the portions of the image where grain will be added. A low Position value places grain in the darkest image values, while a high Position value places grain in the brightest areas.
- Response Range: Increases or decreases the area where grain is added to the image based on the value of the Position slider. A low Range value indicates a narrow range of values, while a high Range value indicates a large range of values.
- Response Minimum: Sets the minimum level of grain that is always added to the image. A Position value of 0 and a Range of 80 is typical of standard film, with grain applied to the entire range except the brightest whites with black being the most affected.
- Animate: Enable/disable animation in the grain. When enabled the grain will randomly animate to create a noise effect.
- Random Seed: Adjusts the randomness of the animation.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.
Dirt Group
Hair Group
Scratches Group
Stains Group
Splotches Group
Gate Weave Group
Simulates the slight, unintentional horizontal or vertical shaking of a film frame caused by imperfect mechanical movement as film passes through a camera or projector gate.
Flicker Group
Vignette Group
A vignette is a popular photographic effect where the photo gradually fades into a color. For detailed information on how the Vignette parameters work, please consult the BCC+ Vignette help documentation.
Grain Group
Grain simulates film grain with control of the size, softness and intensity. In addition, a Film Response parameter controls where you will see grain in the image.
The Amount parameters set the red, green and blue intensities of the grain. Film stocks generally have varying amounts of red, green and blue intensities with the blue intensity generally higher than the rest. If you turn the red, green and blue amount sliders to a value of 0, the grain will disappear.
Note: You may not see an accurate representation of the grain in the viewer unless your timeline/composition is set to high quality and the viewer is set to a 1:1 pixel ratio.