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BCC+ Split Tone

BCC+ Split Tone

Category: BCC Grads and Tints

Effect Name: BCC+ Split Tone

The BCC+ Split Tone filter, part of the BCC Grads and Tints category, provides a way for shadows, midtones and highlights to be individually tinted.

Working with the Filter

FX Editor and Presets

  • Use the FX Editor to load or save presets for reuse.
  • To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
  • To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
  • To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.

Effect Controls

Mocha Mask and Track

Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.

  • Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
  • Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.

Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.

For more information, see Mocha and Pixel Chooser.

Compare Mode

The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.

For more information, see Compare Mode.

  • View: Allows you to set the viewer to display various outputs for the Color Gradient.
    • Output: Shows the default look of the BCC+ Gels filter on the image.
    • Shadows: Shows the shadows in the image. Useful when determining the look of the split tone used in the output.
    • Midtones: Shows the midtones in the image. Useful when determining the look of the split tone used in the output.
    • Highlights: Shows the Highlights in the image. Useful when determining the look of the split tone used in the output.

    Shadows Group

    • Opacity: Sets the opacity of the shadow tint color.
    • Color: Sets the color of the shadow tint through the use of a standard color picker.
    • Position: Selects the shadow values to be adjusted.
    • Range: Controls the range of values considered shadows. Higher values include more of the image as shadows.

    Midtones Group

    • Opacity: Sets the opacity of the midtone tint color.
    • Color: Sets the color of the midtone tint through the use of a standard color picker.
    • Position: Selects the midtone values to be adjusted.
    • Range: Controls the range of values considered midtones. Higher values include more of the image as midtones.

    Highlights Group

    • Opacity: Sets the opacity of the highlight tint color.
    • Color: Sets the color of the highlight tint through the use of a standard color picker.
    • Position: Selects the highlight values to be adjusted.
    • Range: Controls the range of values considered highlights. Higher values include more of the image as highlights.
    • Preserve Highlights:Preserves the white areas of the image.
    • Exposure Compensation:Adds back brightness loss as a result of tinting.
    • Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
    • GPU Rendering:Specifies how the effect is rendered.
      • Default: Uses product-wide default of 16 bit half-float GPU rendering.
      • 16 Bit Float: Manually force 16 bit half-float GPU rendering.
      • 32 Bit Float: Manually force 32 bit full-float GPU rendering.
      • Disabled: Forces CPU rendering.

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