Buy Now
BCC+ Vignette

BCC+ Vignette

Category: BCC Film Style

Effect Name: BCC+ Vignette

The BCC+ Vignette filter, part of the BCC Film Style category, generates a popular photographic effect where the photo gradually fades into the background, usually in a circular or rectangular shape. The vignette can be any color as well as thrown out of focus.

Working with the Filter

FX Editor and Presets

  • Use the FX Editor to load or save presets for reuse.
  • To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
  • To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
  • To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.

Effect Controls

Mocha Mask and Track

Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.

  • Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
  • Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.

Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.

For more information, see Mocha and Pixel Chooser.

Compare Mode

The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.

For more information, see Compare Mode.

  • View: Used to determine the view output from the filter.
  • Output: displays the vignette effect over the source image.
  • Shape: displays a matte of the vignette shape.

Vignette Group

  • Color: Sets the color of the vignette through the use of a standard color picker. The default color is black.
  • Opacity: Sets the opacity of the colored vignette. For defocused vignettes, you may want to turn down the Opacity so you can see the defocused effect.
  • Blur X: Sets the softness of the image in the area of the vignette along the X axis.
  • Blur Y: Sets the softness of the image in the area of the vignette along the Y axis.
  • Blur-Gang: When enabled, it links the Blur X and Blur Y parameters. Adjustments to one will translate to the other as well.

Shape Group

  • Position: Sets the position of the vignette shape along the X/Y axis.
  • Roundness: Sets the roundness of the vignette. The vignette can either be circular or square or anywhere in between.
  • Size: Sets the size of the vignette.
  • Aspect Ratio: Changes the aspect ratio of the vignette. A value of -100 would be wider, and 100 would be taller.
  • Rotation: Rotates the vignette.
  • Distortion: Distorts the edge of the vignette.
  • Distortion Size: Sets the size of the distortion.
  • Randomize: Randomizes the distortion.
  • Softness X: Sets the softness of the vignette edge along the X axis.
  • Softness Y: Sets the softness of the vignette edge along the Y axis.
  • Softness-Gang: When enabled, it links the Softness X and Softness Y parameters. Adjustments to one will translate to the other as well.
  • Blend Mode: Used to determine how the filtered output is applied to the source image. Blend Modes control the blending of the two images, giving the effect many additional creative possibilities.
  • Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
  • GPU Rendering:Specifies how the effect is rendered.
    • Default: Uses product-wide default of 16 bit half-float GPU rendering.
    • 16 Bit Float: Manually force 16 bit half-float GPU rendering.
    • 32 Bit Float: Manually force 32 bit full-float GPU rendering.
    • Disabled: Forces CPU rendering.

Please select your language

The website is currently localized into the following languages