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BCC+ Glow Darks

BCC+ Glow Darks

Category: BCC Lights

Effect Name: BCC+ Glow Darks

The BCC+ Glow Darks filter, part of the BCC Lights category, creates glows and blooms around dark areas of the image.

Working with the Filter

FX Editor and Presets

  • Use the FX Editor to load or save presets for reuse.
  • To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
  • To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
  • To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.

Effect Controls

Mocha Mask and Track

Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.

  • Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
  • Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.

Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.

For more information, see Mocha and Pixel Chooser.

Compare Mode

The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.

For more information, see Compare Mode.

  • View Sets the viewer to display different aspects of the filter.
    • Output: This is the final result of the filter.
    • Matte: Sets the display to show the matte used for the glow darks effect.

The Glow Group

  • Amount: Sets the intensity of the glow.
  • Blur X: Sets the softness of the glow along the x axis.
  • Blur Y: Sets the softness of the glow along the y axis.
  • Blur Gang: The Blur X and Blur Y slider values can be ganged together. When enabled, the blur parameter will not display individual X and Y parameters.

The Color Correct Group

  • Hue:Used to rotate the hue of the image.
  • Saturation:Used to increase or decrease the color saturation of the image.
  • Brightness:Used to increase or decrease the brightness of the image.
  • Contrast:Used to increase or decrease the contrast of the image.
  • Gamma:Adjusts the gamma of the image. The gamma adjustment leaves the white and black points the same and only modifies the values in-between. Positive values lighten the midtones, negative values darken the midtones.
  • Temperature:Sets the color of the image to be either warmer or cooler. Dragging the slider to the right makes the image cooler (bluer) and dragging the slider to the left makes the image warmer (redder).
  • Cyan/Magenta:Adds either Cyan or Magenta to the image. Dragging the slider to the right makes the image more magenta and dragging the slider to the left makes the image more cyan.
  • Red:Adds or subtracts red from the image.
  • Green:Adds or subtracts green from the image.
  • Blue:Adds or subtracts blue from the image.

The Matte Group

A matte can be used to create the glow darks effect. Wherever there is white in the matte is where the glow adjustment will occur.

  • Position: Pinpoints the color values to be used in the matte.
  • Range:Increases or decreases the range of values in the matte.
  • Blur: The matte is blurred by a quality blur.
  • Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
  • GPU Rendering:Specifies how the effect is rendered.
    • Default: Uses product-wide default of 16 bit half-float GPU rendering.
    • 16 Bit Float: Manually force 16 bit half-float GPU rendering.
    • 32 Bit Float: Manually force 32 bit full-float GPU rendering.
    • Disabled: Forces CPU rendering.

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