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BCC+ Prism Dissolve

BCC+ Prism Dissolve

Category: BCC Transitions

Effect Name: BCC+ Prism Dissolve

The BCC+ Prism Dissolve filter, part of the BCC Transitions category, generates prismatic color aberrations in the filtered source that automatically animates in intensity as the transition progresses to obscure the dissolve between clips.

Working with the Filter

FX Editor and Presets

  • Use the FX Editor to load or save presets for reuse.
  • To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
  • To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
  • To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
  • Animation: Menu controlling what drives the animation of the transition.
    • Auto: Automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).
    • Manual: Requires the user to set keyframes to control the transition progression. Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.
  • Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context. When applied as a normal “effect” as opposed to a transition, however, this menu is used to select the “Incoming” or “Reveal” layer for the transition.
  • Percent Done: Disabled/Hidden by default. When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.

Center Point Group

  • Point Animation: Determines the movement of the effect. The movement can be cetered around a defined point or this movement can be set to animate between user defined start and end points in the frame
    • Center: Sets the center point to a position along the x/y axis.
    • Start -> End: The effect animates between the start and end points
  • Center Start: Sets the start point for the animation
  • Center End: Sets the end point for the animation
  • Center Ease: Used to smooth the flow at the start and end points

Prism Group

  • Depth Delta: Sets the overall change in depth between the start and end points. Higher values will result in a more intense prism distortion.
  • Angle Delta: Used to set the overall change in clockwise angle for the image spin. Higher values will result in a more significant clockwise blur, while lower values will produce a more subtle effect.
  • Smear Offset: Sets the position of the offset that smears the effect along the x/y axis.
  • Apply Prism To: Selects where the prism effect will be applied during the transition.
    • Dissolve: Applies the prism effect to the dissolve transition itself.
    • Outgoing: Applies the prism effect to the outgoing clip only.
    • Incoming: Applies the prism effect to the incoming clip only.
    • Incoming & Outgoing: Applies the prism effect to both the incoming and outgoing clips.
    • Off: Disables the prism effect.
  • Reverse Depth on Reveal: Inverts the depth delta parameter for the incoming clip, creating a mirroring effect.
  • Revearse Angle on Reveal: Inverts the angle delta parameter for the incoming clip, creating a mirroring effect.
  • Smooth Mode: Selects the method of smoothing used in the effect.
    • Automatic: Lets the filter set the level of smoothness in the image samples
    • Manual: Manually sets the level of smoothness in the image samples
  • Smoothness: Sets the level of smoothness in the image samples when in manual mode
  • Weight: Sets the smoothness of the prism with lower values generating a more visible stepped offset and higher values yielding a smooth continuous prism

Prism Colors Group

  • Short Color: Used to set the first color in the prism
  • Mid Color: Used to set the second color in the prism
  • Long Color: Used to set the third color in the prism
  • Falloff: Controls the bias of the blur falloff between the start and end for both position and angle
  • Edge Mode: Determines how edges of the filtered frame are handled.
    • Transparent: Allows the edge of the result to become transparent.
    • Reflect: Reflects pixels back into the result to generate opaque pixels along the edge of the result
    • Repeat: Repeats edge pixels to generate opaque pixels along the edge of the result.

Color Correct group

  • Hue: Used to control the overall hue of the transition.
  • Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.
  • Brightness: Used to control the overall brightness of the transition.Higher values create more intense highlights than lower values.
  • Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.
  • Gamma: Used to control the overall gamma of the transition.
  • Temperature: Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.
  • Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image.. Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.
  • Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.
  • Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.
  • Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.

Animation Tuning group

These parameters control the overall timing of the transition. On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane. On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.

  • Ease In: Control how quickly or slowly the line advances at the beginning of the transition.
  • Ease Mid: Controls the rate of change of the effect during the middle of the transition.
  • Ease Out: Control how quickly or slowly the line advances at the end of the transition.
  • OSC Enable: Only visible in hosts that support heads up display widgets for manipulating these controls directly on screen. Enables/Disables on screen controls.
  • View Ease Curve: (Only visible/enabled in hosts that don’t support heads up display widgets for manipulating these controls directly on screen.) Enable this control to display a preview graph of the the animation curves rendered into in the composite window.
  • GPU Rendering:Specifies how the effect is rendered.
    • Default: Uses product-wide default of 16 bit half-float GPU rendering.
    • 16 Bit Float: Manually force 16 bit half-float GPU rendering.
    • 32 Bit Float: Manually force 32 bit full-float GPU rendering.
    • Disabled: Forces CPU rendering.

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