BCC Lightning

BCC Lights

Lightening 1
Lightening 2

Overview

The BCC Lightning filter is designed to generate photo-realistic lightning bolts and plasma streams that will automatically flash or move over the image to which the filter was applied. This filter is based on OpenGL hardware assisted rendering technology and will deliver a high level of performance when paired with a supported graphics card. The filter included parameters to control and shape the overall appearance of the bolt as well as the bolt type and how it will flash or move on the viewer screen. The filter includes many presets that make fast work of setting up the filter; each of the factory installed settings can be modified by the user and then saved as a custom preset, which can be used on any project and from within any supported host.

The flashing animation of the bolt is handled with both the Flash Speed and Flash Amount parameters (these two parameters are used in conjunction with each other to control the on-off flashing of the lightning.) The Motion Control Group is used to handle the general movement of the lightning bolt(s) and includes controls for the lightning bolt Oscillation, which can be described as the arc through which the bolts can swing) the Speed (the actual speed of the oscillation / swing) and Duration (the amount of time a lightning strike takes to complete.)

There is also a group called Obstacle Control, which enables the lightning bolt(s) to collide and interact with the alpha or luma channel from any clip that is present in the timeline.

Function

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

 

Type: This pop-up is used to select the type of lightning and includes the following 6 options.

  • source to dest – lightning bolt flows from the source point to the destination point. the lightning bolt is always displayed in full. branches are omni-directional
  • direction – lightning bolt similar to the source-to-dest type but branches flow in a more singular direction
  • strike – bolt appears and then disappears over time dictated by the value set in the duration parameter
  • two way strike – two bolt origin points that generate lightning that meets in the middle
  • vertical – generates lightning that is always vertical by ignoring the destination point
  • bouncing – generates omni-directional lightning, similar to a real-world sheet lightning effect

Lightning Number: Amount of bolts.

Seed: Sets the random number generator that controls the starting point of the look of the lightning source xy – sets the source point of the lightning strike.

Source Radius: Sets the radius of the starting point of the lightning strike – larger values will cause the starting point to move randomly and will also spread multiple bolts along a wider starting arc.

Dest XY: Sets the destination point of the lightning strike.

Dest Radius: Sets the radius of the destination point of the lightning strike – larger values will cause the destination point to move randomly and will also spread multiple bolts along a wider destination arc.

Bouncing Length: Sets the maximum length along which the lightning bolt can travel.

Bouncing Count: Sets the amount of bolts that are in the bounce / sheet lightning strike.

Width: Sets the width of the lightning bolt core.

Color: Sets the color of the lightning bolt and forks.

Flash Speed: Sets the speed or frame rate of the lightning pulsing on and off the screen.

Flash Amount: Sets the amount of flashing that occurs during the strike. a value of 100 causes the lightning to completely appear and disappear from the image as it flashes, while a value of 0 renders a bolt that is always visible.

Core Wiggliness: Sets the amount of turbulence in the bolt core. high values cause the bolt to appear more kinked than lower values.

Core Wiggly Amount: used in conjunction with the core wiggliness parameter to control the turbulence in the lightning bolt. higher values cause the bolt to appear more kinked than lower values.

Detail: Sets the level of complexity of the lightning bolt.

Taper Percent: Sets the position point along the bolt and forks where the tapering begins.

Taper Amount: Sets the amount of the visible taper that is applied to the bolt core and forks starting at the value determined by the taper percent parameter value.

 

Motion Control Group

Used to control the motion of the lightning strike.

Oscillation: Sets the maximum width of the arc that the middle of the bolt can swing through.

Speed: This sets the velocity of the bolt as it swings through an invisible arc. higher values cause the bolt to move faster than lower values.

Strike on: With this parameter enabled, the lightning bolt will move from the start point to the end point over the course of the timeline based on the value set in the duration parameter.

Duration: Sets the amount of frames that the strike takes to complete. this is total time of the effect, which includes the strike on and fade off.

 

Fork Control Group

Used to control the lightning forking.

Max Level: Sets the maximum amount of secondary branches that are generated along the bolt core.

Max length: Sets the maximum length of any secondary branch off the bolts main core.

Max Width: Sets the maximum width of any secondary branch off the bolts main core.

Max Density: Sets the amount of tertiary branches that are generated off of the secondary branches.

Max Angle: Sets the maximum angle that any branch can take.

Wiggliness: Sets the amount of turbulence in the branches. High values cause the bolt to appear more kinked than lower values.

Wiggly Amount: Used in conjunction with the core wiggliness parameter to control the turbulence in the branches of the lightning bolt. Higher values cause the branches to appear more kinked than lower values.

 

Glow Control Group

Used to control the glow of the lightning bolt.

Inner Width: Sets the width of the inner glow.

Inner Color: Sets the color of the inner glow.

Inner Opacity: Sets the opacity of the inner glow.

Outer Width: Sets the width of the outer glow.

Outer Color: Sets the color of the outer glow.

Outer Opacity: Sets the opacity of the outer glow.

 

Obstacle Control Group

Used to control how the lightning interacts with the target layers alpha or luma information obstacle type pop-up with 3 options:

  • none – the layer to which the filter is applied has no effect on the lightning that is being generated
  • alpha – feeds the alpha channel information to the lightning filter
  • luma – feeds the luma channel information to the lightning filter

Obstacle Amount: Sets the amount of pixel information from the selected channel (alpha or luma) that is used by the lightning.

Luma Threshold: Sets the 50/50 point of the channel that is being used as an obstacle map for the lightning bolt to run around.

Obstacle Layer: Pop-up that determines what layer is used as an obstacle for the lightning bolt.

Mix with Original: Blends the effect with the clip to which it was applied.

 

Apply Group

Used to control how the lightning effect is applied or composited over the original clip

Source Alpha Check box: Enable to composite using the original clip’s source alpha. disable to ignore the image alpha channel.

Apply Mode Pop-up: Sets the apply mode of the filter as it is composited over the original clip.

Apply Mix: Blends the apply mode selection back with the normal apply mode. a value of 100 does not blend and just uses the chosen apply mode, while a value of 0 blends the selected apply mode back to 100 percent normal.


Category:

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Nested Subgroup

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BCC Warp

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BCC Blur & Sharpen

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BCC Lights

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BCC Time

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BCC Transitions

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BCC 3D Objects

BCC Stylize

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BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Obsolete

BCC Lights

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BCC Transitions

BCC Transitions

BCC Transitions

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BCC Blur & Sharpen

BCC Obsolete

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Obsolete

BCC Lights

BCC Transitions

BCC Key & Blend

BCC Obsolete

BCC Lights

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Time

BCC Image Restoration

BCC Key & Blend

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BCC Match Move

BCC Key & Blend

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BCC Textures

BCC Warp

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Nested Subgroup

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Nested Subgroup

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BCC Stylize

BCC Transitions

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BCC Color & Tone

BCC Obsolete

BCC Textures

BCC Image Restoration

BCC Time

BCC Image Restoration

BCC Particles

Uncategorized

Uncategorized

Uncategorized

Uncategorized

BCC Perspective

BCC Perspective

BCC Particles

BCC Particles

BCC Particles

BCC Transitions

BCC Particles

BCC Art Looks

BCC Particles

Nested Subgroup

Nested Subgroup

BCC Image Restoration

Nested Subgroup

BCC Warp

BCC Art Looks

BCC Time

BCC Key & Blend

BCC Key & Blend

BCC Stylize

BCC Transitions

BCC Blur & Sharpen

BCC Blur & Sharpen

BCC Transitions

BCC Particles

BCC Textures

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BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

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BCC Image Restoration

BCC Textures

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BCC Key & Blend

BCC Transitions

BCC Transitions

BCC Stylize

BCC Stylize

BCC Transitions

BCC Transitions

BCC Warp

BCC Transitions

BCC Textures

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Stylize

BCC Obsolete

BCC Image Restoration

BCC Particles

BCC Particles

BCC Perspective

BCC Transitions

BCC Key & Blend

BCC Blur & Sharpen

BCC Lights

BCC Art Looks

BCC Lights

BCC Obsolete

BCC Textures

BCC Textures

BCC Obsolete

BCC Transitions

BCC Time

BCC Transitions

BCC Art Looks

BCC Transitions

BCC Time

BCC 3D Objects

BCC Time

BCC Time

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BCC Transitions

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BCC Warp

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Effect:
BCC 2D Particles
BCC 3 Way Color Grade
BCC 3D Extruded Image Shatter
BCC 3D Image Shatter
BCC AE Licensing
BCC Alpha Pixel Noise
BCC Alpha Process
BCC Alpha Spotlight
BCC Apply Modes
BCC Artists Poster
BCC AVX Licensing
BCC Beat Reactor
BCC Beat Reactor Integrated
BCC Beauty Studio
BCC Blobs Wipe
BCC Blur
BCC Blur Dissolve
BCC Boost Blend
BCC Brick
BCC Brightness-Contrast
BCC Broadcast Safe
BCC Bulge
BCC Bump Map
BCC Burnt Film
BCC Cartoon Look
BCC Cartooner
BCC Cast Shadow
BCC Caustics
BCC Charcoal Sketch
BCC Checker Wipe
BCC Chroma Key
BCC Chroma Key Studio
BCC Cloth
BCC Clouds
BCC Color Balance
BCC Color Choker
BCC Color Correction
BCC Color Match
BCC Color Palette
BCC Colorize
BCC Colorize Glow
BCC Colorize Glow Dissolve
BCC Comet
BCC Common Controls
BCC Common Controls - Avid
BCC Compare Mode
BCC Composite
BCC Composite Choker
BCC Composite Dissolve
BCC Corner Pin
BCC Corner Pin Studio
BCC Correct Selected Color
BCC Criss-Cross Wipe
BCC Cross Glitch
BCC Cross Melt
BCC Cross Zoom
BCC Cube
BCC Curl
BCC Curl Dissolve
BCC Cylinder
BCC Damaged TV
BCC Damaged TV Dissolve
BCC DeGrain
BCC Deinterlace
BCC DeNoise
BCC Directional Blur
BCC Displacement Map
BCC Drop Shadow
BCC Dropout Fixer
BCC Dust and Scratches
BCC Dv Fixer
BCC DVE
BCC DVE Basic
BCC Edge Grunge
BCC Edge Lighting
BCC Effects List
BCC Emboss
BCC Extruded EPS
BCC Extruded Spline
BCC Extruded Text
BCC FAQ
BCC Fast Film Glow
BCC Fast Film Glow Dissolve
BCC Fast Film Process
BCC Fast Flipper
BCC Fast Lens Blur
BCC Film Damage
BCC Film Glow
BCC Film Glow Dissolve
BCC Film Grain
BCC Film Process
BCC Fire
BCC Flicker Fixer
BCC Flutter Cut
BCC Fractal Noise
BCC FX Browser
BCC Gaussian Blur
BCC Glare
BCC Glint
BCC Glitter
BCC Glow
BCC Glow Alpha Edges
BCC Glow Matte
BCC Gradient
BCC Granite
BCC Grid Wipe
BCC Grunge
BCC Halftone
BCC Hue-Sat-Lightness
BCC Invert Solarize
BCC Jitter
BCC Jitter Basic
BCC Kaleida Dissolve
BCC Laser Beam
BCC Layer Deformer
BCC LED
BCC Lens Blur
BCC Lens Blur Dissolve
BCC Lens Correction
BCC Lens Distortion Wipe
BCC Lens Flare
BCC Lens Flare 3D
BCC Lens Flare Advanced
BCC Lens Flare Dissolve
BCC Lens Flare Round
BCC Lens Flare Spiked
BCC Lens Flash
BCC Lens Shape
BCC Lens Transition
BCC Levels Gamma
BCC Light Leaks
BCC Light Leaks Dissolve
BCC Light Matte
BCC Light Sweep
BCC Light Wipe
BCC Light Wrap
BCC Light Zoom
BCC Lightning
BCC Linear Color Key
BCC Linear Luma Key
BCC Linear Wipe
BCC Looper
BCC Magic Sharp
BCC Make Alpha Key
BCC Match Grain
BCC Match Move
BCC Matte Choker
BCC Matte Cleanup
BCC Median
BCC Misalignment
BCC Mixed Colors
BCC Morph
BCC Mosaic
BCC Motion Blur
BCC Motion Key
BCC Motion Tracker
BCC Motion Tracker AE
BCC Motion Tracker Avid
BCC Motion Tracker FCP
BCC Motion Tracker Motion
BCC Motion Tracker PRM
BCC Motion Tracker Red
BCC Motion Tracker Resolve
BCC Motion Tracker Vegas
BCC Multi Shadow
BCC Multi Stretch Wipe
BCC Multi Stripe Wipe
BCC MultiTone Mix
BCC Noise Map
BCC Noise Map 2
BCC Noise Reduction
BCC Optical Flow
BCC Optical Stabilizer
BCC Organic Strands
BCC Overview in Adobe
BCC Overview in Avid
BCC Overview in FCP
BCC Overview in Resolve
BCC Page Turn
BCC Pan And Zoom
BCC Particle Array 3D
BCC Particle Emitter 3D
BCC Particle Illusion
BCC Particle Illusion Dissolve
BCC Particle System
BCC Pencil Sketch
BCC Pin Art 3D
BCC Pinning Controls
BCC Pixel Chooser
BCC Pixel Fixer
BCC PixelChooser – Legacy
BCC Polar Displacement
BCC Posterize
BCC Posterize Time
BCC Preferences
BCC Premult
BCC Presets
BCC Primatte Studio
BCC Prism
BCC Prism Dissolve
BCC Pyramid Blur
BCC Radial Blur
BCC Radial Wipe
BCC Rain
BCC Rays
BCC Rays Cartoon
BCC Rays Dissolve
BCC Rays Puffy
BCC Rays Radiant Edges
BCC Rays Radiant Spotlight
BCC Rays Ring
BCC Rays Ripply
BCC Rays Streaky
BCC Rays Textured
BCC Rays Wedge
BCC Rectangular Wipe
BCC Reflection
BCC Reframer
BCC Remover
BCC Reptilian
BCC Reverse Spotlight
BCC RGB Blend
BCC RGB Blur Dissolve
BCC RGB Displacement Dissolve
BCC RGB Edges
BCC RGB Pixel Noise
BCC Ribbon Wipe
BCC Rings Wipe
BCC Ripple
BCC Ripple Dissolve
BCC Rock
BCC Rough Glow
BCC Safe Colors
BCC Scanline
BCC Scatterize
BCC Sequencer
BCC Smooth Tone
BCC Snow
BCC Sparks
BCC Sphere
BCC Sphere Transition
BCC Spill Remover
BCC Spiral Blur
BCC Spotlight
BCC Spray Paint Noise
BCC Stage Light
BCC Star Matte
BCC Stars
BCC Steel Plate
BCC Super Blend
BCC Swish Pan
BCC Temporal Blur
BCC Textured Wipe
BCC Tile Mosaic
BCC Tile Wipe
BCC Time Displacement
BCC Title Studio
BCC Trails
BCC Trails Basic
BCC Tritone
BCC Tritone Dissolve
BCC Turbulence
BCC Twirl
BCC Twister
BCC Two Strip Color
BCC Two Way Key
BCC Type On Text
BCC Unsharp Mask
BCC UpRez
BCC User Guide
BCC Vector Blur Dissolve
BCC Vector Displacement
BCC Veined Marble
BCC Velocity Remap
BCC Video Glitch
BCC Video Morph
BCC VideoScope
BCC Vignette
BCC Vignette Wipe
BCC VR Blur
BCC VR Flicker Fixer
BCC VR Insert
BCC VR Reorient
BCC VR Sharpen
BCC Warp
BCC Water Color
BCC Water Waves Dissolve
BCC Wave
BCC Weave
BCC Wild Cards
BCC Wire Remover
BCC WitnessProtection
BCC Wood Grain
BCC Wooden Planks
BCC Z Space I
BCC Z Space II
BCC Z Space III
BCC Z-Blur
Removed Gradient Parameters
Title Studio - The Title Container Parameter Guide
Title Studio Basics
Title Studio- Animating an Object Using Keyframes
Title Studio- Creating a Credit Roll
Title Studio- Creating a Credit Roll Part Two
Title Studio- Creating A Fade Effect
Title Studio- Creating a Type on Effect with Title Containers
Title Studio- Creating an Animated Lower Third
Title Studio- Image Processors
Title Studio- Image Processors - Blur Shaders
Title Studio- Image Processors - Glow Shaders
Title Studio- Image Processors - Gradient Shaders
Title Studio- Image Processors - Key Shaders
Title Studio- Image Processors - Light Rays
Title Studio- Image Processors - Light Sweep
Title Studio- Image Processors - Scan Lines
Title Studio- Image Processors - Spotlight
Title Studio- Image Processors - Wipe Shaders
Title Studio- Image Processors- Linear Ripple
Title Studio- Keyframe Palette
Title Studio- Scene Container Parameter Guide
Title Studio- The Animation Tab
Title Studio- The Camera Tab
Title Studio- The Composite Tab
Title Studio- The Container Position Tab
Title Studio- The History Palette
Title Studio- The Info Window
Title Studio- The Lights Tab
Title Studio- The Preferences Panel
Title Studio- The Project Settings Window
Title Studio- The Render Tab
Title Studio- The Text Tool
Title Studio- The Tools Window
Title Studio- The User Marks Window
Title Studio- Understanding Track Structure
Title Studio- Working With Deformers
Title Studio- Working With Image Processor Shaders
Title Studio- Working With Spline Media
Title Studio- Working with the Composite Window
Title Studio- Working with the Controls Window
Title Studio- Working with the Timeline Window
Working in Vegas Pro

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