BCC+ Dual Gradient
Category: BCC Grads and Tints
Effect Name: BCC+ Dual Gradient
The BCC+ Dual Gradient filter, part of the BCC Grads and Tints category, applies two photographic filters to the image which are blended together with a gradient. Presets for your favorite Color Gradient filters are provided as well as the ability to create custom colors.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
- View: Allows you to set the viewer to display various outputs for the Color Gradient.
- Output: Shows the default look of the BCC+ Dual Gradient filter on the image.
- Grad: Shows the dual gradient. Useful when determining the look of the gradient used in the output.
- PresetsSelect one of the filters from the pop-up menu.
- ColorSets the color of the grad through the use of a standard color picker.
- OpacitySets the opacity of the color filter.
- Preserve Highlights:Preserves the white areas of the image.
- Exposure Compensation:Adds back the brightness loss as a result of the filter application.
- Type:Controls the direction of the gradient:
- Top-to-bottom: The direction of the gradient is from top to bottom.
- Bottom-to-top: The direction of the gradient is from bottom to top.
- Left-to-right: The direction of the gradient is from left to right.
- Right-to-left: The direction of the gradient is from right to left.
- Horizontal Strip:: Horizontal strip gradient gradient.
- Vertical Strip:: Vertical stripgradient grad.
- Size:Adjusts the overall size of the gradient.
- Angle:Adjusts the angle of the gradient.
- Corner Pin:The grad can also be corner pinned by adjusting the Corner Pin sliders as well as dragging the four points on the corners of the screen.
- Upper-Left: Controls the X and Y position of the Upper Left Point.
- Upper-Right: Controls the X and Y position of the Upper Right Point.
- Lower-Right: Controls the X and Y position of the Lower Right Point.
- Lower-Left: Controls the X and Y position of the Lower Left Point.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
Color 1 Group
Color 2 Group
The Color 2 controls are the same as the controls for Color 1 except it is applied to the bottom half of the image.
Highlights Group
Grad Group
Grad is the transition area between the two tints. Its direction, corners and size can be adjusted.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.