BCC+ Develop
Category: BCC Color & Tone
Effect Name: BCC+ Develop
The BCC+ Develop filter, part of the BCC Color & Tone category, provides developing controls for globally adjusting the color and tonal scale of images.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
- Temperature: Sets the color of the image to be either warmer or cooler. Dragging the slider to the right makes the image cooler (bluer) and dragging the slider to the left makes image warmer (redder).
- Tint: Adds either Green or Magenta to the image. Dragging the slider to the right makes the image more magenta and dragging the slider to the left makes the image more green.
- Exposure: Sets the overall image brightness, with a greater effect in the high values. Adjust the slider until the image looks good and the whites are at the right level. Use Recovery to bring highlight values down. Exposure values are in increments equivalent to f-stops. An adjustment of +1.00 is similar to increasing the aperture 1 stop. Similarly, an adjustment of โ1.00 is similar to reducing the aperture 1 stop.
- Recovery: Reduces the tones of extreme highlights and attempts to recover highlight detail lost because of overexposure.
- Fill Light: Lightens shadows to reveal more detail while maintaining blacks. Take care not to over apply the setting and reveal image noise.
- Blacks: Specifies which image values map to black. Moving the slider to the right increases the areas that become black, sometimes creating the impression of increased image contrast. The greatest effect is in the shadows, with much less change in the midtones and highlights.
- Brightness: Adjusts image brightness, mainly affecting midtones. Set the overall tonal scale by setting Exposure, Recovery, and Blacks. Then set the overall image brightness. Large brightness adjustments can affect shadow or highlight clipping, so you may want to readjust the Exposure, Recovery, or Blacks slider after adjusting brightness.
- Contrast: Increases or decreases image contrast, mainly affecting midtones. When you increase contrast, the middle-to-dark image areas become darker, and the middle-to-light image areas become lighter. The image tones are inversely affected as you decrease contrast.
- Vibrance: Adjusts the saturation so that clipping is minimized as colors approach full saturation, changing the saturation of all lower-saturated colors with less effect on the higher-saturated colors. Vibrance also prevents skin tones from becoming over saturated.
- Saturation: Adjusts the saturation of all image colors equally.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.