NEW IN CONTINUUM 2021, the BCC+ Textures filter composites various textures to an image to create a professionally stylized look.
Presets and the FX Editor
To select from a selection of factory installed and user-generated presets, open the FX Editor interface and pick one from the Presets window.
- Amount: Sets the amount of texture applied to the image.
- Complexity: Generates a more detailed, repetitive texture.
- Randomize: Randomizes the texture.
The Transform Parameter Group allows you to modify your image using Position, Scale, Rotation, Corner-Pin, Shear and Crop controls.
The image can be cropped by adjusting the various Crop parameters.
- Top: Crops the image from the top down.
- Bottom: Crops the image from the bottom up.
- Left: Crops the image from left to right.
- Right: Crops the image from right to left.
The image can be corner pinned by adjusting the Corner Pin sliders as well as dragging the four points on the corners of the screen.
Note: You may need to zoom the image out a bit to see the corner points. In addition, to see and adjust the corner points in After Effects, make sure that the effect title in the Effect Controls window is highlighted. For Final Cut Pro, you must activate the cross hair icon next to the corner position parameters to see and adjust the corner points on the screen.
- Upper-Left: Controls the X and Y position of the Upper Left Point.
- Upper-Right: Controls the X and Y position of the Upper Right Point.
- Lower-Right: Controls the X and Y position of the Lower Right Point.
- Lower-Left: Controls the X and Y position of the Lower Left Point.
Position can be adjusted by clicking and dragging an on-screen control in the center of the image.
- Position X: The horizontal position.
- Position Y: The vertical position.
Note: For Final Cut Pro, you must activate the cross hair icon next to the Position parameter.
The scale of the image can be changed by adjusting the vertical and horizontal scale parameters.
- Scale X: The horizontal scale.
- Scale Y: The vertical scale.
- Gang Scale: The Scale X and Scale Y slider values can be ganged together. When enabled, the scale parameter will not display individual X and Y parameters.
In addition to the standard position and scale controls, you can rotate. Positive values rotate clockwise and negative values rotate counter-clockwise.
In addition to the standard position, scale and rotation controls, you can shear, or skew, the image.
- Shear X: Skews left and right.
- Shear Y: Skews up and down.
Anchor points determine the position along the X and Y axis upon which the position, rotation, scaling and shearing occur.
- Anchor X: Defines the point on the X axis around which position, rotation, scaling or shearing takes place.
- Anchor Y: Defines the point on the Y axis around which position, rotation, scaling or shearing takes place.
You can choose the filtering method when applying a transform to the image. Mitchell is the default, however a number of additional filtering options are available.
- Triangle: The Triangle filter is not the highest quality, but fine for scaled images.
- Quadratic: Quadratic is like triangle, but more blur with fewer artifacts. It offers a good compromise between speed and quality.
- Cubic: Cubic is the default filter in Photoshop. It produces better results with continuous tone images, but is slower than Quadratic. If the image contains fine details, the result may be blurrier than desired.
- Catmull-Rom: This produces good results with continuous tone images which are scaled down, producing sharp results with fine detailed images.
- Gaussian: Gaussian lacks in sharpness, but is good with ringing and aliasing.
- Mitchell: A good balance between sharpness and ringing, Mitchell is a good choice when scaling up.
- Sinc: Keeps small details when scaling down with good aliasing.
Working with the Filter
- Apply BCC+ Texture from the BCC Textures Unit category.
- Click the BCC FX Editor button.The FX Editor user interface opens and consists of Presets, Parameters and Viewer windows.
- Try out some of the presets.
- Adjust the Amount slider to control how much texture is applied to the image.
- Increase the Complexity to generate a more detailed, repetitive texture.
- Use Randomize to change the look of the texture.
- Adjust the position of the texture by clicking and dragging the center image point to the desired location.
- You can also use the Transform controls to transform the texture.
- Click the Apply button to return to the host application.
The values of the parameter adjustments in the FX Editor user interface are transferred to your host application.