BCC+ Transform
Category: BCC Perspective
Effect Name: BCC+ Transform
The BCC+ Transform filter, part of the BCC Perspective category, transforms an image using Position, Scale, Rotation, Corner-Pin, Shear and Crop controls.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
Beat Reactor
The Beat Reactor is an audio-driven animation system that links effect parameters to an audio track. This allows visual effects to react dynamically to sound without manual key-framing.
For more information, see Beat Reactor Documentation.
- Allow Resizing: Available in Adobe After Effects only, this feature allows for manual resizing of the image to crop the edge of the effect.
- Crop: The image can be cropped by adjusting the various crop parameters.
- Top: Crops the image from the top down.
- Bottom: Crops the image from the bottom up.
- Left: Crops the image from left to right.
- Right: Crops the image from right to left.
- Corner Pin: The image can be corner pinned by adjusting the Corner Pin sliders as well as dragging the four points on the corners of the screen.
- Upper-Left: Controls the X and Y position of the Upper Left Point.
- Upper-Right: Controls the X and Y position of the Upper Right Point.
- Lower-Right: Controls the X and Y position of the Lower Right Point.
- Lower-Left: Controls the X and Y position of the Lower Left Point.
Note: You may need to zoom the image out a bit to see the corner points. In addition, to see and adjust the corner points in After Effects, make sure that the effect title in the Effect Controls window is highlighted. For Final Cut Pro, you must activate the cross hair icon next to the corner position parameters to see and adjust the corner points on the screen.
- Position: Sets the position of the image along the horizontal and vertical axis.
- Position Z: Sets the position of the image along the z axis.
- Scale X: Sets the horizontal scale.
- Scale Y: Sets the vertical scale.
- Gang Scale: The Scale X and Scale Y slider values can be linked together. When enabled, the scale parameter will not display individual X and Y parameters.
- Tumble: Tumbles the image along the horizontal axis.
- Spin: Spins the image along the vertical axis.
- Rotate: Rotates the image.
- Shear X: Skews the image left and right.
- Shear Y: Skews the image up and down.
- Anchor X: Defines the point on the X axis around which position, rotation, scaling or shearing takes place.
- Anchor Y: Defines the point on the Y axis around which position, rotation, scaling or shearing takes place.
- Anchor Z: Defines the point on the Z axis around which position, rotation, scaling or shearing takes place.
- Camera: Sets the position of the image in relation to the camera along the horizontal and vertical axis.
- Camera Z: Sets the apparent distance of the image to the camera.
- Filter: Sets the filtering method when applying a transform to the image. Mitchell is the default, however a number of additional filtering options are available.
- Triangle: The Triangle filter is not the highest quality, but fine for scaled images.
- Quadratic: Quadratic is like triangle, but more blur with fewer artifacts. It offers a good compromise between speed and quality.
- Cubic: Cubic is the default filter in Photoshop. It produces better results with continuous tone images, but is slower than Quadratic. If the image contains fine details, the result may be blurrier than desired.
- Catmull-Rom: This produces good results with continuous tone images which are scaled down, producing sharp results with fine detailed images.
- Gaussian: Gaussian lacks in sharpness, but is good with ringing and aliasing.
- Mitchell: A good balance between sharpness and ringing, Mitchell is a good choice when scaling up.
- Sinc: Keeps small details when scaling down with good aliasing.
- Filter Softness: Sets the blur level of the filtering.
- Edge Mode: Transforming the source image can create instances where there are areas along the edges of the frame where no image appears.
- Transparent: Disables edge handling. No image appears along exposed edges of the frame.
- Repeat: Repeats edge pixels to generate opaque pixels along the edge of the result.
- Reflect: Reflects pixels back into the result to generate opaque pixels along the edge of the result.
- Wrap: Wraps the edge pixels to the edge of the frame to generate opaque pixels along the edge of the result.
Motion Blur Group
- Enable:Turns Motion Blur on or off. Default is Off.
- Shutter Angle:Determines how long the simulated camera shutter remains open. Higher values create more motion blur.
- Shutter Phase:Offsets the point in time (forward or backward) when the shutter opens.
- Samples:Renders intermediate frames equal to the Motion Samples value and accumulates them on a single frame. Higher values produce smoother motion blur.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.