BCC+Film Stocks

BCC Film Style

NEW IN CONTINUUM 2021, the BCC+ Film Stocks filter is a unique filter that simulates 294 different color and black and white still photographic film stocks, motion picture films stocks and historical photographic processes.

Before and After

Presets and the FX Editor

The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.

To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.

Filter Parameters

Amount: Sets the amount of the selected preset.

Black and White

Red, Green and Blue controls allow you to determine the contribution of each color channel in the black and white conversion.

Enable: Enables the Black and White conversion.

  • Red: Sets the amount of the red channel that contributes to the black and white conversion.
  • Green: Sets the amount of the green channel that contributes to the black and white conversion.
  • Blue: Sets the amount of the blue channel that contributes to the black and white conversion.

Film Response

To mimic the characteristics of a particular film stock, a combination of settings for the RGB channels have been set.

Curves


You can use Curves to adjust the entire tonal range of an image by changing the shape of the curve in the Curves adjustment. The Curves adjustment lets you adjust points throughout the tonal range of an image (from shadows to highlights).

Note:Curves are only available in the BCC FX Editor interface.

Selecting Curves

  • Select RGB, Red, Green or Blue from the Curve Type pop-up menu.
  • Click directly on an existing curve in the graph to select it.

Adding and Deleting Points:

  • Click directly on the curve to add a new point. Up to five points can be added.
  • Points can be deleted by clicking and dragging a point to the edge of the graph.Adjusting Points:
  • Moving a point in the top portion of the curve adjusts the shadows.
  • Moving a point in the center of the curve adjusts the midtones.
  • Moving a point in the top portion of the curve adjusts the highlights.
  • Moving the curve upward or downward lightens or darkens the image. The steeper sections of the curve represent areas of higher contrast; flatter sections represent areas of lower contrast.
  • To darken highlights, move a point near the top of the curve downward. Moving a point either down or to the right maps the input value to a lower output value, and the image darkens.
  • To lighten the shadows, move a point near the bottom of the curve upward. Moving a point either up or to the left maps a lower input value to a higher output value, and the image lightens.

RGB: Controls the RGB film response curve. If you are using a black and white preset, the grayscale film response curve will be adjusted.

Red: Controls the Red film response curve.

Green: Controls the Green film response curve.

Blue: Controls the Blue film response curve.

Color Correct

Color Correct manipulates the Temperature, Cyan/Magenta, Brightness, Contrast, Shadow, Midtone, Highlight, and Saturation values of the image.

Temperature: Sets the color of the image to be either warmer or cooler. Dragging the slider to the right makes the image cooler (bluer) and dragging the slider to the left makes the image warmer (redder).

Cyan/Magenta: Adds either Cyan or Magenta to the image. Dragging the slider to the right makes the image more magenta and dragging the slider to the left makes the image more cyan.

Red: Adds or subtracts red from the image.

Green: Adds or subtracts green from the image.

Blue: Adds or subtracts blue from the image.

Master, Shadows, Midtones, Highlights

All of the color correctors can adjust an image by using it’s master, shadows, midtones and highlight groups. The master settings affect the entire image while adjusting parameters within the shadows, midtones and highlights will only affect those specific areas.


Original Shadows Midtones Highlights
Brightness: Adjusts the brightness of the image. Positive values brighten, negative values darken.

Contrasts: Adjusts the contrast of the image. Positive values increase contrast, negative values decrease contrast.

Filter

Adds a color filter to the image.

Presets: Select one of the filters from the pop-up menu.

Color: Sets the color through the use of a standard color picker.

Opacity: Sets the opacity of the color filter.

Highlights: Preserves the white areas of the image.

Sharpen Amount: Determines how much contrast is added at the edges.

Radius: Controls the size of the edges you wish to sharpen.

Threshold: The threshold setting is used to sharpen more pronounced edges, while leaving more subtle edges untouched. Low values sharpen more image areas while higher threshold values sharpen less.

Diffusion ‌Blend: Determines the blend mode to be used to create the diffusion/glow effect.

  • Add: The diffusion/glow is added to your image.
  • Normal: The diffusion is mixed with the original image. In this mode, the Amount slider only shows changes up to a value of 100.
  • Screen: The diffusion/glow is combined with the image using a Screen blend mode. This looks kind of like the Add blend mode, but highlights are retained.

Amount: Sets the amount of diffusion.

Blur: Sets the softness of the image.

Color: The Color parameter sets the color of the diffusion/glow through the use of a standard color picker or eyedropper. The default color is white.

Position: When using the Add and Screen blend modes, Position selects the values used to create the glow effect. A higher Position value uses the brightest image values to create the glow. A lower Position value uses the darkest image values to create the glow.

Range: When using the Add and Screen blend modes, Range controls the range of values to be used for the glow. Once you’ve selected the “Position”, you can then add or subtract the “Range” of values to be used in the glow source. A higher Range value includes more values in the glow source while a lower Range value includes less values.

Vignette

A vignette is a popular photographic effect where the photo gradually fades into a color.

Color: The Color parameter sets the color of the vignette through the use of a standard color picker. The default color is black.

Opacity: Sets the opacity of the colored vignette. For defocused vignettes, you may want to turn down the Opacity so you can see the defocused effect.

Blur: Sets the softness of the image in the area of the vignette.

Roundness: Sets the roundness of the vignette. The vignette can either be circular or square or anywhere in between.

Size: Sets the size of the vignette.

Aspect Ratio: Changes the aspect ratio of the vignette. A value of -100 would be wider, and 100 would be taller.

Rotation: Rotates the vignette.

Distortion: Distorts the edge of the vignette.

Distortion Size: Sets the size of the distortion.

Randomize: Randomizes the distortion.

Softness X and Y: The Softness parameters control the softness of the vignette edge. They can be ganged together by enabling the gang parameter

Grain

Grain simulates film grain with control of the size, softness and intensity. In addition, a Film Response parameter controls where you will see grain in the image.

Monochrome: When checked, the grain is monochrome. In this mode, only the Red Size, Red Amount and Red Softness sliders are active. Since the grain is monochrome, only one slider is needed.

Size: Controls the size of the grain. The larger the Size setting, the larger the grain will be.

Note: You may not see an accurate representation of the grain in the viewer unless your timeline/composition is set to high quality and the viewer is set to a 1:1 pixel ratio.

Amount

The Amount parameters set the red, green and blue intensities of the grain. Film stocks generally have varying amounts of red, green and blue intensities with the blue intensity generally higher than the rest. If you turn the red, green and blue amount sliders to a value of 0, the grain will disappear.

Red Amount: Controls the intensity of the red grain.

Green Amount: Controls the intensity of the green grain.

Blue Amount: Controls the intensity of the blue grain.

Softness: The Softness parameter controls the softness of the grain. Normally, only minor softness adjustments are necessary, usually between a value of 0-1.

Response Position: Defines the portions of the image where grain will be added. A low Position value places grain in the darkest image values, while a high Position value places grain in the brightest areas.

Response Range: Increases or decreases the area where grain is added to the image based on the value of the Position slider. A low Range value indicates a narrow range of values, while a high Range value indicates a large range of values.

Response Minimum: Sets the minimum level of grain that is always added to the image. A Position value of 0 and a Range of 80 is typical of standard film, with grain applied to the entire range except the brightest whites with black being the most affected.

Note: You may not see an accurate representation of the grain in the viewer unless your timeline/composition is set to high quality and the viewer is set to a 1:1 pixel ratio.

PixelChooser: The BCC PixelChooser provides a way for the user to select which pixels in the filtered source are actually going to be affected by the filter, via the generation of image based mattes, gradient mattes and vector shape masks. Mocha planar tracking and vector shape masking options are included in the PixelChooser, which allows for the generation of motion-tracked mask shapes as a hold-back mask.

For more information on the PixelChooser, Click Here.

Working with The Filter

  1. Insert Filter Tutorial

  2. Apply BCC+ Film Stocks from the BCC Film Styles unit category.

  3. Click the BCC FX Editor button from the Effects and Presets banner. The FX Editor user interface opens and consists of Presets, Parameters and Viewer windows.

  4. Try out some of the presets.

  5. Adjust the Size parameter.The larger the Size setting, the larger the grain will be. *Note:*You may not see an accurate representation of the grain in the viewer unless your timeline/composition is set to high quality and the viewer is set to a 1:1 pixel ratio.

  6. Manipulate the Red, Green and Blue Amount parameters.The Amount parameters set the red, green and blue intensities of the grain. Film stocks generally have varying amounts of red, green and blue intensities with the blue intensity generally higher than the rest. If you turn the red, green and blue amount sliders to a value of 0, the grain will disappear.

  7. Change the Softness parameter.The Softness parameter sets the softness of the grain. Normally, only minor softness adjustments are necessary, usually between a value of 0-1.

  8. Adjust the Response Position and Response Range to control where you will see grain in the image.In most cases, film grain is apparent over the entire image except the brightest whites with the black areas being the most affected. A low Response Position value places grain in the darkest image values, while a high Response Position value places grain in the brightest areas. Response Range will increase or decrease the area where grain is added to the image based on the value of the slider.

  9. If you want, use Response Minimum to set the minimum level of grain that is always added to the image.

  10. Click the Apply button to return to the host application.

The values of the parameter adjustments in the FX Editor user interface are transferred to your host application.


Category:

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BCC Perspective

BCC Perspective

BCC Licensing

BCC Obsolete

BCC Key & Blend

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Nested Subgroup

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BCC Lights

BCC Lights

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BCC Key & Blend

BCC Lights

BCC Art Looks

BCC Color & Tone

BCC Lights

BCC Lens

BCC Lights

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BCC Art Looks

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BCC Optical Diffusion

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Title Studio

Title Studio

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BCC 3D Objects

Tutorial

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Title Studio

Title Studio

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Title Studio

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Tutorial

Title Studio

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Title Studio

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Tutorial

Effect:
BCC+X-Ray
BCC+Wide Angle Lens
BCC+Video Glitch Dissolve
BCC+Transform
BCC+Tint
BCC+Three Strip
BCC+Textures
BCC+Sunset
BCC+Streaks
BCC+Split Tone
BCC+Split Field
BCC+Skin Tone
BCC+Silk
BCC+Shadows/Highlights
BCC+Sepia
BCC+Selective Saturation
BCC+ReLight
BCC+Reflector
BCC+Rays
BCC+Radial Tint
BCC+Radial Exposure
BCC+Rack Focus
BCC+Polarizer
BCC+Photographic
BCC+Overexpose
BCC+Optical Dissolve
BCC+Non-Additive Mix
BCC+Night Vision
BCC+Net
BCC+ND Gradient
BCC+Mist
BCC+Math Composite
BCC+Low Contrast
BCC+Looks
BCC+Light
BCC+Lens Flare
BCC+Lens Distortion
BCC+Key Light
BCC+Kelvin
BCC+Infrared
BCC+Ice Halos
BCC+Holdout Composite
BCC+High Contrast
BCC+Harris Shutter
BCC+Halo
BCC+Grade
BCC+Glow Edges
BCC+Glow Darks
BCC+Glow
BCC+Gels
BCC+FX-Editor
BCC+Frost
BCC+Fog
BCC+Film Stocks
BCC+Eye Light
BCC+Enhancing
BCC+Edge Composite
BCC+Dual Gradient
BCC+Double Fog
BCC+Diffusion
BCC+Develop
BCC+Detail
BCC+Depth of Field
BCC+DeFringe
BCC+Defog
BCC+DeBlock
BCC+DeBand
BCC+Day for Night
BCC+Cross Processing
BCC+Colorize Gradient
BCC+Color Spot
BCC+Color Shadow
BCC+Color Paste
BCC+Color Infrared
BCC+Color Gradient
BCC+Chromatic Aberration
BCC+Chroma Bands
BCC+Center Spot
BCC+Camera Shake
BCC+Borders
BCC+Bleach Bypass
BCC+Black and White
BCC+Ambient Light
BCC+ Vignette
BCC+ Video Glitch
BCC+ Two Strip
BCC+ Spin Blur Dissolve
BCC+ Smear Blur
BCC+ Rays Dissolve
BCC+ Radial Blur
BCC+ Rack Focus Dissolve
BCC+ Prism Dissolve
BCC+ Prism
BCC+ Multi-Star Dissolve
BCC+ Magic Sharp
BCC+ Light Leaks Dissolve
BCC+ Light Leaks
BCC+ Haze
BCC+ Fluorescent
BCC+ Flashing
BCC+ Film Grunge
BCC+ Film Glow Dissolve
BCC+ Film Glow
BCC+ F-Stop
BCC+ Dissolve
BCC+ Directional Blur Dissolve
BCC+ Directional Blur
BCC+ Cross Zoom Dissolve
BCC+ Crash Zoom Dissolve
BCC+ Composite
BCC+ Channel Blur YUV
BCC+ Channel Blur Dissolve
BCC+ Channel Blur
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BCC+ Blur
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BCC Z Space III
BCC Z Space II
BCC Z Space I
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BCC Wood Grain
BCC WitnessProtection
BCC Wire Remover
BCC Wild Cards
BCC Weave
BCC Wave
BCC Water Waves Dissolve
BCC Water Color
BCC Warp
BCC VR Sharpen
BCC VR Reorient
BCC VR Insert
BCC VR Flicker Fixer
BCC VR Blur
BCC Vignette Wipe
BCC Vignette
BCC VideoScope
BCC Video Morph
BCC Video Glitch
BCC Velocity Remap
BCC Veined Marble
BCC Vector Displacement
BCC Vector Blur Dissolve
BCC User Guide
BCC UpRez
BCC Unsharp Mask
BCC Type On Text
BCC Two Way Key
BCC Two Strip Color
BCC Twister
BCC Twirl
BCC Turbulence
BCC Tritone Dissolve
BCC Tritone
BCC Trails Basic
BCC Trails
BCC Title Studio
BCC Time Displacement
BCC Tile Wipe
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BCC Textured Wipe
BCC Temporal Blur
BCC Swish Pan
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BCC Steel Plate
BCC Stars
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BCC Sphere Transition
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BCC Sequencer
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BCC Safe Colors
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BCC Rock
BCC Ripple Dissolve
BCC Ripple
BCC Rings Wipe
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BCC RGB Pixel Noise
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BCC RGB Displacement Dissolve
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BCC Remover
BCC Reframer
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BCC Rectangular Wipe
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BCC Particle System
BCC Particle Illusion Dissolve
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BCC Particle Emitter 3D
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BCC Page Turn
BCC Overview in Resolve
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BCC Overview in Adobe
BCC Organic Strands
BCC Optical Stabilizer
BCC Optical Flow
BCC Noise Reduction
BCC Noise Map 2
BCC Noise Map
BCC MultiTone Mix
BCC Multi Stripe Wipe
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BCC Multi Shadow
BCC Motion Tracker Vegas
BCC Motion Tracker Resolve
BCC Motion Tracker Red
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BCC Motion Tracker FCP
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BCC Motion Key
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BCC Mosaic
BCC Morph
BCC Mixed Colors
BCC Misalignment
BCC Median
BCC Matte Cleanup
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BCC Lens Flare Dissolve
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BCC Lens Distortion Wipe
BCC Lens Correction
BCC Lens Blur Dissolve
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BCC LED
BCC Layer Deformer
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BCC Kaleida Dissolve
BCC Jitter Basic
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BCC Grid Wipe
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BCC Glow Alpha Edges
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BCC FX Browser
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BCC Flutter Cut
BCC Flicker Fixer
BCC Fire
BCC Film Process
BCC Film Grain
BCC Film Glow Dissolve
BCC Film Glow
BCC Film Damage
BCC Fast Lens Blur
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BCC Fast Film Glow Dissolve
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BCC FAQ
BCC Extruded Text
BCC Extruded Spline
BCC Extruded EPS
BCC Emboss
BCC Effects List
BCC Edge Lighting
BCC Edge Grunge
BCC Edge Cleaner
BCC DVE Basic
BCC DVE
BCC Dv Fixer
BCC Dust and Scratches
BCC Dropout Fixer
BCC Drop Shadow
BCC Displacement Map
BCC Directional Blur
BCC DeNoise
BCC Deinterlace
BCC DeGrain
BCC Damaged TV Dissolve
BCC Damaged TV
BCC Cylinder
BCC Curl Dissolve
BCC Curl
BCC Cube
BCC Cross Zoom
BCC Cross Melt
BCC Cross Glitch
BCC Criss-Cross Wipe
BCC Crash Zoom Dissolve
BCC Correct Selected Color
BCC Corner Pin Studio
BCC Corner Pin
BCC Composite Dissolve
BCC Composite Choker
BCC Composite
BCC Compare Mode
BCC Common Controls - Avid
BCC Common Controls
BCC Comet
BCC Colorize Glow Dissolve
BCC Colorize Glow
BCC Colorize
BCC Color Palette
BCC Color Match
BCC Color Correction
BCC Color Choker
BCC Color Balance
BCC Clouds
BCC Cloth
BCC Chroma Key Studio
BCC Chroma Key
BCC Checker Wipe
BCC Charcoal Sketch
BCC Caustics
BCC Cast Shadow
BCC Cartooner
BCC Cartoon Look
BCC Burnt Film
BCC Bump Map
BCC Bulge
BCC Broadcast Safe
BCC Brightness-Contrast
BCC Brick
BCC Boost Blend
BCC Blur Dissolve
BCC Blur
BCC Blobs Wipe
BCC Beauty Studio
BCC Beat Reactor Integrated
BCC Beat Reactor
BCC AVX Licensing
BCC Artists Poster
BCC Apply Modes
BCC Alpha Spotlight
BCC Alpha Process
BCC Alpha Pixel Noise
BCC AE Licensing
BCC 3D Image Shatter
BCC 3D Extruded Image Shatter
BCC 3 Way Color Grade
BCC 2D Particles