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BCC+ Channel Blur YUV

BCC+ Channel Blur YUV

Category: BCC Blur

Effect Name: BCC+ Channel Blur YUV

The BCC+ Channel Blur YUV filter, part of the BCC Blur category, allows for the blurring of an image with options to control the level of blurring independently over each YUV and Alpha channels in the filtered source. The YUV model defines a color space in terms of one luma component (Y) and two chrominance components, called U (blue projection) and V (red projection) respectively.

Working with the Filter

FX Editor and Presets

  • Use the FX Editor to load or save presets for reuse.
  • To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
  • To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
  • To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.

Effect Controls

Mocha Mask and Track

Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.

  • Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
  • Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.

Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.

For more information, see Mocha and Pixel Chooser.

Compare Mode

The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.

For more information, see Compare Mode.

Beat Reactor

The Beat Reactor is an audio-driven animation system that links effect parameters to an audio track. This allows visual effects to react dynamically to sound without manual key-framing.

For more information, see Beat Reactor Documentation.

  • Allow Resizing: (Adobe After Effects only) enables automatic resizing to avoid cropping the edge.
  • Blur Quality: Selects the style of the blur and the overall quality of the effect
    • Box: the fastest option but with the least smooth result.
    • Pyramid: offers the performance boost of a box but with some of the smoothness that approaches a gaussian.
    • Pyramid Smoother: an extra smoothing pass over a standard Pyramid and closer to the look of a gaussian.
    • Gaussian: the smoothest result but not quite as fast as the other options.
  • Blur: Used to control the main blur amount.
  • Blur X: Used to adjust the blur amount along the horizontal (X) axis.
  • Blur Y: Used to adjust the blur amount along the vertical (Y) axis.
  • Blur Luma Y: Used to adjust the blur amount in the luma (Y) channel.
  • Blur U: Used to adjust the blur amount in the U (blue projection) channel.
  • Blur V: Used to adjust the blur amount in the V (red projection) channel.
  • Blur Alpha: controls the blur amount in the alpha channel.
  • Edge Mode: Determines how edges of the filtered frame are handled.
    • Transparent: allows the edge of the result to become transparent.
    • Repeat: repeats edge pixels to generate opaque pixels along the edge of the result.
    • Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.
    • Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
    • GPU Rendering:Specifies how the effect is rendered.
      • Default: Uses product-wide default of 16 bit half-float GPU rendering.
      • 16 Bit Float: Manually force 16 bit half-float GPU rendering.
      • 32 Bit Float: Manually force 32 bit full-float GPU rendering.
      • Disabled: Forces CPU rendering.

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