BCC Glow

sand-dunes- revised glow.color
Source image Filtered image

Deprecated – replaced by BCC Fast Film Glow 

We recommend use of BCC Fast Film Glow instead of the older BCC Glow.  The newer BCC Fast Film Glow generates superior looking glows and is also fully GPU accelerated using OpenCL for much faster rendering.

Overview

The Glow filter uses a blur to create a glowing effect, highlighting the edges in the chosen channel. This filter is different from the Glow filter included in earlier versions of BCC; that filter has been renamed BCC Rough Glow. If you are creating a new effect, you should use the BCC Glow filter.

The Glow finds the brighter parts of an image and then brightens those and surrounding pixels to create a diffuse, glowing halo. The Glow can also simulate overexposure of brightly lit objects. You can base the glow on either the original colors of the image or on a chosen channel. You can also use the Glow to create a gradient glow between two colors and to create multicolor effects with looping.

Function

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

 

Compare Mode

The BCC Compare Mode provides a convenient mechanism to compare the effect result with the original source layer. It provides several variations on basic split-screen views with the filtered clip placed next to the unedited original.

For more information on the Compare Mode, Click Here.

 

The Glow Channels menu determines which source channel is used to create the glow. Pixels with higher values in the chosen channel are considered to have higher intensities. The Glow filter treats pixels outside the layer as duplicates of the closest edge pixels, eliminating the dark border. The choices are RGB Channels, Luminance, Lightness, Brightness, Red, Green, Blue and Alpha.

  • When RGB Channels is chosen, the original colors in the image glow.
  • When Luminance, Lightness, Brightness, Red, Green, or Blue is chosen, the chosen channel is colorized using the Color A and Color B parameters.
  • When Alpha is chosen, the glow is applied to the edges between the opaque and transparent regions.
newglow.filtered glow.luminance
RGB Channels Luminance

 

glow.lightness glow.brightness
Lightness Brightness

Glow Threshold adjusts the sensitivity of the filter to the chosen Glow Channels menu setting. Decreasing Glow Threshold reduces the amount of glow created. At a value of 100, no glow is created.

  • Note: Reducing this value to 0 tends to add noise to the image. For best results, use Glow Threshold settings of 1 or above.

Glow Radius sets the radius, in pixels, that the glow extends out from the affected areas of the image. Higher values produce diffuse glows; lower values produce glows with sharp edges.

Glow Aspect Ratio stretches the glow. Decreasing negative values stretch the glow vertically. Increasing positive values stretch the glow horizontally.

Glow Intensity controls the amount of glow applied to the chosen channel(s). At a value of 0, no glow is applied, so no glow is visible. Higher values produce more glow.

The Glow Compositing menu controls how the glow is applied to the image, using the available Apply Modes. For more information about the Apply Modes, Click Here. However, the Glow Compositing menu includes three additional Apply Mode parameters, None, Under and Over.

  • None simply renders the glow and ignores the underlying image.
  • Under renders the glow under the underlying image. The glow is only visible in areas where the image is transparent. This setting is most useful when working with images that include an alpha channel.
  • Over renders the glow over the underlying image.

Examples of an RGB Channel Glow composited using Apply Modes

glow.saturation glow.color
Saturation Color

Examples of an RGB Channel Glow composited using Apply Modes

glow.lighter glow.differencex2
Lighter Difference  X 2

Color Loops lets you create multicolor glow effects that loop. At the default value of 1, only a single loop is created. The loop cycles through the gradient created between the Color A and Color B values. To create multicolor ringing in the glow, increase this value. This parameter has no affect when the Glow Channels menu is set to RGB Channels.

Color Phase lets you start the color loops at a specific point in the cycle. By default, color loops begin at the origin of the first loop (Color A). This parameter has no affect when the Glow Channels menu is set to RGB Channels.

Color Midpoint specifies the balance between the Color A and Color B used in the gradient. Lower values use less of Color A. Higher values use less of Color B. This parameter has no affect when the Glow Channels menu is set to RGB Channels.

A/B Bias determines how much of the color loop is spent on Color A and Color B. This lets you focus on either color by narrowing its influence. Decreasing values increase the focus on Color A; increasing values increase the focus on Color B.

In the following example, the Glow Channels menu is set to Luminance and the Glow Compositing menu is set to Difference. Color A and Color B are set to Black, and White respectively.

glow.ab25 glow.ab50 glow.ab75
A/B Bias=25A A/B Bias=50(default) A/B Bias=75

Color A and Color B set the first and second colors used to create the color loop. These parameters have no affect when the Glow Channels menu is set to RGB Channels.

The parameters in the following example are the same as in the previous example except Color A and Color B have been set to Orange and Blue respectively.

glow.newab25 glow.newab50 glow.newab75
-A/B=25 A/B Bias=50(default) A/B Bias=75

When the Avoid Clipping checkbox is enabled, the glow effect expands outside the borders of the original source. The PixelChooser is disabled if Avoid Clipping is selected.

Mix with Original blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the affect of the filter by mixing it with the source image. At a value of 0, the image is unaffected by the filter.

 

Motion Tracker

The BCC Motion Tracker allows you to track the motion of an object, then use the motion path to drive other geometric properties of the effect without the need for keyframing.

For more information on the Motion Tracker, Click Here.

If you are using the controls in the PixelChooser parameter group, the Apply PixelChooser menu determines when the PixelChooser controls are applied to the blurred image.

  • Choose Post-Effect for the PixelChooser to affect the image before the blur is applied.
  • Choose Pre-Effect for the PixelChooser to affect the image after the blur is applied.
  • Choose Both for the PixelChooser to affect the image both before and after the blur is applied.

 

PixelChooser

The BCC PixelChooser provides simple, built-in masking of the effect result.  The PixelChooser is generally used to select a portion of the image and restrict an effect to just the selected area while maintaining the original image content in unselected regions.  The selection can be based on geometric shapes or on the image’s luma/color properties.

For more information on the PixelChooser, Click Here.

 

Beat Reactor

The BCC Beat Reactor is an animation control suite which drives effect properties based on the contents of an audio track. This lets you seamlessly tie visual FX to an audio soundtrack without the need for ANY manual keyframing.

For more information on the Beat Reactor, Click Here.


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