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BCC Reflection

BCC Reflection

Category: BCC Stylize

Effect Name: BCC Reflection

The BCC Reflection filter, part of the BCC Stylize category, generates a reflection on a virtual plane. Features a built-in animatable 3D camera system and options for tweaking reflections as needed.

Working with the Filter

Presets and Common Controls

  • BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browserโ„ข.
  • BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

  • Use Comp Camera: (After Effects Only) When enabled, the filter will ignore the built-in camera and instead use the AE native camera for preview and final render of the current scene. In the case where there is more than one camera in the scene, the filter will use the camera that is placed at highest level in the layer stack.
  • Preview Mode: Previews the reflection effect.
    • None: The viewer does not display a preview, only the fully rendered effect.
    • Grid Only: Displays the floor plane grid indicating where the reflection will be rendered.
    • Grid and Reflection: Displays the reflection plane with the grid overlayed on top.
  • Grid Color: Sets the color of the grid displayed in preview mode.

Built-In Camera Group

Contains contextually aware parameters that are used to control the built-in 3D camera system.

  • Camera Model: Determines the desired camera system.
    • Position: Enables free movement without restriction around the composition in XYZ space and includes the option of either Free or Target orientation modes.
    • Orbit: Enables orbiting around the center of the current composition in XYZ space.
    • Pan: Enables pan and zoom across the center of the current composition in Y and Z space.
  • Zoom: Sets the camera zoom, which controls the view perspective. To achieve a wide angle effect, set a low Zoom value and use the Position Z parameter to move in closer to the composition.
  • Camera Position XY: Sets the position of the camera in 3D space along the XY axis.
  • Camera Position Z: Sets the position of the camera in 3D space along the Z axis.
  • Camera Orientation: Determines the orientation of the camera.
    • Free: The direction that the camera is pointing is determined by the tumble, spin and rotate parameters.
    • Target: The camera will always point at the direction that is set by the Target X, Y and Z parameters.
  • Tumble: Sets the direction of the camera along the Y axis when in Free camera mode.
  • Spin: Sets the direction of the camera along the X axis when in Free camera mode.
  • Rotate: Sets the direction of the camera along the Z axis when in Free camera mode.
  • Target XY: Sets the XY position for the Target camera mode.
  • Target Z: Sets the Z position for the Target camera mode.
  • Orbit Radius: Sets the distance from the camera to the center of the image.
  • Orbit Tumble: Used to move around the image along the Y axis.
  • Orbit Spin: Used to move around the image along the X axis.
  • Orbit Rotate: Used to move around the image along the Z axis.
  • Pan Distance: Used to move horizontally across the scene along the X axis.
  • Pan Advance: Used to move in or out of the scene, along the Z axis.

Image Plane Group

Contains parameters for modifying the original source image that drives the reflection. Changes to these parameters will affect the source image position, rotation and scale.

  • Lock To Reflection: Locks the source image to the reflection plane. This is helpful when making global adjustments.
  • Opacity-IP: Sets the opacity of the source and, subsequently, the shadow itself.
  • Position XY-IP: Sets the source position along the XY Axis
  • Position Z-IP: Sets the source position along the Z axis.
  • Rotate X-IP: Sets the source rotation on the X axis.
  • Rotate Y-IP: Sets the source rotation on the Y axis.
  • Rotate Z-IP: Sets the source rotation on the Z axis.
  • Master Scale: Sets the scale along the XY axis.
  • Scale X/Y: Sets scale individually along the X or Y axis.
  • Show Under Reflect: When enabled, the image plane with display over the reflection plane.
  • Opacity Under Reflect: Sets the opacity of the source image below the reflection plane.
  • Under Color Mix: Mixes the color of the source image with the under surface color.
  • Under Surface Color: Sets the color of the source image below the reflection plane.
  • Under Fade Start: Sets start of the gradient fade on the source image below the reflection plane.
  • Under Fade Length: Sets length of the gradient fade on the source image below the reflection plane.
  • Apply Reflect Rippling: When enabled the source image below the reflection plane inherits the value of the ripple parameter.

Reflection Plane Group

Contains controls for adjusting the position and angle of the Reflected Image.

  • Auto-Fit Reflection: Automatically links the reflection to the lowest point of the source. If placed on a text object, the reflection will automatically fit to the bottom edge of the text.
  • Opacity: Sets the opacity of the Reflected Plane. Higher values will produce more opaque results.

NOTE: because Auto Fit is linked to the bottom of the object, any animated effect that distorts the edges of the the object will move the reflection. It is recommended that distortion effects be placed below Reflection in the stacking order, or, use mocha pixelchooser to mask the effect.

  • Position XY: Sets the position of the Reflected Plane along the XY plane.
  • Position Z: Sets the position of the Reflected Plane along the Z plane.
  • Rotate X: Rotates the Reflected Plane along the X axis.
  • Rotate Y: Rotates the Reflected Plane along the Y axis.
  • Rotate Z: Rotates the Reflected Plane along the Z axis.
  • Width: Sets the width of the Reflected Image. Higher values will stretch the width.
  • Height: Sets the height of the Reflected Image. Higher values will stretch the height, while lower values will shrink it.
  • Skew: Sets the angle of the Reflected image, skewing the perspective.

Reflection Style Group

Contains controls for adjusting the look and style of the reflected plane. In this group you can adjust the fade, softness and add ripple effects.

  • Softness: Adds a blur to the reflected image. Higher values will produce a softer look, while lower values will produce a sharper image.
  • Softness Y Ratio: Sets the blur along the horizontal axis in relation to the overall blur.
  • Fade Start: Determines the fade gradient start point. Higher values will move the gradient further from the image, while lower values will bring it in closer.
  • Fade Length: Determines the feathering of the fade. Higher values will produce a softer blend, while lower values will produce a sharper edge.
  • Ripple Amount: Sets the amount of ripple effect on the Reflected Image. Higher values will produce a more liquid appearance.
  • Ripple Speed: Determines the speed of the ripple effect. Lower values will produce more subtle rippling effects.
  • Ripple Scale X: Sets the scale of the ripples along the X axis.
  • Ripple Scale Y: Sets the scale of the ripple along the Y axis.

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