BCC+ Sunset
Category: BCC Grads and Tints
Effect Name: BCC+ Sunset
The BCC+ Sunset filter, part of the BCC Grads and Tints category, applies three photographic filters to the image which are blended together with a gradient. Presets for your favorite Color Gradient filters are provided as well as the ability to create custom colors.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
- View: Allows you to set the viewer to display various outputs for the Color Gradient.
- Output: Shows the default look of the BCC+ Sunset filter on the image.
- Grad: Shows the gradient. Useful when determining the look of the gradient used in the output.
Color Groups
There are three seperate color groups available that correspond to each of third of the image.
- Color 1: Sets the color for the top third of the image.
- Color 2: Sets the color for the middle third of the image..
- Color 3: Sets the color for the lower third of the image..
Each color group contains the same parameters.
- Presets:Select a color preset from the menu.
- Color:Sets the color using a standard color picker.
- Opacity:Sets the opacity of the color.
Highlights Group
- Preserve Highlights: Preserves the white areas of the image.
- Exposure Compensation: Adds back brightness loss as a result of the filter application.
Grad Group
Grad is the combination of the three blended tints. Its direction, corners and size can be adjusted.
- Type:
Controls the direction of the gradient:
- Top-to-bottom: Gradient runs from top to bottom.
- Bottom-to-top: Gradient runs from bottom to top.
- Left-to-right: Gradient runs from left to right.
- Right-to-left: Gradient runs from right to left.
- Horizontal Strip: Horizontal strip gradient.
- Vertical Strip: Vertical strip gradient.
- Size: Adjusts the overall size of the gradient.
- Angle: Adjusts the angle of the gradient.
- Corner Pin: The gradient can be corner pinned by adjusting the Corner Pin sliders or dragging the four corner points directly in the viewer.
Note: You may need to zoom the image out to see the corner points. In After Effects, highlight the effect title in the Effect Controls window to enable on-screen controls. In Final Cut Pro, activate the crosshair icon next to the corner position parameters to adjust the corner points on screen.
- Upper-Left: Controls the X and Y position of the Upper Left point.
- Upper-Right: Controls the X and Y position of the Upper Right point.
- Lower-Right: Controls the X and Y position of the Lower Right point.
- Lower-Left: Controls the X and Y position of the Lower Left point.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.