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BCC+ Film Glow

BCC+ Film Glow

Category: BCC Film Style

Effect Name: BCC+ Film Glow

The BCC+ Film Glow filter, part of the BCC Film Style category, generates a traditional film glow look where the frame is subjected to a strong light source causing the image to bloom. A common use of the glow filter is to make the whites in an image appear to glow and the filter will do this at its default settings.

Working with the Filter

FX Editor and Presets

  • Use the FX Editor to load or save presets for reuse.
  • To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
  • To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
  • To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.

Effect Controls

Mocha Mask and Track

Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.

  • Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
  • Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.

Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.

For more information, see Mocha and Pixel Chooser.

Compare Mode

The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.

For more information, see Compare Mode.

Beat Reactor

The Beat Reactor is an audio-driven animation system that links effect parameters to an audio track. This allows visual effects to react dynamically to sound without manual key-framing.

For more information, see Beat Reactor Documentation.

  • Allow Resizing: (Adobe After Effects only) enables automatic resizing to avoid cropping the edge.
  • View This four way pop-up is useful when setting up the filter:
    • Output: This is the main result of the full glow effect applied back over the input clip
    • Glow: Displays just the generated glow prior to being applied back to the input clip via the apply modes.
    • Threshold: Displays the intermediate result of the threshold setting
    • Threshold w Boost + Desat: Displays the intermediate result of the Threshold with Boost and Glow Desaturation applied
  • Glow Intensity: Sets the intensity of the glow result. Higher values yield a stronger glow across the image while lower values restrict the glow intensity.
  • Glow Color: Sets the color of the glow. In it’s default state the glow is white. By selecting a color with the color chip, the glow can be set to any RGB value. With the eyedropper, the glow color can be selected directly from the image pixels.
  • Glow Radius: Sets the radius over which the glow spreads to surrounding regions. Higher values will result in a larger, more diffuse glow, while lower values will create a more restricted glow.
  • Glow Radius X: Sets the width of the glow along the X axis. Higher values will result in a glow that is stretched horizontally along the X axis, while lower values will restrict the glow horizontally along the X axis.
  • Glow Radius Y : Sets the width of the glow along the Y axis. Higher values will result in a glow that is stretched vertically along the Y axis, while lower values will restrict the glow horizontally along the Y axis..
  • Glow Desaturation: Sets the glow result by adjusting the chroma values that are used for the input. At 0 the function has no effect on the result generating a traditional film glow, increasing the value in this parameter yields a result that looks colder and less saturated.
  • Glow Threshold: Sets the pixel values that are affected by the glow – a setting of 0 will apply a glow to all of the pixels in the input clip, while a setting of 100 will not apply any glow to the image.
  • Glow From Alpha: The Glow From Alpha option generates the image glow from the alpha channel instead of or in addition to the color channels. The selection in the Glow From Alpha Mode determines how the alpha glow and the color channel glows are combined.
  • Glow Boost Alpha: Controls how much the spread of glow pixels caused by the blur boosts the alpha channel of non-­‐opaque pixels.
  • Glow Under Alpha: Use this function to control how the glow is composited with alpha source clips – a setting of zero composites the glow on top of the source and disregards the source alpha channel, while a setting of 100 composites the glow behind opaque regions in the source but allowing it to extend out into the transparent regions.
  • Edge Mode: Determines how edges of the filtered frame are handled.
    • Transparent: allows the edge of the result to become transparent.
    • Repeat: repeats edge pixels to generate opaque pixels along the edge of the result.
    • Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.
  • RGB Independent Glows: Enables independent scaling of the glow dimensions for R, G, and B.
  • Red Scale: Sets the scale of the red glow uniformly.
  • Red Scale X: Sets the scale of the red glow along the horizontal axis.
  • Red Scale Y: Sets the scale of the red glow along the vertical axis.
  • Green Scale: Sets the scale of the green glow uniformly.
  • Green Scale X: Sets the scale of the green glow along the horizontal axis.
  • Green Scale Y: Sets the scale of the green glow along the vertical axis.
  • Blue Scale: Sets the scale of the blue glow uniformly.
  • Blue Scale X: Sets the scale of the green glow along the horizontal axis.
  • Blue Scale Y: Used to set the scale of the blue glow along the vertical axis.
  • Glow Matte: Sets an alternate clip or layer from which the matte is derived.
  • Glow Matte Type: Selects the channel in the source image from which the glow is derived. Pixels with higher values in the selected channel are considered to have higher intensities.
    • Color: Uses the RGBA color channel and multiplies it by the source alpha channel.
    • Color Inverted: Uses the inverted color channel.
    • Luma: Uses the luma channel.
    • Luma Inverted: Uses the inverted luma channel.
    • Alpha: Use the unmodified Alpha channel.
    • Alpha Inverted: Use the inverted Alpha channel.
  • Extras Group

    • Threshold Color: The RGB values of this color are added to the threshold slider value to make an independent threshold for each channel. (e.g. if this is set to pure blue, the blue channel is not glowed, regardless of the channel values or the threshold slider setting.)
    • Glow Apply Mode: Sets the apply mode that the filter uses to composite the glow over the input image. The default apply mode is “Screen”.
    • Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
    • GPU Rendering:Specifies how the effect is rendered.
      • Default: Uses product-wide default of 16 bit half-float GPU rendering.
      • 16 Bit Float: Manually force 16 bit half-float GPU rendering.
      • 32 Bit Float: Manually force 32 bit full-float GPU rendering.
      • Disabled: Forces CPU rendering.

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