BCC Stage Light

BCC Lights

Stagelight1

Stagelight 2

Stagelight 3

Overview

The BCC Stage Light filter was designed to augment the built-in lights in Adobe After Effects or to function as a 3D lighting system when used in supported non Adobe After Effects hosts.

While the lighting system in After Effects is indeed rich and powerful, it is incapable of generating real-world volumetric lighting, such as one might see when stage lights are used to illuminate talent on a real set. The BCC Stage Light filter generates 3D volumetric lighting with control over the visible light levels as well as other real world stage-light attributes such as smoke particles. The BCC Stage Light filter creates this effect using either the host native After Effects lights, or via the use of the filters own built-in 3D lighting system.

Function

To use the filter you must first apply it to a solid color layer, an adjustment layer or an image clip. The filter is set to generate light from the built-in lights and uses the built-in camera by default. To use it in a host without a camera or lighting system simply apply the filter to any clip and use the built-in filter camera and lighting controls to light and navigate around the scene in 3D space.

To use the After Effects light and camera system you can click on the checkboxes located at the top of the filter parameter list in the effects control window. Unless there is an AE camera and light present in the comp no effect will be visible when you select this option, therefore, if you have not done so already, add a spot light or a point light and an active camera to the scene. The BCC Stage Light filter will automatically detect the added light(s) and use it to create volumetric scene lighting.

As you move the camera around the scene, you will notice that the volumetric light that is generated by the filter will remain locked into the scene and you will be able to move around the light and view it from any angle. Of course you can also animate the AE light, which will, in turn, animate the volumetric light that is being applied to the scene as the AE light and the volumetric light effect that the filter is generating are locked together in space and time.

If you have more than one light in the scene, the filter will pick up these lights and apply the same level of volumetric light to each visible light. There are options in the filter to determine whether a light in the scene is used or ignored as well as the option to control the level of volumetric lighting for each individual light in the scene using the built-in host lighting controls such as the Light Intensity, the Shadow Darkness or the Shadow Diffusion parameters.

For an interesting and cool look, try enabling the Smoke option. The smoke is an auto-animating effect and you can control the amount of smoke and the speed by which it animates in the scene.

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

 

Preset Load / Save Mechanism Group

The preset load / save mechanism is located at the top of every filter in Boris Continuum.

Use the preset load save mechanism to load the factory installed or user generated animated and / or static presets for this filter or to save the current setting as a new animated or static preset.

Use Comp Camera checkbox: When enabled, the Lens Flare 3D filter will ignore the built-in camera and instead use the AE native camera for preview and final render of the current scene. In the case where there is more than one camera in the scene, the filter will use the camera that is placed at highest level in the layer stack.

Use Comp Light: Enable this option to use the After Effects 3D lighting system. When disabled, the built-in lights are used to generate volumetric lighting.

 

Built-­in Camera Group

Contains contextually aware parameters that are used to control the built-in 3D camera system.

Camera Model pop-up: Used to select the desired camera system. There are three available options to select from:

  • Position: Enables you to move freely without restriction around the composition in XYZ space and includes the option of either Free or Target orientation modes.
  • Orbit: Enables you to orbit around the center of the current composition in XYZ space.
  • Pan: Enables you to pan and zoom across the center of the current composition in Z and Z space.

Zoom: Used to set the Camera zoom, which controls the view perspective. To achieve a wide angle effect, set a low Zoom value and use the Position Z parameter to move in closer to the composition.

Position XY: Used to control the position of the camera in 3D space along the XY axis.

Position Z: Used to control the position of the camera in 3D space along the Z

Camera Orientation:

  • Free: When selected, the direction that the camera is pointing is determined by the tumble, spin and rotate parameters.
  • Target: When selected, the camera will always point at the direction that is set by the Target X, Y and Z parameters.

Tumble: Used to set the direction of the camera along the Y axis when in

Free camera mode.

Spin: Used to set the direction of the camera along the X axis when in Free camera mode.

Rotate: Used to set the direction of the camera along the Z axis when in Free camera mode.

Target XY: Used to set the XY position for the Target camera mode.

Target Z: Used to set the Z position for the Target camera mode.

Orbit Radius: Used to set the distance from the camera to the center of the lights.

Orbit Tumble: Used to move around the lights along the Y axis.

Orbit Spin: Used to move around the lights along the X axis.

Orbit Rotate: Used to move around the lights along the Z axis.

Pan Distance: Used to move horizontally across the scene along the X axis.

Pan Advance: Used to move in or out of the scene, along the Z axis.

 

Smoke Group

Use to add smoke to the scene for more realistic lighting.

On checkbox: Smoke is added to the scene when this option is enabled.

**Seed:**Determines the value input to the random number used by the filter to change the particles of the smoke.

Density: Use to set the amount of smoke in the scene.

Speed: Use to control the speed by which the smoke evolves over time.

 

Comp Light Group

Contains parameters and options, which are used to control how the filter uses host native lights that are present in the After Effects scene.

 

Global Group

Use to select light sources and global render options

Select Lights pop-­up: Use to control which lights are affected by the filter

  • On: Only lights that are turned on are used.
  • Off: Only lights that are turned off are used.
  • All: All lights are used regardless of whether they are on or off.

Name Starts With pop-­up: Use to select lights according to the way they have been named in the After Effects composition.

  • Anything: The name of the light is not taken into account by the filter.
  • A through I: The filter will only use lights whose name begins with the letter selected in this pop-up.
  • Light: The filter will only use lights whose name starts with the word Light.

Render Mode pop-­up: Use to set the lighting falloff style.

  • Weak: Emulates a weak light that has a rapid falloff.
  • Linear: Emulates a light with linear even falloff.
  • Natural: Emulates a light with a more natural looking falloff.
  • Strong: Emulates a light with a late falloff.

 

Point Light Group

Use to set the options for point light sources.

Point Light Style pop-­up:

  • Off: Point lights are not rendered.
  • Natural Light: Point lights are rendered with natural photo-­‐real look.
  • Constant Radius: Point lights are rendered as a colored disc

Use Source Light Intensity checkbox: When enabled, uses the After Effects light source Intensity setting for point lights.

Master Intensity: Serves as the global light intensity controller for point lights.

Feather: Used to soften the point lighting.

Radius: Only available when using the Constant Radius light style. Use to control the radius of the point light render.

Individual Radius pop-­up: Only available when using the Constant Radius light style. Use to control the light radius based on the After Effects point light settings.

  • Intensity: Uses the After Effects point light intensity value to set the individual light radius.
  • Shadow Darkness: Uses the After Effects point light shadow darkness value to set the individual light radius.
  • Shadow Diffusion: Uses the After Effects point light shadow diffusion value to set the individual light radius.

Spot Light group: Use to set the options for spot light sources. Spot Light Style pop-­up:

  • Off: Spot lights are not rendered.
  • Natural Light: Spot lights are rendered with soft natural photo-real look.
  • Distance Falloff: Generates a more intense light with a sharp visible falloff at the end of the cone.
  • Constant: Generates a more intense light with a constant sharp visible falloff at the light source and at the end of the cone.

Use Source Light Intensity checkbox: When enabled, uses the After Effects light source Intensity setting for spot lights.

Master Intensity: Serves as the global light intensity controller for spot lights.

Offset Source: Offsets the light that is generated by the filter from the source light.

Target: Use to manually set the distance of generated light from the spot lights source to the end of the light falloff. This value in this parameter sets all spot lights to the same length.

Individual Target pop-­up: Use to manually set the distance of generated light from the spot lights source to the end of the light falloff based on the setting of the After Effects spot light parameter. This enables you to set different lengths for all of the spot lights in the scene.

  • Intensity: Light length based on the multiplied value of the After Effects spot light Intensity parameter and the filters Target parameter value.
  • Shadow Darkness: Light length based on the multiplied value of the After Effects spot light Shadow Darkness parameter and the filters Target parameter value.
  • Shadow Diffusion: Light length based on the additive value of the After Effects spot light Shadow Diffusion parameter and the filters Target parameter value.

Use Target Layer: Sets the light length to the exact distance of the selected layer in the Target Map Layer pop-up.

Target Map Layer pop-­up: Select a layer from the list that serves as the light Target. All layers present in the current comp will be displayed in this list.

Double Sided Lighting checkbox: By default this option is enabled, meaning that the light generated by the filter hit the selected target layer and be cut off by that layer, regardless of which side is facing the light. Disabling this option changes the relationship between target layers and lights in such a way that if the light is facing the layer it will cut of the light but if it is facing away from the light, then the light starts when it hits the layer.

 

Built-­in Light group

Contains parameters and options for controlling light in the scene, which is being generated by the filter’s built-­‐in lights. The built-­‐in light function includes 3 built-in lights, which can be set to any combination of point or source light types.

Master Intensity: Increases or decreases the intensity of all lights simultaneously

Light Source 1 On checkbox: Use to enable or disable this light source

Light Source 1 Group: Contains options and parameters for Light 1

Render Mode pop-­up: Use to set the lighting falloff style.

  • Weak: Emulates a weak light that has a rapid falloff.
  • Linear: Emulates a light with linear even falloff.
  • Natural: Emulates a light with a more natural looking falloff.
  • Strong: Emulates a light with a late falloff.

Color: Use to set the color of the generated light

Intensity: Use to control the intensity of the generated light

Position XY: Use to position the light along the XY axis

Position Z: Use to position the light along the Z axis

Type pop-­up: Use to set the light source type

  • Spot: Use to set the light source to a spot light
  • Point: Use to set the light source to a point light

 

Point Light Group

Contains parameters and options for point light sources

Point Light Style pop-­up: The point light source can render two distinct styles of point light, which can be selected from this pop-up list.

  • Off: Disables the light
  • Natural Light: Produces a natural looking distant point light
  • Constant Radius: Produces a light that appears to be close to and pointing directly into the camera lens

Feather: Use to feather or soften the generated light

Radius: Use to control the radius of the generated light when using the Constant Radius mode

Spot Light group: Contains parameters and options for spot light sources

Interest XY: Use to light target in XY space

Interest Z: Use to set the light target in Z space

Cone Angle: Use to set the angle of the spot light

Cone Feather: Use to set the feather or drop-off of the spot light

Light Model pop-­up: Use to set the desired light mode for the spot light

  • Off: Disables the light
  • Natural: Produces a natural looking spot light

Offset Source: Use to offset the generated light from the actual light source

  • Target: Use to manually set the target or total length of the spot light.

 

Light Source 2 Group

Contains options and parameter controls for light source 2. The parameters that are available in this group are the same as the parameters in the Light Source 1 group.

Light Source 2 On checkbox: Use to enable / disable light source 2.

 

Light Source 3 Group

Contains options and parameter controls for light source 3. The parameters that are available in this group are the same as the parameters in the Light Source 1 group.

Light Source 3 On checkbox: Use to enable / disable light source 3.

 

Use Target Layer checkbox: Use to automatically target the spotlight(s) to a select layer in the composition.

Target Map Layer pop-­up: Displays a list of layers from the timeline

Double Sided Lighting checkbox: By default this option is enabled, meaning that the light generated by the filter hit the selected target layer and be cut off by that layer, regardless of which side is facing the light. Disabling this option changes the relationship between target layers and lights in such a way that if the light is facing the layer it will cut of the light but if it is facing away from the light, then the light starts when it hits the layer.

**Gamma Adjust:**Determines the width of the spotlight cast.


Category:

BCC Film Style

BCC Particles

BCC Color & Tone

BCC Perspective

BCC Perspective

BCC Licensing

BCC Obsolete

BCC Key & Blend

BCC Obsolete

Nested Subgroup

BCC Art Looks

BCC Licensing

BCC Time

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BCC Image Restoration

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Obsolete

BCC Textures

BCC Color & Tone

BCC Image Restoration

BCC Warp

BCC Art Looks

BCC Transitions

BCC Art Looks

BCC Art Looks

BCC Stylize

BCC Textures

BCC Art Looks

BCC Transitions

BCC Key & Blend

BCC Key & Blend

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BCC Color & Tone

BCC Stylize

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BCC Transitions

BCC Particles

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BCC Match Move

BCC Match Move

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BCC Transitions

BCC Transitions

BCC Transitions

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BCC Perspective

BCC Warp

BCC Transitions

BCC Perspective

BCC Stylize

BCC Transitions

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Blur & Sharpen

BCC Warp

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Image Restoration

BCC Perspective

BCC Perspective

BCC Key & Blend

BCC Stylize

BCC Lights

Uncategorized

BCC Stylize

BCC 3D Objects

BCC 3D Objects

BCC 3D Objects

BCC Film Style

BCC Transitions

BCC Film Style

BCC Perspective

BCC Blur & Sharpen

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Image Restoration

BCC Transitions

BCC Textures

BCC Browser

BCC Blur & Sharpen

BCC Lights

BCC Lights

BCC Lights

BCC Stylize

BCC Obsolete

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BCC Textures

BCC Transitions

BCC Stylize

BCC Art Looks

BCC Color & Tone

BCC Color & Tone

BCC Time

BCC Time

BCC Transitions

BCC Lights

BCC 3D Objects

BCC Stylize

BCC Obsolete

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Lights

BCC Obsolete

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Obsolete

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Obsolete

BCC Lights

BCC Transitions

BCC Key & Blend

BCC Obsolete

BCC Lights

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Time

BCC Image Restoration

BCC Key & Blend

BCC Film Style

BCC Match Move

BCC Key & Blend

BCC Key & Blend

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BCC Stylize

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BCC Warp

BCC Stylize

BCC Blur & Sharpen

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Nested Subgroup

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BCC Obsolete

BCC Textures

BCC Image Restoration

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Uncategorized

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BCC Perspective

BCC Particles

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BCC Warp

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BCC Key & Blend

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BCC Transitions

BCC Blur & Sharpen

BCC Blur & Sharpen

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BCC Transitions

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

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BCC Image Restoration

BCC Textures

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BCC Key & Blend

BCC Transitions

BCC Transitions

BCC Stylize

BCC Stylize

BCC Transitions

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BCC Warp

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BCC Textures

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Stylize

BCC Obsolete

BCC Image Restoration

BCC Particles

BCC Particles

BCC Perspective

BCC Transitions

BCC Key & Blend

BCC Transitions

BCC Blur & Sharpen

BCC Lights

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BCC Lights

BCC Obsolete

BCC Textures

BCC Textures

BCC Obsolete

BCC Transitions

BCC Time

BCC Transitions

BCC Art Looks

BCC Transitions

BCC Time

BCC 3D Objects

BCC Time

BCC Time

BCC Color & Tone

BCC Transitions

BCC Warp

BCC Warp

BCC Transitions

BCC Film Style

BCC Key & Blend

BCC 3D Objects

BCC Blur & Sharpen

BCC Image Restoration

Uncategorized

BCC Transitions

BCC Warp

BCC Textures

BCC Time

BCC Stylize

BCC Warp

BCC Color & Tone

BCC Film Style

BCC Transitions

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BCC VR

BCC VR

BCC VR

BCC VR

BCC Warp

BCC Art Looks

BCC Transitions

BCC Warp

BCC Textures

BCC Particles

BCC Image Restoration

BCC Match Move

BCC Textures

BCC Textures

BCC Obsolete

BCC Obsolete

BCC Obsolete

BCC Blur & Sharpen

BCC Image Restoration

BCC Blur & Sharpen

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Blur & Sharpen

BCC Key & Blend

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Film Style

BCC Transitions

BCC Film Style

BCC Film Style

BCC Color & Tone

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Stylize

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Film Style

BCC Stylize

BCC Lens

BCC Lights

BCC Color & Tone

BCC Film Style

BCC Art Looks

BCC Lens

BCC Optical Diffusion

BCC Lights

BCC Lens

BCC Grads and Tints

BCC Art Looks

BCC Key & Blend

BCC Art Looks

BCC Grads and Tints

BCC Grads and Tints

BCC Film Style

BCC Film Style

BCC Image Restoration

BCC Image Restoration

BCC Color & Tone

BCC Lens

BCC Optical Diffusion

BCC Blur & Sharpen

BCC Color & Tone

BCC Optical Diffusion

BCC Optical Diffusion

BCC Grads and Tints

BCC Key & Blend

BCC Color & Tone

BCC Lights

BCC Film Style

BCC Optical Diffusion

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Optical Diffusion

BCC Art Looks

BCC Color & Tone

BCC Key & Blend

BCC Lights

BCC Art Looks

BCC Color & Tone

BCC Lights

BCC Lens

BCC Lights

BCC Lights

BCC Film Style

BCC Color & Tone

BCC Key & Blend

BCC Optical Diffusion

BCC Grads and Tints

BCC Optical Diffusion

BCC Art Looks

BCC Key & Blend

BCC Key & Blend

BCC Lights

BCC Grads and Tints

BCC Color & Tone

BCC Optical Diffusion

BCC Lens

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Grads and Tints

BCC Color & Tone

BCC Optical Diffusion

BCC Grads and Tints

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Grads and Tints

BCC Textures

BCC Film Style

BCC Grads and Tints

BCC Perspective

BCC Transitions

BCC Lens

BCC Art Looks

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

BCC 3D Objects

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Effect:
BCC+X-Ray
BCC+Wide Angle Lens
BCC+Video Glitch Dissolve
BCC+Transform
BCC+Tint
BCC+Three Strip
BCC+Textures
BCC+Sunset
BCC+Streaks
BCC+Split Tone
BCC+Split Field
BCC+Skin Tone
BCC+Silk
BCC+Shadows/Highlights
BCC+Sepia
BCC+Selective Saturation
BCC+ReLight
BCC+Reflector
BCC+Rays
BCC+Radial Tint
BCC+Radial Exposure
BCC+Rack Focus
BCC+Polarizer
BCC+Photographic
BCC+Overexpose
BCC+Optical Dissolve
BCC+Non-Additive Mix
BCC+Night Vision
BCC+Net
BCC+ND Gradient
BCC+Mist
BCC+Math Composite
BCC+Low Contrast
BCC+Looks
BCC+Light
BCC+Lens Flare
BCC+Lens Distortion
BCC+Key Light
BCC+Kelvin
BCC+Infrared
BCC+Ice Halos
BCC+Holdout Composite
BCC+High Contrast
BCC+Harris Shutter
BCC+Halo
BCC+Grade
BCC+Glow Edges
BCC+Glow Darks
BCC+Glow
BCC+Gels
BCC+FX-Editor
BCC+Frost
BCC+Fog
BCC+Film Stocks
BCC+Eye Light
BCC+Enhancing
BCC+Edge Composite
BCC+Dual Gradient
BCC+Double Fog
BCC+Diffusion
BCC+Develop
BCC+Detail
BCC+Depth of Field
BCC+DeFringe
BCC+Defog
BCC+DeBlock
BCC+DeBand
BCC+Day for Night
BCC+Cross Processing
BCC+Colorize Gradient
BCC+Color Spot
BCC+Color Shadow
BCC+Color Paste
BCC+Color Infrared
BCC+Color Gradient
BCC+Chromatic Aberration
BCC+Chroma Bands
BCC+Center Spot
BCC+Camera Shake
BCC+Borders
BCC+Bleach Bypass
BCC+Black and White
BCC+Ambient Light
BCC+ Vignette
BCC+ Video Glitch
BCC+ Two Strip
BCC+ Spin Blur Dissolve
BCC+ Smear Blur
BCC+ Rays Dissolve
BCC+ Radial Blur
BCC+ Rack Focus Dissolve
BCC+ Prism Dissolve
BCC+ Prism
BCC+ Multi-Star Dissolve
BCC+ Magic Sharp
BCC+ Light Leaks Dissolve
BCC+ Light Leaks
BCC+ Haze
BCC+ Fluorescent
BCC+ Flashing
BCC+ Film Grunge
BCC+ Film Glow Dissolve
BCC+ Film Glow
BCC+ F-Stop
BCC+ Dissolve
BCC+ Directional Blur Dissolve
BCC+ Directional Blur
BCC+ Cross Zoom Dissolve
BCC+ Crash Zoom Dissolve
BCC+ Composite
BCC+ Channel Blur YUV
BCC+ Channel Blur Dissolve
BCC+ Channel Blur
BCC+ Camera Shake Dissolve
BCC+ Blur
BCC+ Beauty Studio
BCC Z-Blur
BCC Z Space III
BCC Z Space II
BCC Z Space I
BCC Wooden Planks
BCC Wood Grain
BCC WitnessProtection
BCC Wire Remover
BCC Wild Cards
BCC Weave
BCC Wave
BCC Water Waves Dissolve
BCC Water Color
BCC Warp
BCC VR Sharpen
BCC VR Reorient
BCC VR Insert
BCC VR Flicker Fixer
BCC VR Blur
BCC Vignette Wipe
BCC Vignette
BCC VideoScope
BCC Video Morph
BCC Video Glitch
BCC Velocity Remap
BCC Veined Marble
BCC Vector Displacement
BCC Vector Blur Dissolve
BCC User Guide
BCC UpRez
BCC Unsharp Mask
BCC Type On Text
BCC Two Way Key
BCC Two Strip Color
BCC Twister
BCC Twirl
BCC Turbulence
BCC Tritone Dissolve
BCC Tritone
BCC Trails Basic
BCC Trails
BCC Title Studio
BCC Time Displacement
BCC Tile Wipe
BCC Tile Mosaic
BCC Textured Wipe
BCC Temporal Blur
BCC Swish Pan
BCC Super Blend
BCC Steel Plate
BCC Stars
BCC Star Matte
BCC Stage Light
BCC Spray Paint Noise
BCC Spotlight
BCC Spiral Blur
BCC Spin Blur Dissolve
BCC Spill Remover
BCC Sphere Transition
BCC Sphere
BCC Sparks
BCC Snow
BCC Smooth Tone
BCC Sequencer
BCC Scatterize
BCC Scanline
BCC Safe Colors
BCC Rough Glow
BCC Rock
BCC Ripple Dissolve
BCC Ripple
BCC Rings Wipe
BCC Ribbon Wipe
BCC RGB Pixel Noise
BCC RGB Edges
BCC RGB Displacement Dissolve
BCC RGB Blur Dissolve
BCC RGB Blend
BCC Reverse Spotlight
BCC Reptilian
BCC Remover
BCC Reframer
BCC Reflection
BCC Rectangular Wipe
BCC Rays Wedge
BCC Rays Textured
BCC Rays Streaky
BCC Rays Ripply
BCC Rays Ring
BCC Rays Radiant Spotlight
BCC Rays Radiant Edges
BCC Rays Puffy
BCC Rays Dissolve
BCC Rays Cartoon
BCC Rain
BCC Radial Wipe
BCC Radial Blur
BCC Pyramid Blur
BCC Prism Dissolve
BCC Prism
BCC Primatte Studio
BCC Presets
BCC Premult
BCC Preferences
BCC Posterize Time
BCC Posterize
BCC Polar Displacement
BCC PixelChooser – Legacy
BCC Pixel Fixer
BCC Pixel Chooser
BCC Pinning Controls
BCC Pin Art 3D
BCC Pencil Sketch
BCC Particle System
BCC Particle Illusion Dissolve
BCC Particle Illusion
BCC Particle Emitter 3D
BCC Particle Array 3D
BCC Pan And Zoom
BCC Page Turn
BCC Overview in Resolve
BCC Overview in FCP
BCC Overview in Avid
BCC Overview in Adobe
BCC Organic Strands
BCC Optical Stabilizer
BCC Optical Flow
BCC Noise Reduction
BCC Noise Map 2
BCC Noise Map
BCC MultiTone Mix
BCC Multi Stripe Wipe
BCC Multi Stretch Wipe
BCC Multi Shadow
BCC Motion Tracker Vegas
BCC Motion Tracker Resolve
BCC Motion Tracker Red
BCC Motion Tracker PRM
BCC Motion Tracker Motion
BCC Motion Tracker FCP
BCC Motion Tracker Avid
BCC Motion Tracker AE
BCC Motion Tracker
BCC Motion Key
BCC Motion Blur
BCC Mosaic
BCC Morph
BCC Mixed Colors
BCC Misalignment
BCC Median
BCC Matte Cleanup
BCC Matte Choker
BCC Match Move
BCC Match Grain
BCC Make Alpha Key
BCC Magic Sharp
BCC Looper
BCC Linear Wipe
BCC Linear Luma Key
BCC Linear Color Key
BCC Lightning
BCC Light Zoom
BCC Light Wrap
BCC Light Wipe
BCC Light Sweep
BCC Light Matte
BCC Light Leaks Dissolve
BCC Light Leaks
BCC Levels Gamma
BCC Lens Transition
BCC Lens Shape
BCC Lens Flash
BCC Lens Flare Spiked
BCC Lens Flare Round
BCC Lens Flare Dissolve
BCC Lens Flare Advanced
BCC Lens Flare 3D
BCC Lens Distortion Wipe
BCC Lens Correction
BCC Lens Blur Dissolve
BCC Lens Blur
BCC LED
BCC Layer Deformer
BCC Laser Beam
BCC Kaleida Dissolve
BCC Jitter Basic
BCC Jitter
BCC Invert Solarize
BCC Hue-Sat-Lightness
BCC Halftone
BCC Grunge
BCC Grid Wipe
BCC Granite
BCC Gradient
BCC Glow Matte
BCC Glow Alpha Edges
BCC Glitter
BCC Glint
BCC Glare
BCC Gaussian Blur
BCC FX Browser
BCC Fractal Noise
BCC Flutter Cut
BCC Flicker Fixer
BCC Fire
BCC Film Process
BCC Film Grain
BCC Film Glow Dissolve
BCC Film Glow
BCC Film Damage
BCC Fast Lens Blur
BCC Fast Flipper
BCC Fast Film Process
BCC Fast Film Glow Dissolve
BCC Fast Film Glow
BCC FAQ
BCC Extruded Text
BCC Extruded Spline
BCC Extruded EPS
BCC Emboss
BCC Effects List
BCC Edge Lighting
BCC Edge Grunge
BCC Edge Cleaner
BCC DVE Basic
BCC DVE
BCC Dv Fixer
BCC Dust and Scratches
BCC Dropout Fixer
BCC Drop Shadow
BCC Displacement Map
BCC Directional Blur
BCC DeNoise
BCC Deinterlace
BCC DeGrain
BCC Damaged TV Dissolve
BCC Damaged TV
BCC Cylinder
BCC Curl Dissolve
BCC Curl
BCC Cube
BCC Cross Zoom
BCC Cross Melt
BCC Cross Glitch
BCC Criss-Cross Wipe
BCC Crash Zoom Dissolve
BCC Correct Selected Color
BCC Corner Pin Studio
BCC Corner Pin
BCC Composite Dissolve
BCC Composite Choker
BCC Composite
BCC Compare Mode
BCC Common Controls - Avid
BCC Common Controls
BCC Comet
BCC Colorize Glow Dissolve
BCC Colorize Glow
BCC Colorize
BCC Color Palette
BCC Color Match
BCC Color Correction
BCC Color Choker
BCC Color Balance
BCC Clouds
BCC Cloth
BCC Chroma Key Studio
BCC Chroma Key
BCC Checker Wipe
BCC Charcoal Sketch
BCC Caustics
BCC Cast Shadow
BCC Cartooner
BCC Cartoon Look
BCC Burnt Film
BCC Bump Map
BCC Bulge
BCC Broadcast Safe
BCC Brightness-Contrast
BCC Brick
BCC Boost Blend
BCC Blur Dissolve
BCC Blur
BCC Blobs Wipe
BCC Beauty Studio
BCC Beat Reactor Integrated
BCC Beat Reactor
BCC AVX Licensing
BCC Artists Poster
BCC Apply Modes
BCC Alpha Spotlight
BCC Alpha Process
BCC Alpha Pixel Noise
BCC AE Licensing
BCC 3D Image Shatter
BCC 3D Extruded Image Shatter
BCC 3 Way Color Grade
BCC 2D Particles
BCC+ Atmospheric Glow