BCC Preferences

Overview

The BCC Preferences panel manages global settings that apply across the full BCC effect set.  These controls allow fine tuning your BCC workflow and configuring special options such as hardware settings.  Because these preferences are not saved into project files, care should be taken when moving projects to other systems or when sharing systems between multiple users since changes to preferences can affect both render results and parameter defaults in newly applied effect instances.

Transferring Preferences

You can manually transfer preference files between systems if desired to ensure render results remain identical or preference settings can be manually set to match settings on another system if needed.  Since the available options for some preference items are specific to the graphics hardware on a particular system, you may find that some settings change when transferring preferences between systems with different graphics cards.  Note if you transfer a preference file manually, you should make sure that the host application is closed before transferring the file.  Preference files can be found at locations similar to the following, being sure to select the file appropriate for your particular host and your particular version of BCC.  (The AE preference files are indicated in these example paths below.)

(Note on Windows you may need to set Windows Explorer to allow showing hidden files in order to see this folder.  Select Windows Explorer->View->Options and on the View tab choose to show hidden files and folders.)

Mac:
/Users/YOUR_ACCOUNT_NAME/Library/Preferences/com.borisfx.BCCfilter.ae.plist

Windows:
C:\Users\YOUR_ACCOUNT_NAME\AppData\Local\BorisFX\Boris Continuum Complete\BCC9filter.AE_FilterPreferences.plist

Launching the Preferences Panel

The way you access the Preferences panel is different for each host.  In After Effects, Premiere, and Motion the preferences are accessed by clicking the Preferences button that is part of the main BCC banner at the top of each effect.  In Avid the preferences are accessed by a Preferences button in the General Controls parameter group.  In Vegas and Resolve the preferences are accessed by a Preferences button at the top of the effect.

Working with the Preferences Panel

You can access the help documentation for the Preferences panel at any time by clicking the “?” icon in the panel.

You can reset the preferences to factory default settings at any time by clicking the Reset button in the panel.

After editing preference settings, choose the Cancel or OK buttons to either dismiss or commit your changes.

 

Clearing Render Caches

Note that some preference settings will affect the render results, but changing preferences may not automatically clear the render caches in hosts which maintain them.  If you have changed a preference setting that will potentially affect the render results you may need to manually purge any cached renders as appropriate for your particular host.

Preference Details

Enable OpenCL:  Enables or disables accelerated GPU processing for the filters that use OpenCL.   (Note this option does not disable hardware acceleration in OpenGL accelerated filters and only affects OpenCL accelerated filters.)  This setting should generally remain enabled, but might occasionally be useful in trouble shooting or working around situations where graphics card failures or hardware rendering errors are occurring in accelerated filters.  When the Enable GPU setting is disabled the associated effects will use a non-accelerated CPU rendering path which will considerably increase rendering times, but which in rare circumstances can be useful in working around hardware difficulties.

Hide Disabled Parameters [Adobe only]:  Enables whether or not disabled parameters are completely hidden or merely “grayed out” in Adobe hosts.  Using hidden parameters can preset a less cluttered looking UI, but some versions of After Effects and Premiere show UI glitches when the Hidden option is enabled such as UI elements failing to appear when expected or failing to draw correctly.  If these UI glitches are apparent in your Adobe host version you should consider leaving the Hidden option disabled.

Load PixelChooser Mask with Preset:  Controls whether or not parameters in the PixelChooser group are modified when a preset is loaded.  Some presets are specifically designed to be used with the PixelChooser settings stored in the preset, for example to limit effects to certain geometries or tonal regions.  (Note that factory installed presets which are intended to be used with PixelChooser settings are labelled with “PC” at the end of the preset name.)  However in other circumstances it can be desirable to leave PixelChooser settings unchanged when loading presets.  For example if you have already dialed in a custom PixelChooser setting and would like to change the main effect preset without modifying that custom PixelChooser setting.

Logging:  Event logs are generated when running BCC and these can occasionally be useful when troubleshooting problems, particularly OpenCL related failures.  You can choose the level of detail in the Logging Menu by choosing between Normal for standard logging and Comprehensive for more detailed logging.  Choose Comprehensive when troubleshooting BCC.  Note that you need to restart the host application after changing the Logging Menu setting in order for the change to take effect.  The Logging Open button will open the current log file.  Any standard text editor can be used to read the contents of this log file.

Safe Levels Default [Avid only]:  Specifies the default value for the Safe Levels checkbox in any newly applied effect instances going forward.  Changing this setting has no effect on previously applied filter instances but allows you to customize your preferred default setting for any new effects that get applied after the setting is changed.  This allows streamlining your workflow based on your personal preferences and the requirements of your current project.

Safe Levels Global Override [Avid only]: Specifies whether or not to globally override the Safe Levels settings in all current effect instances.  This allows you to force a project to render with Safe Levels universally On or Off irrespective of how the Safe Levels checkboxes are actually configured within the individual effects.  Note that this setting does not change the checkbox state in the individual filters, but it instead causes all the individual filters to render as if their checkbox state had been changed.  Safe Levels Global Override has three options:

  • None:  Skips any global override of Safe Levels handling and each effect respects the value of its individual Safe Levels checkbox.
  • Forced On: All effects ignore their individual Save Levels checkbox state and render with Safe Levels forced to ON.
  • Forced Off: All effects ignore their individual Save Levels checkbox state and render with Safe Levels forced to OFF.

Legacy Preference Details (for older versions of BCC)

Enable GPU [BCC9 Only]:  Enables or disables accelerated GPU processing for the filters that use OpenCL.   (Note this option does not disable hardware acceleration in OpenGL accelerated filters and only affects OpenCL accelerated filters.)  This setting should generally remain enabled but might occasionally be useful in trouble shooting or working around situations where graphics card failures or hardware rendering errors are occurring in accelerated filters.  When the Enable GPU setting is disabled the associated effects will use a non-accelerated CPU rendering path which will considerably increase rendering times, but which in rare circumstances can be useful in working around hardware difficulties.

Use 4K Buffers [BCC9 Only]:  This setting must be enabled to allow the 3D Objects category of filters to work on media at resolutions above 1920×1080 (and up to 4k).  However, this 4k support requires graphics cards with sufficient on-board memory to allow full processing in 4K.  At least 2GB of on board memory are recommend when using this setting although you might have success on some cards with as little as 1.5GB.  If this 4K option is enabled on a system that lacks the sufficient graphics cards support then an error message will appear.  Note that on some cards with borderline support you might find that enabling 4K buffers will render ok but will cause performance degradation, in which case the 4K Buffer option should be disabled.

Anti Alias Buffer Level [BCC9 Only]:   This setting allows fine tuning the edge quality in the 3D Objects family of filters.  Higher settings of the the Anti Alias Buffer Level will generate cleaner, more anti-aliased edges on both internal and outer boundaries in 3D Objects filters.  The available buffer levels will vary depending on the capabilities of your graphics card and on the status of the Use 4k Buffers setting.  Enabling the Use 4K Buffers option will reduce the number of available anti-alias buffer levels due to the increased memory demands of the 4k buffers.   Note that pushing the buffer level to the highest offered setting can sometimes overstretch GPU resources which can in turn cause noticeable performance degradation.  Experiment with various settings to find the optimum balance between edge quality and performance for your particular graphics card.

 

Navigation:
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BCC User Guide

See also:
BCC 2D Particles
BCC 3 Way Color Grade
BCC 3D Extruded Image Shatter
BCC 3D Image Shatter
BCC Alpha Pixel Noise
BCC Alpha Process
BCC Alpha Spotlight
BCC Apply Modes
BCC Artist’s Poster
BCC Beat Reactor
BCC Beat Reactor Integrated
BCC Beauty Studio
BCC Blobs Wipe
BCC Blur
BCC Blur Dissolve
BCC Boost Blend
BCC Brick
BCC Brightness-Contrast
BCC Broadcast Safe
BCC Bulge
BCC Bump Map
BCC Burnt Film
BCC Cartoon Look
BCC Cartooner
BCC Caustics
BCC Charcoal Sketch
BCC Checker Wipe
BCC Chroma Key
BCC Chroma Key Studio
BCC Cloth
BCC Clouds
BCC Color Balance
BCC Color Choker
BCC Color Correction
BCC Color Match
BCC Color Palette
BCC Colorize
BCC Colorize Glow
BCC Comet
BCC Common Controls
BCC Common Controls – Avid
BCC Compare Mode
BCC Composite
BCC Composite Choker
BCC Composite Dissolve
BCC Corner Pin
BCC Correct Selected Color
BCC Criss-Cross Wipe
BCC Cross Glitch
BCC Cross Melt
BCC Cross Zoom
BCC Cube
BCC Cylinder
BCC Damaged TV
BCC Damaged TV Dissolve
BCC Degrain
BCC Deinterlace
BCC DeNoise
BCC Directional Blur
BCC Displacement Map
BCC Drop Shadow
BCC Dropout Fixer
BCC Dust and Scratches
BCC DV Fixer
BCC DVE
BCC DVE Basic
BCC Edge Grunge
BCC Edge Lighting
BCC Effect List
BCC Emboss
BCC Extruded EPS
BCC Extruded Spline
BCC Extruded Text
BCC FAQ
BCC Fast Film Glow
BCC Fast Film Glow Dissolve
BCC Fast Film Process
BCC Fast Flipper
BCC Fast Lens Blur
BCC Film Damage
BCC Film Glow
BCC Film Glow Dissolve
BCC Film Grain
BCC Film Process
BCC Fire
BCC Flicker Fixer
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BCC Fractal Noise
BCC FX Browser
BCC Gaussian Blur
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BCC Glitter
BCC Glow
BCC Glow Alpha Edges
BCC Glow Matte
BCC Gradient
BCC Granite
BCC Grid Wipe
BCC Grunge
BCC Halftone
BCC Hue-Saturation-Lightness
BCC Invert Solarize
BCC Jitter
BCC Jitter Basic
BCC Laser Beam
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BCC LED
BCC Lens Blur
BCC Lens Blur Dissolve
BCC Lens Correction
BCC Lens Distortion Wipe
BCC Lens Flare
BCC Lens Flare 3D
BCC Lens Flare Advanced
BCC Lens Flare Dissolve
BCC Lens Flare Round
BCC Lens Flare Spiked
BCC Lens Flash
BCC Lens Shape
BCC Lens Transition
BCC Levels Gamma
BCC Licensing and Activation for After Effects
BCC Licensing and Activation for AVX
BCC Light Leaks
BCC Light Leaks Dissolve
BCC Light Matte
BCC Light Sweep
BCC Light Wipe
BCC Light Wrap
BCC Light Zoom
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BCC Linear Color Key
BCC Linear Luma Key
BCC Linear Wipe
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BCC Make Alpha Key
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BCC Match Move
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BCC Matte Cleanup
BCC Median
BCC Misalignment
BCC Mixed Colors
BCC Morph
BCC Mosaic
BCC Motion Blur
BCC Motion Key
BCC Motion Tracker
BCC Motion Tracker – After Effects
BCC Motion Tracker – Avid
BCC Motion Tracker – FCPX
BCC Motion Tracker – Motion
BCC Motion Tracker – Premiere
BCC Motion Tracker – Red
BCC Motion Tracker – Resolve
BCC Motion Tracker – Vegas
BCC Multi Shadow
BCC Multi Stretch Wipe
BCC Multi Stripe Wipe
BCC MultiTone Mix
BCC Noise Map
BCC Noise Map 2
BCC Noise Reduction
BCC Optical Flow
BCC Optical Stabilizer
BCC Organic Strands
BCC Page Turn
BCC Pan And Zoom
BCC Particle Array 3D
BCC Particle Emitter 3D
BCC Particle System
BCC Pencil Sketch
BCC Pin Art 3D
BCC Pinning Controls
BCC Pixel Fixer
BCC PixelChooser
BCC PixelChooser – Legacy
BCC Polar Displacement
BCC Posterize
BCC Posterize Time
BCC Preferences
BCC Premult
BCC Presets
BCC Primatte Studio
BCC Prism
BCC Pyramid Blur
BCC Radial Blur
BCC Radial Wipe
BCC Rain
BCC Rays
BCC Rays Cartoon
BCC Rays Dissolve
BCC Rays Puffy
BCC Rays Radiant Edges
BCC Rays Radiant Spotlight
BCC Rays Ring
BCC Rays Ripply
BCC Rays Streaky
BCC Rays Textured
BCC Rays Wedge
BCC Rectangular Wipe
BCC Reframer
BCC Remover
BCC Reptilian
BCC Reverse Spotlight
BCC RGB Blend
BCC RGB Edges
BCC RGB Pixel Noise
BCC Ribbon Wipe
BCC Rings Wipe
BCC Ripple
BCC Ripple Dissolve
BCC Rock
BCC Rough Glow
BCC Safe Colors
BCC Scanline
BCC Scatterize
BCC Sequencer
BCC Smooth Tone
BCC Snow
BCC Sparks
BCC Sphere
BCC Sphere Transition
BCC Spiral Blur
BCC Spotlight
BCC Spray Paint Noise
BCC Stage Light
BCC Star Matte
BCC Stars
BCC Steel Plate
BCC Super Blend
BCC Swish Pan
BCC Temporal Blur
BCC Textured Wipe
BCC Tile Mosaic
BCC Tile Wipe
BCC Time Displacement
BCC Title Studio
BCC Trails
BCC Trails Basic
BCC Tritone
BCC Tritone Dissolve
BCC Turbulence
BCC Twirl
BCC Twister
BCC Two Strip Color
BCC Two Way Key
BCC Type On Text
BCC Unsharp Mask
BCC UpRez
BCC User Guide
BCC Vector Blur Dissolve
BCC Vector Displacement
BCC Veined Marble
BCC Velocity Remap
BCC Video Glitch
BCC Video Morph
BCC Video Scope
BCC Vignette
BCC Vignette Wipe
BCC VR Blur
BCC VR Flicker Fixer
BCC VR Insert
BCC VR Reorient
BCC VR Sharpen
BCC Warp
BCC Water Color
BCC Water Waves Dissolve
BCC Wave
BCC Weave
BCC Wild Cards
BCC Wire Remover
BCC Witness Protection
BCC Wood Grain
BCC Wooden Planks
BCC Z Blur
BCC Z Space 1
BCC Z Space 2
BCC Z Space 3
FEC Bubbles
Removed Gradient Parameters
Title Studio Basics
Title Studio: Animating an Object Using Keyframes
Title Studio: Creating a Credit Roll
Title Studio: Creating a Type on Effect with Title Containers
Title Studio: The Preferences Panel
Title Studio: The Project Settings Window
Title Studio: Working With Deformers
Title Studio: Working with the Composite Window
Title Studio: Working with the Controls Window
Title Studio: Working with the Project Window
Working in Adobe After Effects and Premiere
Working in Apple Final Cut Pro and Motion
Working in Avid
Working in DaVinci Resolve
Working in Sony Vegas

Categories:
BCC 3D Objects
BCC Art Looks
BCC Blur & Sharpen
BCC Browser
BCC Color & Tone
BCC Film Style
BCC Image Restoration
BCC Key & Blend
BCC Lights
BCC Match Move
BCC Particles
BCC Perspective
BCC Stylize
BCC Textures
BCC Time
BCC Transitions
BCC VR
BCC Warp


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