BCC Cube
Category: BCC Perspective
Effect Name: BCC Cube
The BCC Cube filter, part of the BCC Perspective category, maps the source image onto one or more faces of a 3D cube. Each face can use the same or different media sources, allowing for flexible compositing.
Working with the Filter
Presets and Common Controls
- BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browserโข.
- BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.
For more information about working with presets and other common controls, Click Here.
Beat Reactor
The Beat Reactor is an audio-driven animation system that links effect parameters to an audio track. This allows visual effects to react dynamically to sound without manual key-framing.
For more information, see Beat Reactor Documentation.
- Position XY:Sets the position of the center of the cube.
- Position Z:Sets the depth relative to the viewer.
- Lock to Scale X:When enabled scale proportions are maintained.
- Scale X:Sets scale along the x axis.
- Scale Y:Sets scale along the y axis.
- Scale Z:Sets scale along the z axis.
- Tumble:Tumbles the cube along the z axis.
- Spin:Spins the cube along the y axis.
- Rotate:Rotates the cube along the x axis.
- Lock Pivot:Rotates around center when enabled; allows custom pivot when disabled.
- Pivot XY:Sets the pivot position along the x/y axis.
- Pivot Z:Sets the pivot depth.
- Cube Displacement:Separates the cube faces.
- Opacity:Sets the transparency of the cube.
- Front Opacity:Sets the transparency of the front-facing surfaces.
Shadow Group
- Shadow On:Enables/disables the shadow.
- Shadow Distance:Sets the shadow distance from the object.
- Shadow Intensity:Sets the opacity of the shadow.
- Shadow Softness:Sets the softness of the shadow edges.
- Shadow Angle:Sets the direction of the shadow.
- Shadow Color:Sets the color of the shadow.
Camera & Lights Group
- Lights On:Enables/disables the lighting.
- Camera XY:Sets the camera focal position.
- Camera Z:Sets the camera distance from the cube.
- Light XY / Z:Sets the position of the light source.
- Ambient Light:Sets the base illumination.
- Diffuse Light:Sets the main surface lighting.
- Specular Light:Sets the highlight intensity.
- Light Falloff:Sets the softness of lighting edges.
- Light Color:Sets the color of the light source.
Faces Group
The faces group determines how media is mapped to each side of the cube.
- Faces:Determines the source of the media mapped to the cube.
- Input Layer: Uses the filtered layer for all faces.
- Independent: Assign different media to each face.
- Use Front: Applies the front layer to all faces.
- Front:Select the media layer for the front face. Select None for transparency.
- Back:Select the media layer for the back face. Select None for transparency.
- Left:Select the media layer for the left face. Select None for transparency.
- Top:Select the media layer for the top face. Select None for transparency.
- Right:Select the media layer for the right face. Select None for transparency.
- Bottom:Select the media layer for the bottom face. Select None for transparency.