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BCC Cube

BCC Cube

Category: BCC Perspective

Effect Name: BCC Cube

The BCC Cube filter, part of the BCC Perspective category, maps the source image onto one or more faces of a 3D cube. Each face can use the same or different media sources, allowing for flexible compositing.

Working with the Filter

Presets and Common Controls

  • BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browserโ„ข.
  • BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

Beat Reactor

The Beat Reactor is an audio-driven animation system that links effect parameters to an audio track. This allows visual effects to react dynamically to sound without manual key-framing.

For more information, see Beat Reactor Documentation.

  • Position XY:Sets the position of the center of the cube.
  • Position Z:Sets the depth relative to the viewer.
  • Lock to Scale X:When enabled scale proportions are maintained.
  • Scale X:Sets scale along the x axis.
  • Scale Y:Sets scale along the y axis.
  • Scale Z:Sets scale along the z axis.
  • Tumble:Tumbles the cube along the z axis.
  • Spin:Spins the cube along the y axis.
  • Rotate:Rotates the cube along the x axis.
  • Lock Pivot:Rotates around center when enabled; allows custom pivot when disabled.
  • Pivot XY:Sets the pivot position along the x/y axis.
  • Pivot Z:Sets the pivot depth.
  • Cube Displacement:Separates the cube faces.
  • Opacity:Sets the transparency of the cube.
  • Front Opacity:Sets the transparency of the front-facing surfaces.

Shadow Group

  • Shadow On:Enables/disables the shadow.
  • Shadow Distance:Sets the shadow distance from the object.
  • Shadow Intensity:Sets the opacity of the shadow.
  • Shadow Softness:Sets the softness of the shadow edges.
  • Shadow Angle:Sets the direction of the shadow.
  • Shadow Color:Sets the color of the shadow.

Camera & Lights Group

  • Lights On:Enables/disables the lighting.
  • Camera XY:Sets the camera focal position.
  • Camera Z:Sets the camera distance from the cube.
  • Light XY / Z:Sets the position of the light source.
  • Ambient Light:Sets the base illumination.
  • Diffuse Light:Sets the main surface lighting.
  • Specular Light:Sets the highlight intensity.
  • Light Falloff:Sets the softness of lighting edges.
  • Light Color:Sets the color of the light source.

Faces Group

The faces group determines how media is mapped to each side of the cube.

  • Faces:Determines the source of the media mapped to the cube.
    • Input Layer: Uses the filtered layer for all faces.
    • Independent: Assign different media to each face.
    • Use Front: Applies the front layer to all faces.
  • Front:Select the media layer for the front face. Select None for transparency.
  • Back:Select the media layer for the back face. Select None for transparency.
  • Left:Select the media layer for the left face. Select None for transparency.
  • Top:Select the media layer for the top face. Select None for transparency.
  • Right:Select the media layer for the right face. Select None for transparency.
  • Bottom:Select the media layer for the bottom face. Select None for transparency.

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