BCC Pan And Zoom

BCC Perspective

Pan And Zoom

Overview

The BCC Pan and Zoom filter was designed to automate the work of documentary style pan and zoom effects, where a large still image file is moved along the x and y axis (pan) and scaled up or down (zoom) in a composite, in effect, adding animation to a still image.  The BCC Pan and Zoom filter includes on-screen HUD widgets (heads-up display) to achieve this end result with precision and ease and also includes state-of-the-art algorithms that generate a razor sharp image result even when the image has been subject to a large transform scale. The filter can be run in full automatic, semi automatic or full manual animation modes, but any way you choose it’s easy to use and generates smooth animation and a sharp image result.

 

Preview Mode

The unique Preview Mode is the key to BCC Pan and Zoom’s simplicity.   It makes setting up a move much simpler than dialing in parameters directly, and the Pan and Zoom parameter interpretation is based on the fact that moves are configured through the Preview Mode.  If you try to tweak individual transform parameters without first enabling the Preview Mode you may find the controls work in unexpected ways which  is not an error but a reflection of the fact that the transform parameters are designed to be edited primarily from within the Preview Mode.

 

Animation Workflows

Three different animation workflow options are included in the pan and zoom filter – fully automatic, semi automatic or manual.

In fully automatic mode, the user sets the position, rotation and scale for the starting point (Transform A region box) and the ending point (Transform B region box) of the image, using the filters’ on-screen widgets. The filter then automatically animates from the A to B region along the duration of the clip in the timeline.

There are controls with an on-screen display curve for adjusting the velocity of the ease in and the ease out for the start and end of the animation, and for the amount of frames for which you want the image to hold at the start and end of the effect. The advantage of using the full-automatic mode is that no keyframes are required and the smoothness of the animation velocity at the start and end of the effect can be controlled from within the filter. Since no keyframes need to be set in this workflow, it is easy to save presets that encapsulate a complete pan and zoom move.

In semi-automatic mode the user sets the position, rotation and scale for the starting point (Transform A region box) and the ending point (Transform B region box) of the image, using the filters’ on-screen widgets, and then only needs to set keyframes for the completion parameter, which instructs the filter where the animation should be at a given point in time. The advantage to the semi-automatic mode is that the user can directly control exactly the speed and position of the image animation using the completion parameter, however the smoothness at the start and end of the effect must be controlled via host bezier transform handles. In short, semi-automatic mode works just like fully automatic mode except that the animation is based on setting keyframes for the completion slider rather than auto-animation based on clip duration.

In manual mode, the user sets the position, rotation and scale for the Transform A region box at the start of the timeline and manually creates separate keyframes for position, rotation and scale. Then the user sets the current time indicator to the end of the timeline, sets new keyframes for the filter’s position, rotation and scale parameters and repositions the Transform A region box. Animation is then generated between the individual Transform A keyframes. The advantage of using full manual mode is that the user retains complete control over every aspect of the animation.

Users should take note that the pan and zoom, when in automatic mode, depends upon the length of the clip to which is is applied. If you are using this filter in After Effects and the clip is longer than the comp, then you should pre-comp the clip in order to generate the expected result.

 

Resolution

Note that Pan and Zoom supports loading external still image files with dimensions up to 16,000 X 16,000, assuming there is sufficient available memory.  The amount of memory actually available to the Pan and Zoom effect can vary considerably based on which host you are running and upon the details of the project.

 

 

Fully-Automatic Mode Workflow:

AVX:

  • Add project sized clip or solid to timeline
  • Set current time indicator to the start of the clip
  • Apply pan and zoom filter to the clip
  • Twirl down source group
  • Set source pop-up to external file
  • Click on the external file button to load still image file
  • Twirl up source group
  • Set workflow to AB Auto-Animation mode
  • Enable preview mode
  • Set preview target pop-up to setup A
  • Twirl down the transforms group
  • Drag the red rectangle to the starting position in the frame
  • Drag on one of the sides or corners of the red rectangle to set the starting scale
  • Drag on the rotation dial to set the starting rotation
  • Set preview target pop-up to setup B
  • Drag the red rectangle to the ending position in the frame
  • Drag on one of the sides or corners of the red rectangle to set the ending scale
  • Drag on the rotation dial to set the ending rotation
  • Set the preview target pop-up to mix
  • Preview the result
  • Twirl down the animation group
  • Click on the preview ease curve check-box to enable the curve view
  • Adjust the animation velocity at the start and end of the curve via the ease-in and ease-out parameters
  • Click on the preview ease curve check-box to disable the curve view
  • Disable preview mode
  • Render to disc

AE/Premiere:

  • Add project sized clip or solid to comp timeline
  • Set current time indicator to the start of the layer
  • Apply pan and zoom filter to the clip
  • Twirl down source group
  • Set source pop-up to external file
  • Beside external file parameter, click on the L button to load still image file
  • Twirl up source group
  • Set workflow to AB Auto-Animation mode
  • Enable preview mode
  • Set preview target pop-up to setup A
  • Twirl down the transforms group
  • Drag the red rectangle to the starting position in the frame
  • Drag on one of the sides or corners of the red rectangle to set the starting scale
  • Drag on the rotation dial to set the starting rotation
  • Set preview target pop-up to setup B
  • Drag the red rectangle to the ending position in the frame
  • Drag on one of the sides or corners of the red rectangle to set the ending scale
  • Drag on the rotation dial to set the ending rotation
  • Set the preview target pop-up to mix
  • Preview to RAM to preview the result
  • Twirl down the animation group
  • Click on the preview ease curve check-box to enable the curve view
  • Adjust the animation velocity at the start and end of the curve via the ease-in and ease-out parameters
  • Click on the preview ease curve check-box to disable the curve view
  • Disable preview mode
  • Render to disc

FX Plug:

  • Add project sized clip or solid to comp timeline
  • Set current time indicator to the start of the clip
  • Apply pan and zoom filter to the clip
  • Unhide source group
  • Set source pop-up to external file
  • Beside external file parameter, click on the L button to load still image file
  • Hide source group
  • Set workflow to AB Auto-Animation mode
  • Unhide the transforms group
  • Set preview mode to floating viewport
  • Set preview target pop-up to setup A
  • Drag the scale A parameter in the controls window to set the starting scale
  • Drag the position A parameter in the controls window to the starting position in the frame
  • Drag the the rotation A parameter in the controls window to set the starting rotation
  • Set preview target pop-up to setup B
  • Drag the scale B parameter in the controls window to set the ending scale
  • Drag the position B parameter in the controls window to the ending position in the frame
  • Drag the rotation B parameter in the controls window to set the ending rotation
  • Set the preview target pop-up to mix
  • Preview the result
  • Unhide the animation group
  • Click on the preview ease curve check-box to enable the curve view
  • Adjust the animation velocity at the start and end of the curve via the ease-in and ease-out parameters
  • Click on the preview ease curve check-box to disable the curve view
  • Set preview mode pop-up to none
  • Render to disc

Sony Vegas:

  • Add project sized clip or solid to comp timeline
  • Set current time indicator to the start of the clip
  • Apply pan and zoom filter to the clip
  • Open the source group
  • Set source pop-up to external file
  • Click the external file button
  • Close the source group
  • Set workflow to AB Auto-Animation mode
  • Open the transforms group
  • Set preview mode to floating viewport
  • Set preview target pop-up to setup A
  • Drag the scale A parameter in the controls window to set the starting scale
  • Drag the position A parameter in the controls window to the starting position in the frame
  • Drag the the rotation A parameter in the controls window to set the starting rotation
  • Set preview target pop-up to setup B
  • Drag the scale B parameter in the controls window to set the ending scale
  • Drag the position B parameter in the controls window to the ending position in the frame
  • Drag the rotation B parameter in the controls window to set the ending rotation
  • Set the preview target pop-up to mix
  • Preview the result
  • Close the animation group
  • Click on the preview ease curve check-box to enable the curve view
  • Adjust the animation velocity at the start and end of the curve via the ease-in and ease-out parameters
  • Click on the preview ease curve check-box to disable the curve view
  • Set preview mode pop-up to none
  • Render to disc

 

Semi-Automatic Mode Workflow:

AVX:

  • Add project sized clip or solid to comp timeline
  • Set current time indicator to the start of the clip
  • Apply pan and zoom filter to the clip
  • Twirl down source group
  • Set source pop-up to external file
  • Click on the external file button to load still image file
  • Twirl up source group
  • Set workflow to AB Completion mode
  • Enable preview mode
  • Set preview target pop-up to setup A
  • Twirl down the transforms group
  • Drag the red rectangle to the starting position in the frame
  • Drag on one of the sides or corners of the red rectangle to set the starting scale
  • Drag on the rotation dial to set the starting rotation
  • Set preview target pop-up to setup B
  • Drag the red rectangle to the ending position in the frame
  • Drag on one of the sides or corners of the red rectangle to set the ending scale
  • Drag on the rotation dial to set the ending rotation
  • Set the preview target pop-up to mix
  • Twirl down the animation group
  • At the start of the clip, set a keyframe for the completion parameter
  • Set the completion amount to 0
  • Move the current time indicator to the end of the clip
  • Set a keyframe for the completion parameter
  • Set the completion amount to 100
  • Disable preview mode
  • Render to disc

AE/Premiere:

  • Add project sized clip or solid to comp timeline
  • Set current time indicator to the start of the layer
  • Apply pan and zoom filter to the clip
  • Twirl down source group
  • Set source pop-up to external file
  • Beside external file parameter, click on the L button to load still image file
  • Twirl up source group
  • Set workflow to AB Completion mode
  • Enable preview mode
  • Set preview target pop-up to setup A
  • Twirl down the transforms group
  • Drag the red rectangle to the starting position in the frame
  • Drag on one of the sides or corners of the red rectangle to set the starting scale
  • Drag on the rotation dial to set the starting rotation
  • Set preview target pop-up to setup B
  • Drag the red rectangle to the ending position in the frame
  • Drag on one of the sides or corners of the red rectangle to set the ending scale
  • Drag on the rotation dial to set the ending rotation
  • Set the preview target pop-up to mix
  • Twirl down the animation group
  • At the start of the clip, set a keyframe for the completion parameter
  • Set the completion amount to 0
  • Move the current time indicator to the end of the clip
  • Set a keyframe for the completion parameter
  • Set the completion amount to 100
  • Disable preview mode
  • Render to disc

FX Plug:

  • Add project sized clip or solid to comp timeline
  • Set current time indicator to the start of the clip
  • Apply pan and zoom filter to the clip
  • Unhide source group
  • Set source pop-up to external file
  • Beside external file parameter, click on the L button to load still image file
  • Hide source group
  • Set workflow to AB Completion mode
  • Unhide the transforms group
  • Set preview mode to floating viewport
  • Set preview target pop-up to setup A
  • Drag the scale A parameter in the controls window to set the starting scale
  • Drag the position A parameter in the controls window to the starting position in the frame
  • Drag the the rotation A parameter in the controls window to set the starting rotation
  • Set preview target pop-up to setup B
  • Drag the scale B parameter in the controls window to set the ending scale
  • Drag the position B parameter in the controls window to the ending position in the frame
  • Drag the rotation B parameter in the controls window to set the ending rotation
  • Set the preview target pop-up to mix
  • Unhide the animation group
  • At the start of the clip, set a keyframe for the completion parameter
  • Set the completion amount to 0
  • Move the current time indicator to the end of the clip
  • Set a keyframe for the completion parameter
  • Set the completion amount to 100
  • Set preview mode pop-up to none
  • Render to disc

Sony Vegas:

  • Add project sized clip or solid to comp timeline
  • Set current time indicator to the start of the clip
  • Apply pan and zoom filter to the clip
  • Open the source group
  • Set source pop-up to external file
  • Click the external file button
  • Close the source group
  • Set workflow to AB Auto-Animation mode
  • Open the transforms group
  • Set preview mode to floating viewport
  • Set preview target pop-up to setup A
  • Drag the scale A parameter in the controls window to set the starting scale
  • Drag the position A parameter in the controls window to the starting position in the frame
  • Drag the the rotation A parameter in the controls window to set the starting rotation
  • Set preview target pop-up to setup B
  • Drag the scale B parameter in the controls window to set the ending scale
  • Drag the position B parameter in the controls window to the ending position in the frame
  • Drag the rotation B parameter in the controls window to set the ending rotation
  • Set the preview target pop-up to mix
  • Preview the result
  • Close the animation group
  • Click on the preview ease curve check-box to enable the curve view
  • Adjust the animation velocity at the start and end of the curve via the ease-in and ease-out parameters
  • Click on the preview ease curve check-box to disable the curve view
  • Set preview mode pop-up to none
  • Render to disc

 

Manual Workflow:

AVX:

  • Add project sized clip or solid to comp timeline
  • Set current time indicator to the start of the clip
  • Apply pan and zoom filter to the clip
  • Twirl down source group
  • Set source pop-up to external file
  • Click on the external file button to load still image file
  • Twirl up source group
  • Set workflow to transform A mode
  • Enable preview mode
  • Twirl down transform A group
  • Drag the red rectangle to the start position in the frame
  • Drag on one of the sides or corners of the red rectangle to set the start scale
  • Drag on the rotation dial to set the starting rotation
  • Add a keyframe
  • Move current time indicator to the end of the clip
  • Add a keyframe
  • Drag the red rectangle to the ending position in the frame
  • Drag on one of the sides or corners of the red rectangle to set the ending scale
  • Drag on the rotation dial to set the ending rotation
  • Preview the result
  • Disable preview mode
  • Render to disc

AE/Premiere:

  • Add project sized clip or solid to comp timeline as a new layer
  • Set current time indicator to the start of the layer
  • Apply pan and zoom filter to the clip
  • Twirl down source group
  • Set source pop-up to external file
  • Beside external file parameter, click on the L button to load still image file
  • Twirl up source group
  • Set workflow to transform A mode
  • Rnable preview mode
  • Twirl down transform A group
  • Drag the red rectangle to the starting position in the frame
  • Drag on one of the sides or corners of the red rectangle to set the starting scale
  • Drag on the rotation dial to set the starting rotation
  • Set keyframes for position A, scale A and rotation A
  • Move current time indicator to the end of the layer
  • Drag the red rectangle to the ending position in the frame
  • Drag on one of the sides or corners of the red rectangle to set the ending scale
  • Drag on the rotation dial to set the ending rotation
  • Preview to RAM to preview the result
  • Disable preview mode
  • Render to disc

FX Plug:

  • Add project sized clip or slug to comp timeline
  • Set current time indicator to the start of the clip
  • Apply pan and zoom filter to the clip
  • Unhide source group
  • Set source pop-up to external file
  • Beside external file parameter, click on the L button to load still image file
  • Hide source group
  • Set workflow to transform A mode
  • Unhide transform a group
  • Set preview mode to floating viewport
  • Enter numeric values for scale to set the start scale
  • Enter numeric values in transform x and y parameter to set the start position in the frame
  • Enter numeric values for rotation to set the start angle
  • Set keyframes for anchor, scale and rotation
  • Move current time indicator to the end of the clip
  • Set keyframes for anchor, scale and rotation
  • Enter numeric values for scale to set the ending scale
  • Enter numeric values in transform x and y parameter to set the ending position
  • Enter numeric values for rotation to set the ending angle
  • Preview the result
  • Set preview mode pop-up to none
  • Render to disc

Sony Vegas:

  • Add project sized clip or solid to comp timeline
  • Set current time indicator to the start of the clip
  • Apply pan and zoom filter to the clip
  • Open the source group
  • Set source pop-up to external file
  • Click the external file button
  • Close the source group
  • Set workflow to AB Auto-Animation mode
  • Open the transforms group
  • Set preview mode to floating viewport
  • Set preview target pop-up to setup A
  • Drag the scale A parameter in the controls window to set the starting scale
  • Drag the position A parameter in the controls window to the starting position in the frame
  • Drag the the rotation A parameter in the controls window to set the starting rotation
  • Set preview target pop-up to setup B
  • Drag the scale B parameter in the controls window to set the ending scale
  • Drag the position B parameter in the controls window to the ending position in the frame
  • Drag the rotation B parameter in the controls window to set the ending rotation
  • Set the preview target pop-up to mix
  • Preview the result
  • Close the animation group
  • Click on the preview ease curve check-box to enable the curve view
  • Adjust the animation velocity at the start and end of the curve via the ease-in and ease-out parameters
  • Click on the preview ease curve check-box to disable the curve view
  • Set preview mode pop-up to none
  • Render to disc

 

Parameter Control Listing:

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

 

Source Group

Source pop-up: Sets the input image source for the pan and zoom effect

  • host layer – uses a layer already imported into the host
  • external file – uses an image which has not been imported into the host external file – load mechanism to import an external image file

External File:  If the Source menu is set to use an external file, this button launches a file browser dialog for selecting which external media file to use as the source.

Watch Folder – The filter looks through your computer for the external image source if it cannot be found at the previously known location.  This is useful for finding missing media when the project is opened on a different system to which it was created or when media storage locations have changed.  This is a global preference so when the watch folder is set in one instance of pan and zoom it will be used automatically by all other instances of Pan and Zoom.

Host Layer: This menu selects which host layer will be used as the source image.

Source Pixel Aspect Ratio pop-up: Sets the aspect ratio of the source image (which may be different than the aspect ratio of the current project).

Aspect: Lets you manually tweak the source pixel aspect ratio to stretch the image horizontally or vertically.

Video Safe Colors:Controls whether the source clip levels are remapped to video safe ranges (16-235 in 8bit).

 

Workflow Pop-up:

  • Transform A – Sets the filter to run in manual, transform A only mode.
  • Transform B – Sets the filter to run in manual, transform B only mode.
  • AB Completion – Sets the filter to run in semi-automatic completion animation mode.
  • AB AutoAnimation – Sets the filter to run in fully automatic mode.
  • BA Auto-Animation – Sets the filter to run in reverse, fully automatic mode.

 

Animation Group

Scale Interpolation Pop-up

  • straight – straight linear zoom from setting A to setting B.
  • exponential – more natural exponential zoom which matches the behavior or a real camera zoom from setting A to setting B.

Completion: Keyframe this parameter when in AB completion mode to generate animation.

Hold Start: Sets the amount of frames for which there is no animation at the start of the effect. Hold frames are set as a percentage of the clip duration.

Hold End: Sets the amount of frames for which there is no animation at the end of the effect. Hold frames are set as a percentage of the clip duration.

Ease In: Sets the amount of softness at the start of the animation curve.

Ease Out: Sets the amount of softness at the end of the animation curve.

Preview Ease Curve: Displays the on-screen graph of the animation curve.

 

Preview Group

The Preview Mode is the key to BCC Pan and Zoom’s simplicity.   It eliminates the need to configuring parameters when setting up a move. The Pan and Zoom parameter version sets up the moves through the Preview Mode.  If you try to tweak individual transform parameters by enabling the Preview Mode you may find the controls work in unexpected ways which  is not an error.  This transform parameters are designed to be edited within the Preview Mode.

Preview Mode: Enables or disables the preview mode which sets up the move with on-screen widgets for guidance.  Enable Preview Mode when configuring the move and be sure to disable the Preview Mode once setup is complete in order to generate the final render result.

Preview Target Pop-up: Switches the on-screen User Interface during set-up mode.

  • setup A – displays setup A on-screen user interface widgets.
  • setup B – displays setup B on-screen user interface widgets.
  • mix – displays the setup A and B user interface widgets as well as a box showing the animation.

Preview Monitor Pop-up: Displays the final result in a small on-screen window.

  • none – no display.
  • top left – display shown in top left of frame.
  • top right – display shown in top right of frame.
  • bottom left – display shown in bottom left of frame.
  • bottom right – display shown in bottom right of frame.

Luma Shift: Reduces or increases the luminosity of the area outside of the setup window action.

Action Safe: Displays the action safe zone within the setup box.

Title Safe: Displays the title safe zone within the setup box.

4:3 Safe: Displays the 4:3 safe zone withing the setup box.

Rotation Control: Enables or disables the rotation control on-screen the user interface widget.

Enable 3D: Enables 3D viewing.

 

Transforms Group

Adjust Scale Pop-up: Sets the scale of the image in the preview window off fit to either 100 percent  or 100 percent letterbox.

Lock Anchor checkbox: Locks the anchor position to the center of the input image when enabled.

Rotation Center Pop-up: Sets the center for image rotation.

  • final viewport – rotates the image around the center of the currently visible frame
  • anchor – rotates the image around the center of the current anchor position

Position A (x / y ): Sets the position of the animation at the start of the effect.

Anchor A (x / y): Sets the anchor for the animation at the start of the effect.

Scale A: Sets the scale of the image at the start of the effect.

Rotation A: Sets the rotation angle of the image at the start of the effect.

Spin A: Spins the starting point of the image.

Tumble A: Tumbles (flips over) the starting point of the image.

Position B (x / y): Sets the position of the animation at the end of the effect.

Anchor B (x / y): Sets the anchor for the animation at the end of the effect.

Scale B: Sets the scale of the image at the end of the effect.

Rotation B: Sets the rotation angle of the image at the end of the effect.

Spin B: Spins the ending point of the image.

Tumble B: Tumbles (flips over) the ending point of the image.

 

Cropping Group

The cropping group tweaks the amount of frame that will be removed from the clip.

  • Top: Adjusts the amount of pixels cropped from the top.
  • Left: Adjusts the amount of pixels cropped from the left.
  • Bottom: Adjusts the amount of pixels cropped from the bottom.
  • Right: Adjusts the amount of pixels cropped from the right.

 

Motion Blur Group

Smoothness Pop-up: Adjusts the smoothness of the motion. There are four options:

  • Rough
  • Medium
  • Smooth
  • Smoothest

Shutter Angle: Controls the angle from which the shutter is pointing at the animation.

Adaptive Motion Blur Mode: Clicking the checkbox makes it the filter handle automate motion blur.

 

Quality Group

Method pop-up:

  • Fast
  • Sharp
  • Standard
  • Smooth
  • Magic sharp
  • Magic smooth

Sharpness Amount: Controls the sharpness for scale settings where the image is zoomed in beyond it’s native resolution.

Softness Amount: Controls the softness for scale settings where the image is being down sized from higher resolution.

Reduce flicker popup: Adjusts the amount of flicker that appears in the video clip.

Mix (Fxplug only): Blends the effect with the original image clip to which the filter was applied.

 

Vignette Group

Center:  Controls the center point of the vignette.

Style:  Controls whether the filter produces a color vignette, a blur vignette, or both.

Radius:  Controls the overall size of the vignette shape.

Vignette Color:  Controls the color of the vignette region.

Vignette Color Opacity:  Controls the opacity of the colored vignette region.  Higher opacity produces solid vignette colors as you progress to the outer regions of the vignette, whereas lower opacity creates more subtle, partial color shifts.

Blur Offset:  Controls the relative radius of the blur vignette versus the radius of the color vignette (when the Style is set to Color and Blur).  At the default value of zero the color and blur vignette regions have the same size (as determined by the shared Radius control).  Larger values cause the blur vignette radius to be proportionally larger than the color vignette radius, whereas negative values cause the blur vignette radius to be proportionally smaller than the color vignette radius.

Blur Amount:  Defines the peak blurriness amount as you reach the outer regions of the vignette.

Squareness:  Controls whether the vignette shape is elliptical, rectangular, or somewhere in between.

Softness:  Softens the edges of the vignette shape.

Smooth Softness:  For a given Softness, this controls the smoothness of the transition between the inside and outside regions.  With higher values tend to produce smoother, more natural looking gradations.

Stretch:  Controls the relative width vs height of the vignette shape.

Rotate:  Rotates the shape.

Source Intensity:  Rotates the shape.

Combine:  Popup menu which determines the blend mode used to apply the color vignette back onto the original source layer.  (Not relevant for the blur vignette.)

  • Composite
  • Mult
  • Add
  • Screen
  • Subtract Inv.

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BCC 3D Objects

BCC Stylize

BCC Obsolete

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Obsolete

BCC Lights

BCC Obsolete

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Obsolete

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Obsolete

BCC Lights

BCC Transitions

BCC Key & Blend

BCC Obsolete

BCC Lights

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Time

BCC Image Restoration

BCC Key & Blend

BCC Film Style

BCC Match Move

BCC Key & Blend

BCC Key & Blend

BCC Art Looks

BCC Stylize

BCC Textures

BCC Warp

BCC Stylize

BCC Blur & Sharpen

BCC Image Restoration

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

BCC Stylize

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Obsolete

BCC Textures

BCC Image Restoration

BCC Time

BCC Image Restoration

BCC Particles

Uncategorized

Uncategorized

Uncategorized

Uncategorized

BCC Perspective

BCC Perspective

BCC Particles

BCC Particles

BCC Particles

BCC Transitions

BCC Particles

BCC Art Looks

BCC Particles

Nested Subgroup

Nested Subgroup

BCC Image Restoration

Nested Subgroup

BCC Warp

BCC Art Looks

BCC Time

BCC Key & Blend

BCC Key & Blend

BCC Stylize

BCC Transitions

BCC Blur & Sharpen

BCC Blur & Sharpen

BCC Transitions

BCC Particles

BCC Textures

BCC Lights

BCC Transitions

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Transitions

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Textures

BCC Lights

BCC Key & Blend

BCC Transitions

BCC Transitions

BCC Stylize

BCC Stylize

BCC Transitions

BCC Transitions

BCC Warp

BCC Transitions

BCC Textures

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Stylize

BCC Obsolete

BCC Image Restoration

BCC Particles

BCC Particles

BCC Perspective

BCC Transitions

BCC Key & Blend

BCC Blur & Sharpen

BCC Lights

BCC Art Looks

BCC Lights

BCC Obsolete

BCC Textures

BCC Textures

BCC Obsolete

BCC Transitions

BCC Time

BCC Transitions

BCC Art Looks

BCC Transitions

BCC Time

BCC 3D Objects

BCC Time

BCC Time

BCC Color & Tone

BCC Transitions

BCC Warp

BCC Warp

BCC Transitions

BCC Film Style

BCC Key & Blend

BCC 3D Objects

BCC Blur & Sharpen

BCC Image Restoration

Uncategorized

BCC Transitions

BCC Warp

BCC Textures

BCC Time

BCC Stylize

BCC Warp

BCC Color & Tone

BCC Film Style

BCC Transitions

BCC VR

BCC VR

BCC VR

BCC VR

BCC VR

BCC Warp

BCC Art Looks

BCC Transitions

BCC Warp

BCC Textures

BCC Particles

BCC Image Restoration

BCC Match Move

BCC Textures

BCC Textures

BCC Obsolete

BCC Obsolete

BCC Obsolete

BCC Blur & Sharpen

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

BCC 3D Objects

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Effect:
BCC 2D Particles
BCC 3 Way Color Grade
BCC 3D Extruded Image Shatter
BCC 3D Image Shatter
BCC AE Licensing
BCC Alpha Pixel Noise
BCC Alpha Process
BCC Alpha Spotlight
BCC Apply Modes
BCC Artists Poster
BCC AVX Licensing
BCC Beat Reactor
BCC Beat Reactor Integrated
BCC Beauty Studio
BCC Blobs Wipe
BCC Blur
BCC Blur Dissolve
BCC Boost Blend
BCC Brick
BCC Brightness-Contrast
BCC Broadcast Safe
BCC Bulge
BCC Bump Map
BCC Burnt Film
BCC Cartoon Look
BCC Cartooner
BCC Cast Shadow
BCC Caustics
BCC Charcoal Sketch
BCC Checker Wipe
BCC Chroma Key
BCC Chroma Key Studio
BCC Cloth
BCC Clouds
BCC Color Balance
BCC Color Choker
BCC Color Correction
BCC Color Match
BCC Color Palette
BCC Colorize
BCC Colorize Glow
BCC Colorize Glow Dissolve
BCC Comet
BCC Common Controls
BCC Common Controls - Avid
BCC Compare Mode
BCC Composite
BCC Composite Choker
BCC Composite Dissolve
BCC Corner Pin
BCC Corner Pin Studio
BCC Correct Selected Color
BCC Criss-Cross Wipe
BCC Cross Glitch
BCC Cross Melt
BCC Cross Zoom
BCC Cube
BCC Curl
BCC Curl Dissolve
BCC Cylinder
BCC Damaged TV
BCC Damaged TV Dissolve
BCC DeGrain
BCC Deinterlace
BCC DeNoise
BCC Directional Blur
BCC Displacement Map
BCC Drop Shadow
BCC Dropout Fixer
BCC Dust and Scratches
BCC Dv Fixer
BCC DVE
BCC DVE Basic
BCC Edge Grunge
BCC Edge Lighting
BCC Effects List
BCC Emboss
BCC Extruded EPS
BCC Extruded Spline
BCC Extruded Text
BCC FAQ
BCC Fast Film Glow
BCC Fast Film Glow Dissolve
BCC Fast Film Process
BCC Fast Flipper
BCC Fast Lens Blur
BCC Film Damage
BCC Film Glow
BCC Film Glow Dissolve
BCC Film Grain
BCC Film Process
BCC Fire
BCC Flicker Fixer
BCC Flutter Cut
BCC Fractal Noise
BCC FX Browser
BCC Gaussian Blur
BCC Glare
BCC Glint
BCC Glitter
BCC Glow
BCC Glow Alpha Edges
BCC Glow Matte
BCC Gradient
BCC Granite
BCC Grid Wipe
BCC Grunge
BCC Halftone
BCC Hue-Sat-Lightness
BCC Invert Solarize
BCC Jitter
BCC Jitter Basic
BCC Kaleida Dissolve
BCC Laser Beam
BCC Layer Deformer
BCC LED
BCC Lens Blur
BCC Lens Blur Dissolve
BCC Lens Correction
BCC Lens Distortion Wipe
BCC Lens Flare
BCC Lens Flare 3D
BCC Lens Flare Advanced
BCC Lens Flare Dissolve
BCC Lens Flare Round
BCC Lens Flare Spiked
BCC Lens Flash
BCC Lens Shape
BCC Lens Transition
BCC Levels Gamma
BCC Light Leaks
BCC Light Leaks Dissolve
BCC Light Matte
BCC Light Sweep
BCC Light Wipe
BCC Light Wrap
BCC Light Zoom
BCC Lightning
BCC Linear Color Key
BCC Linear Luma Key
BCC Linear Wipe
BCC Looper
BCC Magic Sharp
BCC Make Alpha Key
BCC Match Grain
BCC Match Move
BCC Matte Choker
BCC Matte Cleanup
BCC Median
BCC Misalignment
BCC Mixed Colors
BCC Morph
BCC Mosaic
BCC Motion Blur
BCC Motion Key
BCC Motion Tracker
BCC Motion Tracker AE
BCC Motion Tracker Avid
BCC Motion Tracker FCP
BCC Motion Tracker Motion
BCC Motion Tracker PRM
BCC Motion Tracker Red
BCC Motion Tracker Resolve
BCC Motion Tracker Vegas
BCC Multi Shadow
BCC Multi Stretch Wipe
BCC Multi Stripe Wipe
BCC MultiTone Mix
BCC Noise Map
BCC Noise Map 2
BCC Noise Reduction
BCC Optical Flow
BCC Optical Stabilizer
BCC Organic Strands
BCC Overview in Adobe
BCC Overview in Avid
BCC Overview in FCP
BCC Overview in Resolve
BCC Page Turn
BCC Pan And Zoom
BCC Particle Array 3D
BCC Particle Emitter 3D
BCC Particle Illusion
BCC Particle Illusion Dissolve
BCC Particle System
BCC Pencil Sketch
BCC Pin Art 3D
BCC Pinning Controls
BCC Pixel Chooser
BCC Pixel Fixer
BCC PixelChooser – Legacy
BCC Polar Displacement
BCC Posterize
BCC Posterize Time
BCC Preferences
BCC Premult
BCC Presets
BCC Primatte Studio
BCC Prism
BCC Prism Dissolve
BCC Pyramid Blur
BCC Radial Blur
BCC Radial Wipe
BCC Rain
BCC Rays
BCC Rays Cartoon
BCC Rays Dissolve
BCC Rays Puffy
BCC Rays Radiant Edges
BCC Rays Radiant Spotlight
BCC Rays Ring
BCC Rays Ripply
BCC Rays Streaky
BCC Rays Textured
BCC Rays Wedge
BCC Rectangular Wipe
BCC Reflection
BCC Reframer
BCC Remover
BCC Reptilian
BCC Reverse Spotlight
BCC RGB Blend
BCC RGB Blur Dissolve
BCC RGB Displacement Dissolve
BCC RGB Edges
BCC RGB Pixel Noise
BCC Ribbon Wipe
BCC Rings Wipe
BCC Ripple
BCC Ripple Dissolve
BCC Rock
BCC Rough Glow
BCC Safe Colors
BCC Scanline
BCC Scatterize
BCC Sequencer
BCC Smooth Tone
BCC Snow
BCC Sparks
BCC Sphere
BCC Sphere Transition
BCC Spill Remover
BCC Spiral Blur
BCC Spotlight
BCC Spray Paint Noise
BCC Stage Light
BCC Star Matte
BCC Stars
BCC Steel Plate
BCC Super Blend
BCC Swish Pan
BCC Temporal Blur
BCC Textured Wipe
BCC Tile Mosaic
BCC Tile Wipe
BCC Time Displacement
BCC Title Studio
BCC Trails
BCC Trails Basic
BCC Tritone
BCC Tritone Dissolve
BCC Turbulence
BCC Twirl
BCC Twister
BCC Two Strip Color
BCC Two Way Key
BCC Type On Text
BCC Unsharp Mask
BCC UpRez
BCC User Guide
BCC Vector Blur Dissolve
BCC Vector Displacement
BCC Veined Marble
BCC Velocity Remap
BCC Video Glitch
BCC Video Morph
BCC VideoScope
BCC Vignette
BCC Vignette Wipe
BCC VR Blur
BCC VR Flicker Fixer
BCC VR Insert
BCC VR Reorient
BCC VR Sharpen
BCC Warp
BCC Water Color
BCC Water Waves Dissolve
BCC Wave
BCC Weave
BCC Wild Cards
BCC Wire Remover
BCC WitnessProtection
BCC Wood Grain
BCC Wooden Planks
BCC Z Space I
BCC Z Space II
BCC Z Space III
BCC Z-Blur
Removed Gradient Parameters
Title Studio - The Title Container Parameter Guide
Title Studio Basics
Title Studio- Animating an Object Using Keyframes
Title Studio- Creating a Credit Roll
Title Studio- Creating a Credit Roll Part Two
Title Studio- Creating A Fade Effect
Title Studio- Creating a Type on Effect with Title Containers
Title Studio- Creating an Animated Lower Third
Title Studio- Image Processors
Title Studio- Image Processors - Blur Shaders
Title Studio- Image Processors - Glow Shaders
Title Studio- Image Processors - Gradient Shaders
Title Studio- Image Processors - Key Shaders
Title Studio- Image Processors - Light Rays
Title Studio- Image Processors - Light Sweep
Title Studio- Image Processors - Scan Lines
Title Studio- Image Processors - Spotlight
Title Studio- Image Processors - Wipe Shaders
Title Studio- Image Processors- Linear Ripple
Title Studio- Keyframe Palette
Title Studio- Scene Container Parameter Guide
Title Studio- The Animation Tab
Title Studio- The Camera Tab
Title Studio- The Composite Tab
Title Studio- The Container Position Tab
Title Studio- The History Palette
Title Studio- The Info Window
Title Studio- The Lights Tab
Title Studio- The Preferences Panel
Title Studio- The Project Settings Window
Title Studio- The Render Tab
Title Studio- The Text Tool
Title Studio- The Tools Window
Title Studio- The User Marks Window
Title Studio- Understanding Track Structure
Title Studio- Working With Deformers
Title Studio- Working With Image Processor Shaders
Title Studio- Working With Spline Media
Title Studio- Working with the Composite Window
Title Studio- Working with the Controls Window
Title Studio- Working with the Timeline Window
Working in Vegas Pro

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