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BCC+ Swish Warp

BCC+ Swish Warp

Category: BCC Transitions

Effect Name: BCC+ Swish Warp

The BCC+ Swish Warp filter, part of the BCC Transitions category, is an auto-animating transition effect that creates a fast camera pan between a clip pair and includes a lens distortion over the course of the transition.

Working with the Filter

FX Editor and Presets

  • Use the FX Editor to load or save presets for reuse.
  • To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
  • To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
  • To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
  • Animation: Menu controlling what drives the animation of the transition.
    • Auto: Automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).
    • Manual: Requires the user to set keyframes to control the transition progression. Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.
  • Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context. When applied as a normal “effect” as opposed to a transition, however, this menu is used to select the “Incoming” or “Reveal” layer for the transition.
  • Percent Done: Disabled/Hidden by default. When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.
  • Invert Wipe: Used to invert the direction of the wipe. When enabled, the effect will wipe on from left to right, as opposed to the default right to left.
  • Pan Direction: Used to set the direction of the swish pan. Default is right to left.
  • Roll Speed: Used to set the speed at which the outgoing clip progresses through the transition.
  • Separation: Used to set the speed at which the swish pan progresses through the transition.
  • Use Colored Background: Enable to select a color background to overlay between the outgoing and incoming clip.
  • Background Color: Used to set the color of the background. Default is black.
  • Warp Group

    • Distortion: Used to pull the corners of the image outward.
    • X and Y Correction: Used to compensate for the deformation introduced with the Distortion parameter.
    • Edge Mode: Determines how edges of the filtered frame are handled.
      • Transparent: Allows the edge of the result to become transparent.
      • Repeat: Repeats edge pixels to generate opaque pixels along the edge of the result.
      • Reflect: Reflects pixels back into the result to generate opaque pixels along the edge of the result.

    Blur Group

    • Blur Quality: Selects the style of the blur and the overall quality of the effect.
      • Box: the fastest option but with the least smooth result.
      • Pyramid: offers the performance boost of a box but with some of the smoothness that approaches a gaussian. This is the default setting of the filter.
      • Pyramid Smoother: an extra smoothing pass over a standard Pyramid and closer to the look of a gaussian.
      • Gaussian: the smoothest result but not quite as fast as the other options.
    • Blur: Used to control the main blur amount.
    • Edge Mode: Determines how edges of the filtered frame are handled.
      • Transparent: allows the edge of the result to become transparent.
      • Repeat: repeats edge pixels to generate opaque pixels along the edge of the result. This is the default setting of the filter.
      • Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.
    • Perpendicular Blur: Used to control the horizontal blur amount.

    Color Correct group

    • Hue: Used to control the overall hue of the transition.
    • Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.
    • Brightness: Used to control the overall brightness of the transition.Higher values create more intense highlights than lower values.
    • Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.
    • Gamma: Used to control the overall gamma of the transition.
    • Temperature: Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.
    • Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image.. Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.
    • Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.
    • Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.
    • Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.

    Animation Tuning group

    These parameters control the overall timing of the transition. On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane. On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.

    • Ease In: Control how quickly or slowly the line advances at the beginning of the transition.
    • Ease Out: Control how quickly or slowly the line advances at the end of the transition.
    • OSC Enable: Only visible in hosts that support heads up display widgets for manipulating these controls directly on screen. Enables/Disables on screen controls.
    • View Ease Curve: (Only visible/enabled in hosts that don’t support heads up display widgets for manipulating these controls directly on screen.) Enable this control to display a preview graph of the the animation curves rendered into in the composite window.
    • GPU Rendering:Specifies how the effect is rendered.
      • Default: Uses product-wide default of 16 bit half-float GPU rendering.
      • 16 Bit Float: Manually force 16 bit half-float GPU rendering.
      • 32 Bit Float: Manually force 32 bit full-float GPU rendering.
      • Disabled: Forces CPU rendering.

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