BCC+ Swish Glow
Category: BCC Transitions
Effect Name: BCC+ Swish Glow
The BCC+ Swish Glow filter, part of the BCC Transitions category, is an auto-animating transition effect that creates a fast camera pan between a clip pair and includes a soft film glow over the duration of the transition.
the borders.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
- Animation: Menu controlling what drives the animation of the transition.
- Auto: Automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).
- Manual: Requires the user to set keyframes to control the transition progression. Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.
- Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context. When applied as a normal โeffectโ as opposed to a transition, however, this menu is used to select the โIncomingโ or โRevealโ layer for the transition.
- Percent Done: Disabled/Hidden by default. When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.
- Invert Wipe: Used to invert the direction of the wipe. When enabled, the effect will wipe on from left to right, as opposed to the default right to left.
- Pan Direction: Used to set the direction of the swish pan. Default is right to left.
- Roll Speed: Used to set the speed at which the outgoing clip progresses through the transition.
- Separation: Used to set the speed at which the swish pan progresses through the transition.
- Use Colored Background: Enable to select a color background to overlay between the outgoing and incoming clip.
- Background Color: Used to set the color of the background. Default is black.
- View pop-up: Selects the view to aid in setting up the filter.
- Output: This is the main result of the full glow effect applied back over the input clip
- Glow: Displays just the generated glow prior to being applied back to the input clip via the apply modes.
- Threshold: Displays the intermediate result of the threshold setting
- Glow Intensity: Use to control the intensity of the glow result. Higher values yield a stronger glow with a total white image when this parameter is set to itโs highest value.
- Glow Color: Used to set the color of the glow. Default is white.
- Glow Radius: Used to set the radius over which the glow spreads to surrounding regions.
- Glow Desaturation: Used to alter the glow result by adjusting the chroma values that are used for the input. At 0 the function has no effect on the result generating a traditional film glow, increasing the value in this parameter yields a result that looks colder and less saturated.
- Glow Threshold: Used to set the pixel values that are affected by the glow โ a setting of 0 will apply a glow to all of the pixels in the input clip, while a setting of 100 will not apply any glow to the image.
- Glow from Alpha: The Glow From Alpha option generates the image glow from the alpha channel instead of or in addition to the color channels. The selection in the Glow From Alpha Mode determines how the alpha glow and the color channel glows are combined.
- Glow Boost Alpha: Used to Control how much the spread of glow pixels caused by the blur boosts the alpha channel of nonโopaque pixels.
- Glow Under Source: Use this function to control how the glows are composited with alpha source clips โ a setting of zero composites the glow on top of the source and disregards the source alpha channel, while a setting of 100 composites the glow behind opaque regions in the source but allowing them to extend out into the transparent regions.
- Edge Handling: Determines how edges of the filtered frame are handled.
- Transparent: Allows the edge of the result to become transparent.
- Repeat: Repeats edge pixels to generate opaque pixels along the edge of the result.
- Reflect: Reflects pixels back into the result to generate opaque pixels along the edge of the result.
- Wrap: Wraps edge pixels to generate opaque pixels along the edge of the result.
- RGB Independent Glows: This checkbox enables independent scaling of the glow dimensions for Red, Green, and Blue color channels.
- Red Scale: Scales red glow uniformly.
- Red Scale X: Scales red glow along horizontal axis.
- Red Scale Y: Scales red glow along vertical axis.
- Green Scale: Scales green glow uniformly.
- Green Scale X: Scales green glow along horizontal axis.
- Green Scale Y: Scales red glow along vertical axis.
- Blue Scale: Scales blue glow uniformly.
- Blue Scale X: Scales blue glow along horizontal axis.
- Blue Scale Y: Scales blue glow along vertical axis.
- Secondary Glow: Enables/Disables secondary glow parameters.
- Link Glow Intensity: When enabled the secondary glow intensity is linked to the primary glow intensity parameter.
- Glow Intensity: Used to control the intensity of the secondary glow result. Higher values yield a stronger glow with a total white image when this parameter is set to itโs highest value.
- Glow Color: Used to set the color of the secondary glow. Default is white.
- Glow Radius: Used to set the radius over which the secondary glow spreads to surrounding regions.
- Glow Radius X: Scales secondary glow along horizontal axis.
- Glow Radius Y: Scales secondary glow along vertical axis.
- Glow Desaturation: Used to alter the secondary glow result by adjusting the chroma values that are used for the input. At 0 the function has no effect on the result generating a traditional film glow, increasing the value in this parameter yields a result that looks colder and less saturated.
- Glow Threshold: Used to set the pixel values that are affected by the secondary glow โ a setting of 0 will apply a glow to all of the pixels in the input clip, while a setting of 100 will not apply any glow to the image.
- Glow Under Source: Use this function to control how the secondary glows are composited with alpha source clips โ a setting of zero composites the glow on top of the source and disregards the source alpha channel, while a setting of 100 composites the glow behind opaque regions in the source but allowing them to extend out into the transparent regions.
- Threshold Color: The RGB values of this color are added to the threshold slider value to make an independent threshold for each channel. (e.g. if this is set to pure blue, the blue channel is not glowed, regardless of the channel values or the threshold slider setting.)
- Glow Apply Mode: Sets the apply mode that the filter uses to composite the glow over the input image. The default apply mode is โScreenโ.
- Blur Quality: Selects the style of the blur and the overall quality of the effect.
- Box: the fastest option but with the least smooth result.
- Pyramid: offers the performance boost of a box but with some of the smoothness that approaches a gaussian. This is the default setting of the filter.
- Pyramid Smoother: an extra smoothing pass over a standard Pyramid and closer to the look of a gaussian.
- Gaussian: the smoothest result but not quite as fast as the other options.
- Blur: Used to control the main blur amount.
- Edge Mode: Determines how edges of the filtered frame are handled.
- Transparent: Allows the edge of the result to become transparent.
- Repeat: Repeats edge pixels to generate opaque pixels along the edge of the result. This is the default setting of the filter.
- Reflect: Reflects pixels back into the result to generate opaque pixels along the edge of the result.
- Perpendicular Blur: Used to control the horizontal blur amount.
- Hue: Used to control the overall hue of the transition.
- Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.
- Brightness: Used to control the overall brightness of the transition.Higher values create more intense highlights than lower values.
- Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.
- Gamma: Used to control the overall gamma of the transition.
- Temperature: Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.
- Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image.. Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.
- Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.
- Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.
- Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.
- Ease In: Control how quickly or slowly the line advances at the beginning of the transition.
- Ease Out: Control how quickly or slowly the line advances at the end of the transition.
- OSC Enable: Only visible in hosts that support heads up display widgets for manipulating these controls directly on screen. Enables/Disables on screen controls.
- View Ease Curve: (Only visible/enabled in hosts that donโt support heads up display widgets for manipulating these controls directly on screen.) Enable this control to display a preview graph of the the animation curves rendered into in the composite window.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.
Film Glow Group
Secondary Glow Group
Extras Group
Blur Group
Color Correct group
Animation Tuning Group
These parameters control the overall timing of the transition. On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane. On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.