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BCC+ Smoke & Fog

BCC+ Smoke & Fog

Category: BCC Film Style

Effect Name: BCC+ Smoke & Fog

The BCC+ Smoke & Fog filter, part of the BCC Film Style category, adds realistic, auto-evolving fog and smoke to any scene with a single click. The filter provides independent controls for the color of both fog and smoke, along with parameters for animation speed and movement behavior. Users can also select from a set of curated sprite images to modify the visual appearance of the generated smoke.

Working with the Filter

FX Editor and Presets

  • Use the FX Editor to load or save presets for reuse.
  • To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
  • To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
  • To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.

Effect Controls

Mocha Mask and Track

Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.

  • Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
  • Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.

Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.

For more information, see Mocha and Pixel Chooser.

Compare Mode

The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.

For more information, see Compare Mode.

Beat Reactor

The Beat Reactor is an audio-driven animation system that links effect parameters to an audio track. This allows visual effects to react dynamically to sound without manual key-framing.

For more information, see Beat Reactor Documentation.

Smoke Group

  • Smoke Sprite: Select an alternate sprite image to change the visual appearance of the smoke.
  • Speed: Determines the movement speed of the smoke animation.
  • Opacity: Sets the opacity of the smoke layer.
  • Contrast: Sets the contrast of the smoke pattern.
  • Color: Sets the color of the smoke.
  • Coherence: Determines how smoothly the smoke evolves.
  • Scale: Determines the maximum size of the smoke pattern.
  • Density: Sets the complexity of the smoke pattern.

Fog Group

  • Opacity: Controls the overall opacity of the fog layer.
  • Scale: Determines the maximum size of the fog pattern.
  • Contrast: Controls contrast within the fog pattern.
  • Color: Sets the color of the fog.
  • Level: Adjusts the complexity of the fog pattern.
  • Speed: Controls the animation speed of the fog.
  • Use Source Alpha: Applies the fog to the alpha channel of the source image.
  • Blend: Determines how the fog layer blends with the source image.
  • None: Fog layer remains opaque and is not blended.
  • Normal: Fog blends evenly with the image.
  • Add: Fog is added to the image brightness.
  • Screen: Combines fog with the image while retaining highlights.
  • Random Seed: Randomizes the fog pattern.

Prism Group

  • Enable: Enables/disables the prism effect controls.
  • Amount: Sets the strength of the prism effect.
  • Weight: Sets how smooth or stepped the prism offset appears.
  • Short Color: Sets the first color of the prism effect.
  • Mid Color: Sets the second color.
  • Long Color: Sets the third color.

Prism Group

  • Enable: Enables color correction controls.
  • Hue: Adjusts the overall hue of the effect.
  • Saturation: Adjusts the overall saturation.
  • Brightness: Adjusts brightness levels.
  • Contrast: Adjusts contrast levels.
  • Gamma: Adjusts gamma levels.
  • Temperature: Adjusts color temperature.
  • Cyan/Magenta: Adds cyan or magenta tint.
  • Red: Adjusts the red color channel.
  • Green: Adjusts the green color channel.
  • Blue: Adjusts the blue color channel.
  • Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
  • GPU Rendering:Specifies how the effect is rendered.
    • Default: Uses product-wide default of 16 bit half-float GPU rendering.
    • 16 Bit Float: Manually force 16 bit half-float GPU rendering.
    • 32 Bit Float: Manually force 32 bit full-float GPU rendering.
    • Disabled: Forces CPU rendering.
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