BCC+ Polar Warp

Warp

The BCC+ Polar Warp filter is a 32 bit hardware accelerated auto-animating filter that warps and wraps the filtered source into a circular shape, much like a flattened sphere might look. The angle speed parameter, when set to a value other than zero, will cause the result to spin continuously in either a clockwise or an anti-clockwise direction. This filter also includes a swirl option which causes the image to swirl around the edge of the frame in a circular motion with the swirl increasing in intensity as it moves away from the center point x/y.

Presets and the FX Editor

The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.

To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.

Filter Parameters

Mocha Mask and Track provides a way for the user to select and track which pixels in the filtered source are actually going to be affected by the filter, via the generation of image based mattes, gradient mattes and vector shape masks. Mocha planar tracking and vector shape masking options are included in the PixelChooser, which allows for the generation of motion-tracked mask shapes as a hold-back mask.

For more information on the Mocha Masking and Tracking, Click Here.

Compare Mode

The BCC Compare Mode provides a convenient mechanism to compare the effect result with the original source layer. It provides several variations on basic split-screen views with the filtered clip placed next to the unedited original.

For more information on the Compare Mode,Click Here.

View: Toggles the render view

  • Output: Displays the final filtered output
  • Matte: Displays the matte used for the face tracking.

Angle Rotation: Used to set the angle of the warped image.

Angle Repeats: Used to set the number of copied of the image that are in the warp.

Angle Speed: Used to animate the warped image rotation.

Center X/Y: Used to set the center x/y of the warp in the filtered source.

Stretch X: Used to scale / stretch the result along the horizontal axis

Stretch Y: Used to scale / stretch the result along the vertical axis.

Inner Radius: Used to set an inner radius for the warp. Negative values will pull or drain the image into the center position point. Positive values will yield a repeated result emanating out from the center x/y point.

Outer Radius: use to set the outer radius for the warp. Positive values will push the image outside of the frame where it is clipped by the image frame. Negative values will yield a repeated image pushing in towards the center x/y point.

Radius Offset: Used to reset the position of the filtered source within the warp field.

Radius Offset Speed: Used to auto-animate the radius offset. Negative values cause the image to drain in toward the center x/y point. Positive values vause the image to push out away from the center x/y point

Wrap X: use to determine what happens at the end of the warp along the X axis

  • No: No pixels are repeated and areas at the edge of the effect remain transparent
  • Tile: The existing pixels are tiled to produce opaque pixels at the edge of the effect.
  • Reflect: The existing pixels are reflected to produce opaque pixels at the edge of the effect.

Wrap Y: use to determine what happens at the end of the warp along the Y axis

  • No: No pixels are repeated and areas at the edge of the effect remain transparent
  • Tile: The existing pixels are tiled to produce opaque pixels at the edge of the effect.
  • Reflect: The existing pixels are reflected to produce opaque pixels at the edge of the effect.

Filter: Used to select the method for filtering the image as it is warped and scaled. Available methods include:

  • Bilinear
  • Triangle
  • Quadratic
  • Cubic
  • Catmull-rom
  • Gaussian
  • Mitchell
  • Sinc

Swirling Angle: Used to cause the image to swirl around the edge of the frame, where the image will be twirled in a circular motion with the swirl increasing in intensity as it moves away from the center point x/y.

Swirling Radius: Used to set the radius or width of the swirl.

Mix with Original: Blends the smoothed result back with the unfiltered source clip.

GPU Rendering: This popup allows toggles renderer in use for the filter.

  • Default: By default the filter will utilize the installed video card and bases the render on the project settings.
  • 16 Bit Float: Sets the render to 16 bit float
  • 32 Bit Float: Sets the render to 32 bit float
  • Disabled: Disables GPU rendering and switches to software rendering.

Category:

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Tutorial

Tutorial

Tutorial

Tutorial

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Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

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Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

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Tutorial

Effect:
BCC+X-Ray
BCC+Wide Angle Lens
BCC+Video Glitch Dissolve
BCC+Transform
BCC+Tint
BCC+Three Strip
BCC+Textures
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BCC User Guide
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BCC FAQ
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BCC Damaged TV Dissolve
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BCC Cylinder
BCC Curl Dissolve
BCC Curl
BCC Cube
BCC Cross Zoom
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BCC Cross Glitch
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BCC Crash Zoom Dissolve
BCC Correct Selected Color
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BCC Chroma Key Studio
BCC Chroma Key
BCC Checker Wipe
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