The BCC+ Mosaic Dissolve filter is a 32 bit hardware accelerated transition that generates a mosaic pixel pattern over the combined incoming/outgoing dissolve that automatically animates as your transition progresses. Included in the transition are several options to modify the look of the effect. There are controls that govern the size and position of the pixelated image dissolve including a scramble and blur effect that can be used to obscure detail in the mosaic image, a full prism group for super chromatic aberration looks and a suite of post color correction tools.
As is the case with all BCC+ transitions, full animation tuning options with on-screen controls are included.
Presets and the FX Editor
The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.
To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.
Filter Parameters
GPU Rendering: allows for the selection of GPU or CPU software rendering.
- Default: Uses the GPU to render the effect.
- 16 bit float
- 32 bit float
- Disabled: disables GPU rendering and allows for CPU software rendering.
Animation: Menu controlling what drives the animation of the transition.
- Auto: automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).
- Manual:– requires the user to set keyframes to control the transition progression. Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.
Layer to Reveal – This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context. When applied as a normal “effect” as opposed to a transition, however, this menu is used to select the “Incoming” or “Reveal” layer for the transition.
Percent Done: Disabled/Hidden by default. When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.
Style: Used to select the animation style of the transition.
• Blend: Blends the mosaic transition effect with the existing footage.
• Animate: Animates the mosaic transition effect over the existing footage.
• Hybrid: Blends and animates the mosaic transition effect.
The Channel YUV Blur Group
Blur Quality: Selects the style of the blur and the overall quality of the effect
- Box: the fastest option but with the least smooth result.
- Pyramid: offers the performance boost of a box but with some of the smoothness that approaches a gaussian.
- Pyramid Smoother: an extra smoothing pass over a standard Pyramid and closer to the look of a gaussian.
- Gaussian: the smoothest result but not quite as fast as the other options.
Blur: Used to control the main blur amount.
Blur X: Used to adjust the blur amount along the horizontal (X) axis.
Blur Y: Used to adjust the blur amount along the vertical (Y) axis.
Blur Luma Y: Used to adjust the blur amount in the luma (Y) channel.
Blur U: Used to adjust the blur amount in the U (blue projection) channel.
Blur V: Used to adjust the blur amount in the V (red projection) channel.
Blur Alpha: controls the blur amount in the alpha channel.
Edge Mode: Determines how edges of the filtered frame are handled.
- Transparent: allows the edge of the result to become transparent.
- Repeat: repeats edge pixels to generate opaque pixels along the edge of the result.
- Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.
The Mosaic Group
Color Smoothness: Used to apply a blur to the source before the mosaic step.
Size: Used to set the size of the pixelation while maintaining the same aspect ratio as the filtered source.
Size X: Used to increase or decrease the width of the pixel independently of the height.
Size Y: Used to increase of decrease the height of the pixel independently of the width.
Shift X: Used to shift the pixels along the horizontal axis.
Shift Y: Used to shift the pixels along the vertical axis.
Scramble: Used to shuffls the pixels in the image. As scramble increases, the arrangement of pixels becomes increasingly random.
Scramble Seed: Used to set the random seed for the scramble option.
Blend Mode: Used to determine the method that is used to composite the border. For descriptions of all the possible Blend Modes, Click Here.
The Prism Group
Enable: Used to enable/disable the Prism parameters.
Depth Delta: Used to set the overall change in depth between the start and end points. Higher values will result in a more intense prism distortion.
Angle Delta: Used to set the overall change in clockwise angle for the image spin. Higher values will result in a more significant clockwise blur, while lower values will produce a more subtle effect.
Smooth Mode: select the method of smoothing used in the effect.
- Automatic: Lets the filter set the level of smoothness in the image samples
- Manual: Manually sets the level of smoothness in the image samples
Smoothness: Sets the level of smoothness in the image samples when in manual mode
Weight: Sets the smoothness of the prism with lower values generating a more visible stepped offset and higher values yielding a smooth continuous prism
The Colors Group
- Short Color: use to set the first color in the prism
- Mid Color: use to set the second color in the prism
- Long Color: use to set the third color in the prism
Lock Center Start/End: When checked the the center start and center end parameters will be bound to each other.
Center Start: Sets the center point of the start of the blur
Center End: Sets the center point of the end of the blur
Scale Start: Sets the start point of the blur along the z axis
Scale End: Sets the end point of the blur along the z axis
Angle Start: Sets the start angle of the blur rotation
Angle End: Sets the end angle of the blur rotation
Offset Start: Offsets the start result along the z axis
Offset End: Offsets the end result along the z axis
Falloff : Controls the bias of the blur falloff between the start and end for both position and angle
Edge Mode: Determines how edges of the filtered frame are handled.
- Transparent: allows the edge of the result to become transparent.
- Repeat: repeats edge pixels to generate opaque pixels along the edge of the result.
- Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result
Color Correction Group
The Color Correction group provides a range of color correction tools to adjust the overall look of the transition.
Hue: Used to control the overall hue of the transition.
Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.
Brightness: Used to control the overall brightness of the transition.
Higher values create a more intense highlights than lower values.
Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.
Gamma: Used to control the overall gamma of the transition.
Temperature: Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.
Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image.. Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.
Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.
Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.
Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.
Animation Tuning Group
These parameters control the overall timing of the transition. On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid), you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane. On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.
Ease In: Controls how quickly or slowly the effect increases at the beginning of the transition.
Ease Mid: Controls the rate of change of the effect (how quickly it reaches its peak amount and how long it holds there) during the middle of the transition.
Ease Out: Controls how quickly or slowly the effect decreases at the end of the transition.
Dissolve Duration: Controls the timing of the underlying dissolve relative to the timing of the rest of the transition.
GPU Rendering: This popup allows toggles renderer in use for the filter.
- Default: By default the filter will utilize the installed video card and bases the render on the project settings.
- 16 Bit Float: Sets the render to 16 bit float
- 32 Bit Float: Sets the render to 32 bit float
- Disabled: Disables GPU rendering and switches to software rendering.