The BCC+ Mosaic filter is a fun and easy to use 32 bit hardware accelerated visual effect that generates a pixelation of the filtered source. The effect includes control over the size of the pixels, which can be distorted along the horizontal or vertical axis. The pixels can also be shifted as a group along the x and y axis of the source.
Also included is a blur option, which applies a user defined blur over the filtered source before it is processed by the mosaic pixelation pass. This can produce an effect that is similar to an object or person viewed from behind diffused glass.
Presets and the FX Editor
The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.
To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.
Filter Parameters
Mocha Mask and Track provides a way for the user to select and track which pixels in the filtered source are actually going to be affected by the filter, via the generation of image based mattes, gradient mattes and vector shape masks. Mocha planar tracking and vector shape masking options are included in the PixelChooser, which allows for the generation of motion-tracked mask shapes as a hold-back mask.
For more information on the Mocha Masking and Tracking, Click Here.
Compare Mode
The BCC Compare Mode provides a convenient mechanism to compare the effect result with the original source layer. It provides several variations on basic split-screen views with the filtered clip placed next to the unedited original.
For more information on the Compare Mode, Click Here.
Color Smoothness: Used to apply a blur to the source before the mosaic step.
Size: Used to set the size of the pixelation while maintaining the same aspect ratio as the filtered source.
Size X: Used to increase or decrease the width of the pixel independently of the height.
Size Y: Used to increase of decrease the height of the pixel independently of the width.
Shift X: Used to shift the pixels along the horizontal axis.
Shift Y: Used to shift the pixels along the vertical axis.
Scramble: Used to shuffls the pixels in the image. As scramble increases, the arrangement of pixels becomes increasingly random.
Scramble Seed: Used to set the random seed for the scramble option.
Blend Mode: Used to determine the method that is used to composite the border. For descriptions of all the possible Blend Modes, Click Here.
GPU Rendering: This popup allows toggles renderer in use for the filter.
- Default: By default the filter will utilize the installed video card and bases the render on the project settings.
- 16 Bit Float: Sets the render to 16 bit float
- 32 Bit Float: Sets the render to 32 bit float
- Disabled: Disables GPU rendering and switches to software rendering.