The BCC+ Light Flicker filter allows for the easy addition of precise or random light flicker to any shot. The filter is able to brighten or darken the filtered source and includes an on-screen graph display so that you can predict the flicker hits in the shot with frame level accuracy.
The filter also includes a prism option that splits the RGB channels towards the edge of the frame which produces the effect of a chromatic aberration. Additional user level controls include individual RGB channel light flickering and infinite control over the sine waves that are used to control the level and pulse of the flickering light.
Presets and the FX Editor
The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.
To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.
Filter Parameters
PixelChooser / Mocha: The BCC PixelChooser provides a way for the user to select which pixels in the filtered source are actually going to be affected by the filter, via the generation of image based mattes, gradient mattes and vector shape masks. Mocha planar tracking and vector shape masking options are included in the PixelChooser, which allows for the generation of motion-tracked mask shapes as a hold-back mask.
For more information on the PixelChooser, Click Here.
The Beat Reactor Group: The BCC Beat Reactor is an animation control suite which drives effect properties based on the contents of an audio track. This lets you seamlessly tie visual FX to an audio soundtrack without the need for ANY manual keyframing.
For more information on the Beat Reactor, Click Here.
Speed: Controls the overall speed of the flicker animation.
Amount: Controls the overall intensity of the flicker animation. Higher values will result in a brighter, more intense flicker.
Red Amount: Controls the overall intensity of the red RGB channel in the flicker animation.
Green Amount: Controls the overall intensity of the green RGB channel in the flicker animation.
Blue Amount: Controls the overall intensity of the blue RGB channel in the flicker animation.
Flicker Type: Used to set the type of the flicker.
- Smooth: Generates a constant smooth lighting change.
- Spiky: Generates a flat interval between each sharp lighting change.
- Linear: Generates a constant sharp lighting change.
Flicker Style: Used to set the style of the flicker.
- Brighten Only: When selected, the flicker will consist of bright flashes only.
- Darken Only: When selected, the flicker will consist of dark dropouts only.
- Alternate Bright and Dark: When selected, the flicker will alternate between bright flashes and dark dropouts with a flat interval between each of the bright and dark light spikes. So the resulting cadence would be: bright-flat-dark-flat-bright-flat-dark etc.
- Bidirectional: When selected, the flicker will alternate between bright flashes and dark dropouts with a flat interval after the bright and dark light spikes. So the resulting cadence would be: bright-dark-flat-bright-dark-flat etc.
Time Symetry: Used to adjust the timing between each flash.
Flatness: Used to adjust the duration of the light spike peak hold, with higher values producing a flatter curve and extending the duration of the flash.
Flicker Randomness: Adds more variability to the flickering animation. Higher values result in more random intervals between flickers. Lower values result in more regular flickering.
Intensity Randomness: Adds more variability to the intensity of the flickering animation. Higher values result in more intense contrast between brightness and darkness.
Noise: Use to add a level of noise to the animation curve, resulting in a more erratic pulsing of light.
Noise Smoothing: Use to add some smoothing to the level of noise added to the animation curve.
Random Seed: Use to set the starting seed for the animation.
Curve View: Controls if and when the preview graph is displayed.
- Off: The preview curve is disabled.
- Render Over Black: The preview curve displayed even in final render mode and is composited over a solid black background.
- Render Over Effect: The preview curve displayed even in final render mode and is composited over the glitched image.
Time View: Defines the time range of the preview graph (with a maximum of 30 seconds).
The Prism Group
Enable: This checkbox enables independent control over the prism effect parameters.
Amount: Sets the amount of the the prism, with lower values generating a smaller prism effect, and higher values generating a more intense prism effect.
Weight: Sets the smoothness of the prism with lower values generating a more visible stepped offset and higher values yielding a smooth continuous prism
Short Color: use to set the first color in the prism
Mid Color: use to set the second color in the prism
Long Color: use to set the third color in the prism
The Color Correct Group
Enable: This checkbox enables independent control over the color correction parameters.
Hue: Used to control the overall hue of the effect
Saturation: Used to control the overall saturation of the effect. Higher values create a more intense color saturation than lower values.
Brightness: Used to control the overall brightness of the effect. Higher values create more intense highlights than lower values.
Contrast: Used to control the overall contrast of the effect. Higher values create a more intense contrast between light and dark pixels than lower values.
Gamma: Used to control the overall gamma of the effect.
Temperature: Used to control the overall temperature of the effect. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.
Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image. Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.
Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.
Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.
Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.
Mix with Original: Used to blend the filter effect back with the unfiltered input mage.
GPU Rendering: allows for the selection of GPU or CPU software rendering.
- Default: Uses the GPU to render the effect.
- 16 bit float
- 32 bit float
- Disabled: disables GPU rendering and allows for CPU software rendering.