The BCC+ Grain filter is an updated film grain emulation effect, which serves as a replacement for the now legacy BCC Film Grain filter. This handy grain emulator generates hard or soft grain, either RGB or monochrome, that replicates the look of natural film grain and is hardware accelerated on all platforms. A set of integrated film response options provides users with a way to isolate the grain to specific luma ranges in the filtered source, for instance, pushing the grain to appear only in brighter or darker portions of the image.
Presets and the FX Editor
The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.
To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.
Filter Parameters
Mocha Mask and Track provides a way for the user to select and track which pixels in the filtered source are actually going to be affected by the filter, via the generation of image based mattes, gradient mattes and vector shape masks. Mocha planar tracking and vector shape masking options are included in the PixelChooser, which allows for the generation of motion-tracked mask shapes as a hold-back mask.
For more information on the Mocha Masking and Tracking, Click Here.
Compare Mode
The BCC Compare Mode provides a convenient mechanism to compare the effect result with the original source layer. It provides several variations on basic split-screen views with the filtered clip placed next to the unedited original.
For more information on the Compare Mode,Click Here.
Monochrome: Enable to generate monochromatic (b/w) grain. When disabled, the grain is RGB.
Size: Used to set the size of the generated grain
Amount: Used to increase or decrease the amount of generated grain
Red Amount: Used to set the amount of grain generated in the red channel
Green Amount: Used to set the amount of grain generated in the green channel
Blue Amount: Used to set the amount of grain generated in the blue channel
Softness: Used to soften the generated grain
Response Position: The filter has an auto-generated matte that holds back the generated grain from user defined areas in the filtered source. The Response parameter sets the position of the matte
Animate: When enabled the generated grain will auto-animate frame to frame. disable this switch to generate static grain
Random Seed: Used to set the starting point for the grain pattern
Mix with Original: Blends the smoothed result back with the unfiltered source clip.
GPU Rendering: This popup allows toggles renderer in use for the filter.
- Default: By default the filter will utilize the installed video card and bases the render on the project settings.
- 16 Bit Float: Sets the render to 16 bit float
- 32 Bit Float: Sets the render to 32 bit float
- Disabled: Disables GPU rendering and switches to software rendering.