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BCC+ Film Roll

BCC+ Film Roll

Category: BCC Transitions

Effect Name: BCC+ Film Roll

The BCC+ Film Roll filter, part of the BCC Transitions category, is an auto-animating transition effect that creates a grungy damaged glowy film roll over the duration of the transition.

Working with the Filter

FX Editor and Presets

  • Use the FX Editor to load or save presets for reuse.
  • To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
  • To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
  • To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
  • Animation: Menu controlling what drives the animation of the transition.
    • Auto: Automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).
    • Manual: Requires the user to set keyframes to control the transition progression. Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.
  • Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context. When applied as a normal โ€œeffectโ€ as opposed to a transition, however, this menu is used to select the โ€œIncomingโ€ or โ€œRevealโ€ layer for the transition.
  • Percent Done: When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.
  • Roll Direction: Determines whether the outgoing clip rolls towards the top or bottom as it progresses through the transition.
  • Roll Speed: Sets the speed at which the outgoing clip progresses through the transition.
  • Separation: Sets the speed at which the swish pan progresses through the transition.
  • Use Colored Background: Sets a color background to overlay between the outgoing and incoming clip.
  • Background Color: Sets the color of the background. Default is black.
  • Global Intensity: Sets the master intensity of the various parameter groups.

Film Grunge Group

  • Randomize: Used to set the global randomness of the various grunge effects.

Dirt group

  • Opacity: Used to set the peak opacity of the dirt spots.
  • Amount: Used to set the number of dirt spots in the effect.
  • Size: Used to set the overall size of the dirt spots.
  • Type: Used to select between Positive (Black) or Negative (White).

Hair group

  • Opacity: Used to set the peak opacity of the hair strands.
  • Amount: Used to set the number of hair strands in the effect.
  • Size: Used to set the overall size of the individual hair strands.
  • Type: Used to select between Positive (Black) or Negative (White).

Scratches group

  • Opacity: Used to set the peak opacity of the scratch lines.
  • Amount: Used to set the number of scratches in the effect.
  • Width: Used to set the thickness of the scratch lines.
  • Length: Used to set the length of the scratches.
  • Variance: Used to randomize the length of individual scratches.
  • Roughness: Used to adjust the amount of erosion in the scratches.
  • Type: Used to select between Positive (Black) or Negative (White).

Stains group

  • Opacity: Used to set the peak opacity of the stains.
  • Amount: Used to set the number of stains in the effect. Higher values add more stains.
  • Size: Used to set the overall size of the individual stains.
  • Type: Used to select between Positive (Black) or Negative (White).

Splotches group

  • Opacity: Used to set the peak opacity of the splotches.
  • Amount: Used to set the number of splotches in the effect. Higher values add more splotches.
  • Size: Used to set the overall size of the individual splotches.
  • Type: Used to select between Positive (Black) or Negative (White).

Gate Weave group

  • Amount X: The amount of weave along the horizontal axis.
  • Amount Y: The amount of weave along the vertical axis.
  • Amount Gang: Links the Amount XY parameter values.
  • Speed: Used to adjust the speed of the weave.
  • Auto-scale: Automatically scales the effect to the image size.
  • Edge Mode: Determines how edges of the filtered frame are handled.
    • Transparent: allows the edge of the result to become transparent.
    • Repeat: repeats edge pixels to generate opaque pixels along the edge of the result.
    • Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.

Flicker group

  • Amount: Used to set the overall intensity of the flicker effect.
  • Speed: Used to set the length of time between each flicker. Higher values will result in a faster flicker.

Vignette group

  • Opacity: Sets the opacity of the colored vignette. For defocused vignettes, you may want to turn down the Opacity so you can see the defocused effect.
  • Color: Used to set the color of the vignette through the use of a standard color picker. The default color is black.
  • Position X/Y: Used to set the overall center position of the vignette along the XY axis.
  • Roundness: Sets the roundness of the vignette. The vignette can either be circular or square or anywhere in between.
  • Size: Used to set the size of the vignette.
  • Aspect Ratio: Used to set the aspect ratio of the vignette. A value of -100 would be wider, and 100 would be taller.
  • Rotation: Used to set the angle of the vignette.
  • Distortion: Used to add distortion into the interior edge of the vignette. Higher values result in more distorted edges.
  • Distortion Size: Used to set the intensity of the distortion. A value of zero will result in no visible distortion, whereas a value of 100 will result in a highly stylized distortion.
  • Randomize: Used to adjust the randomness of the vignette distortion.
  • Softness: The Softness parameters control the master softness of the vignette edge.

Grain group

  • Enable checkbox: Used to enable/disable the grain effect.
  • Monochrome: When checked, the grain is monochrome.
  • Size: Controls the size of the grain.
  • Red Amount: Controls the intensity of the red grain.
  • Green Amount: Controls the intensity of the green grain.
  • Blue Amount: Controls the intensity of the blue grain.
  • Softness: The Softness parameter controls the softness of the grain.
  • Response Position: Defines the portions of the image where grain will be added.
  • Response Range: Increases or decreases the area where grain is added to the image.
  • Response Minimum: Sets the minimum level of grain that is always added to the image.

Note: You may not see an accurate representation of the grain in the viewer unless your timeline/composition is set to high quality and the viewer is set to a 1:1 pixel ratio.

Film Glow Group

  • Pre/Post: Used to determine the order in which the glow is applied to the effect.
    • Pre Film Grunge: Applies the film glow to the transition before the other grunge effects.
    • Post Film Grunge: Applies the film glow to the transition after the other grunge effects have been applied.
  • View: This four way pop-up is useful when setting up the filter:
    • Output: This is the main result of the full glow effect applied back over the input clip
    • Glow: Displays just the generated glow prior to being applied back to the input clip via the apply modes.
    • Threshold: Displays the intermediate result of the threshold setting
    • Threshold w Boost + Desat: Displays the intermediate result of the Threshold with Boost and Glow Desaturation applied
  • Glow Intensity:Sets the intensity of the glow result.
  • Glow Color: Determines the color of the glow. In itโ€™s default state the glow is white. By selecting a color with the color chip, the glow can be set to any RGB value. With the eyedropper, the glow color can be selected directly from the image pixels.
  • Glow Radius:Sets the radius over which the glow spreads to surrounding regions. Higher values will result in a larger, more diffuse glow, while lower values will create a more restricted glow.
  • Glow Desaturation:Modifies the glow result by adjusting the chroma values that are used for the input. At 0 the function has no effect on the result generating a traditional film glow, increasing the value in this parameter yields a result that looks colder and less saturated.
  • Glow Threshold:Sets the pixel values that are affected by the glow โ€“ a setting of 0 will apply a glow to all of the pixels in the input clip, while a setting of 100 will not apply any glow to the image.
  • Glow From Alpha:Generates the image glow from the alpha channel instead of or in addition to the color channels. The selection in the Glow From Alpha Mode determines how the alpha glow and the color channel glows are combined.
  • Glow Boost Alpha:Determines how much the spread of glow pixels caused by the blur boosts the alpha channel of nonโ€opaque pixels.
  • Glow Under Source: Use this function to control how the glow is composited with source clips โ€“ a setting of zero composites the glow on top of the source and disregards the source alpha channel, while a setting of 100 composites the glow behind opaque regions in the source but allowing it to extend out into the transparent regions.
  • Edge Handling: Determines how edges of the filtered frame are handled.
    • Transparent: allows the edge of the result to become transparent.
    • Repeat: repeats edge pixels to generate opaque pixels along the edge of the result.
    • Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.
    • Warp: warps edge pixels to generate opaque pixels along the edge of the result.
  • RGB Independent Glows:Enables independent scaling of the glow dimensions for R, G, and B.
  • Red Scale: Sets the scale of the red glow uniformly. Higher values will increase the scale along the X and Y axis.
  • Red Scale X: Sets the scale of the red glow along the horizontal axis. Higher values will increase the scale along the X axis. While lower values will restrict it.
  • Red Scale Y: Sets the scale of the red glow along the vertical axis. Higher values will increase the scale along the Y axis. While lower values will restrict it.
  • Green Scale: Sets the scale of the green glow uniformly. Higher values will increase the scale along the X and Y axis.
  • Green Scale X: Sets the scale of the green glow along the horizontal axis. Higher values will increase the scale along the X axis. while lower values will restrict it. .
  • Green Scale Y: Sets the scale of the green glow along the vertical axis. Higher values will increase the scale along the Y axis. while lower values will restrict it.
  • Blue Scale:Sets the scale of the blue glow uniformly. Higher values will increase the scale along the X and Y axis.
  • Blue Scale X: Sets the scale of the green glow along the horizontal axis. Higher values will increase the scale along the X axis. While lower values will restrict it. .
  • Blue Scale Y: Sets the scale of the blue glow along the vertical axis. Higher values will increase the scale along the y axis. While lower values will restrict it.
  • Secondary Glow group

    • Link Glow Intensity: When enabled the secondary glow intensity is linked to the primary glow intensity parameter.
    • Glow Intensity: Used to control the intensity of the secondary glow result. Higher values yield a stronger glow with a total white image when this parameter is set to itโ€™s highest value.
    • Glow Color: Used to set the color of the secondary glow. Default is white.
    • Glow Radius: Used to set the radius over which the secondary glow spreads to surrounding regions.
    • Glow Radius X: Scales secondary glow along horizontal axis.
    • Glow Radius Y: Scales secondary glow along vertical axis.
    • Glow Desaturation: Used to alter the secondary glow result by adjusting the chroma values that are used for the input. At 0 the function has no effect on the result generating a traditional film glow, increasing the value in this parameter yields a result that looks colder and less saturated.
    • Glow Threshold: Used to set the pixel values that are affected by the secondary glow โ€“ a setting of 0 will apply a glow to all of the pixels in the input clip, while a setting of 100 will not apply any glow to the image.
    • Glow Under Source: Use this function to control how the secondary glows are composited with alpha source clips โ€“ a setting of zero composites the glow on top of the source and disregards the source alpha channel, while a setting of 100 composites the glow behind opaque regions in the source but allowing them to extend out into the transparent regions.

Extras Group

  • Threshold Color:The RGB values of this color are added to the threshold slider value to make an independent threshold for each channel. (e.g. if this is set to pure blue, the blue channel is not glowed, regardless of the channel values or the threshold slider setting.)
  • Glow Apply Mode: Sets the apply mode that the filter uses to composite the glow over the input image. The default apply mode is โ€œScreenโ€.

Blur group

  • Blur Quality: Selects the style of the blur and the overall quality of the effect.
    • Box: the fastest option but with the least smooth result.
    • Pyramid: offers the performance boost of a box but with some of the smoothness that approaches a gaussian. This is the default setting of the filter.
    • Pyramid Smoother: an extra smoothing pass over a standard Pyramid and closer to the look of a gaussian.
    • Gaussian: the smoothest result but not quite as fast as the other options.
  • Blur: Used to control the main blur amount
  • Edge Mode: Determines how edges of the filtered frame are handled
    • Transparent: allows the edge of the result to become transparent.
    • Repeat: repeats edge pixels to generate opaque pixels along the edge of the result. This is the default setting of the filter.
    • Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.
  • Perpendicular Blur: Used to control the horizontal blur amount

Color Correct Group

A suite of color correction tools are available in this group which allow for incredible control over the final color of the effect. Bear in mind that these controls will control the final result, including the filtered source. Every stage of the effect that is before this stage will be subject to color changes made in this section.

  • Hue: Rotates the hue of the image.
  • Saturation: Sets the saturation of the image.
  • Brightness: Sets the brightness of the image.
  • Contrast: Sets the contrast of the image.
  • Gamma: Sets the gamma of the image.
  • Temperature: Sets the color of the image to be either warmer or cooler.
  • Cyan/Magenta: Adds either Cyan or Magenta to the image. Dragging the slider to the right makes the image more magenta and dragging the slider to the left makes the image more cyan.
  • Red: Adds or subtracts red from the image.
  • Green: Adds or subtracts green from the image.
  • Blue: Adds or subtracts blue from the image.

Animation Tuning Group

These parameters control the overall timing of the transition. On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane. On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.

  • Ease In: Controls how quickly or slowly the effect advances at the beginning of the transition.
  • Ease Mid: Controls how quickly or slowly the middle of the animation progresses.
  • Ease Out: Controls how quickly or slowly the effect advances at the end of the transition.
  • Dissolve Duration: Controls the timing of the underlying dissolve relative to the timing of the rest of the transition.
  • OSC Enable: Only visible in hosts that support heads up display widgets for manipulating these controls directly on screen. Enables/Disables on screen controls.
  • GPU Rendering:Specifies how the effect is rendered.
    • Default: Uses product-wide default of 16 bit half-float GPU rendering.
    • 16 Bit Float: Manually force 16 bit half-float GPU rendering.
    • 32 Bit Float: Manually force 32 bit full-float GPU rendering.
    • Disabled: Forces CPU rendering.

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