S_ZCompLayers a source input over or under a second source input based on the difference of two depth images. The DepthA input should be a 'z' depth image corresponding to the objects in the first input, and DepthB should be a 'z' depth image corresponding to the objects in the second input.
In the Sapphire Composite category.
Brings up the Preset Browser to browse all available presets for this effect.
Brings up the Preset Save dialog to save a preset for this effect.
0 or greater.
The amount of depth difference over which to interpolate the source inputs instead of taking just the closer one. Specified as a fraction of the entire depth range: 0 does no antialiasing, 1 interpolates over the entire depth range.
Normally larger depth values (white) are treated as farther away and smaller values (black) are treated as near. When this is enabled, these depth values are reversed.