S_TextureCellsGenerates an image of procedural cellular shapes. The Rotate Speed parameter causes the cell centers to rotate within each cell over time.In the Sapphire Render category. Inputs:
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Parameters:
- Load Preset: Push-button.
Brings up the Preset Browser to browse all available presets for this effect.
- Save Preset: Push-button.
Brings up the Preset Save dialog to save a preset for this effect.
- Mode:
Popup menu, Default: Cells.
- Cells:
- Bubbles:
- Bubbles:
- Cells:
- Mocha: Default: 0, Range: 0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
- Blur Mocha: Default: 0, Range: 0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
- Mocha Opacity: Default: 1, Range: 0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
- Invert Mocha: Check-box, Default: off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
- Resize Mocha: Default: 1, Range: 0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
- Resize Rel X: Default: 1, Range: 0 to 2.
The relative horizontal size of the Mocha Mask.
- Resize Rel Y: Default: 1, Range: 0 to 2.
The relative vertical size of the Mocha Mask.
- Shift Mocha: X & Y, Default: screen center.
Offsets the position of the Mocha Mask.
- Dilate Mocha: Default: 0, Range: -100 to 100.
Dilates or erodes the Mocha Mask by this pixel amount before using.
- Dilation Quality:
Popup menu, Default: Fast.
Selects whether Dilate Mocha adusts quickly in default Fast mode or looks better in High quality mode.- Fast: Dilate Mocha in Fast mode for quick adjustments.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- Fast: Dilate Mocha in Fast mode for quick adjustments.
- Bypass Mocha: Check-box, Default: off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
- Show Mocha Only: Check-box, Default: off.
Bypass the effect and show the Mocha Mask itself.
- Combine Masks:
Popup menu, Default: Union.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.- Union: Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
- Union: Uses the area covered by both masks together.
- Bubble Profile:
Popup menu, Default: Round.
Change cell appearance by how distance to neighboring cells is measured.- Round: Distance to the closest neighbor.
- Puffy: Distance to the closest neighbor, but 'puffier' appearance (from omitting the square root).
- Bumpy: Average distance to all neighboring cells.
- Puffy: Distance to the closest neighbor, but 'puffier' appearance (from omitting the square root).
- Round: Distance to the closest neighbor.
- Vary Grid: Default: 1, Range: 0 to 1.
Varies the cell spacing; 0.0 is a grid of cells, 1.0 is maximum randomness.
- Vary Size: Default: 1, Range: 0 to 12.
Varies the size of cells. Note: Larger cells require more compute power. Values 0.0 to 1.2 are low compute. Values 1.2 to 8.0 are medium. Values 8.0 to 12.0 require highest compute.
- Frequency: Default: 16, Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.
- Frequency Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.
- Shift: X & Y, Default: screen center.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.
- Seed: Default: 0.234, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
- Rotate Centers: Default: 0, Range: any.
Rotation offset of the cell centers, in counter-clockwise degrees.
- Rotate Speed: Default: 90, Range: any.
The speed of cell center rotation, in counter-clockwise degrees per second. If non-zero, the cell centers are automatically animated to wiggle at this rate.
- Pre Scale Lights: Default: 1, Range: 0 or greater.
Scale the noise pattern by this value before applying the color parameters.
- Pre Offset Darks: Default: 0, Range: any.
Offsets the darker regions of the noise pattern before applying the color parameters.
- Brightness1: Default: 1, Range: 0 or greater.
Scales the brightness of Color1. Increase for more contrast.
- Color1: Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.
- Mid Color1 Enable: Check-box, Default: off.
Turn on or off the mid color1 parameter.
- Mid Color1: Default rgb: [0.7 0.7 0.7].
'Darker' mid color between color1 and color0.
- Mid Color2 Enable: Check-box, Default: off.
Turn on or off the mid color2 parameter.
- Mid Color2: Default rgb: [0.5 0.5 0.5].
Mid color between color1 and color0.
- Mid Color3 Enable: Check-box, Default: off.
Turn on or off the mid color3 parameter.
- Mid Color3: Default rgb: [0.2 0.2 0.2].
'Lighter' mid color between color1 and color0.
- Color0: Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.
- Offset0: Default: 0, Range: any.
Adds this value to color0. Decrease to a negative value for more contrast.
- Scale Lights: Default: 1, Range: 0 or greater.
Scale the result after the colors are applied to the image.
- Offset Darks: Default: 0, Range: any.
Adds this gray value to the darker regions of the result. This can be negative to increase contrast.
- Hue Shift: Default: 0, Range: -1 to 1.
Shifts the hue of the textures, in revolutions from red to green to blue to red.
- Saturation: Default: 1, Range: any.
Scales the color saturation. Increase for more intense colors. Set to 0 for monochrome.
- Scale Bg: Default: 1, Range: 0 or greater.
The source brightness is scaled by this value before being combined with the texture.
- Combine:
Popup menu, Default: Screen.
Determines how the texture is combined with the source image.- Texture Only: gives only the texture image with no source.
- Mult: the texture is multiplied by the source.
- Add: the texture is added to the source.
- Screen: the texture is blended with the source using a screen operation.
- Difference: the result is the difference between the texture and source.
- Overlay: the texture is combined with the source using an overlay function.
- Mult: the texture is multiplied by the source.
- Texture Only: gives only the texture image with no source.
- Invert: Check-box, Default: off.
If enabled, the resulting texture colors are inverted. This is similar to swapping Color0 and Color1.
- Mask Use:
Popup menu, Default: Luma.
Determines how the Mask input channels are used to make a monochrome mask.- Luma: the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Luma: the luminance of the RGB channels is used.
- Blur Mask: Default: 0.05, Range: 0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
- Invert Mask: Check-box, Default: off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
