Sapphire Plug-ins for Autodesk: TextureNoiseEmboss


In the S_Textures Plugin.

Creates an abstract texture by applying a EmbossShiny effect to a procedurally generated noise texture. Adjust the Light Dir to illuminate the pattern from different angles.




Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Frequency: Default: 2, Range: 0.1 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.

Frequency Rel X: Default: 1.5, Range: 0.01 or greater.
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Octaves: Integer,  Default: 5, Range: 1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.

Seed: Default: 0.23, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Shift: X & Y,   Default: [0 0], Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.

Light Dir: X & Y,   Default: [0.2 0.2], Range: any.
The direction vector for the light source. Surface shading is calculated using light from this direction shining onto the generated bump map. This parameter can be adjusted using the Light Dir Widget.

Bumps Scale: Default: 2.5, Range: any.
Scales the amplitude of the bump map.

Bumps Threshold: Default: 0, Range: 0 or greater.
This value is subtracted from the Bumps input before it is used. It can be used to create flat areas resembling 'lakes.'

Hilite Brightnss: Default: 0.5, Range: 0 or greater.
Scales the brightness of the specular highlights.

Hilite Size: Default: 0.5, Range: 0.1 or greater.
Adjusts the size of the specular highlights.

Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the result.

Surface Color: Default rgb: [0.75 0.75 0.75].
The color of the surface. The final color is affected by both this and the Light Color.

Light Color: Default rgb: [1 1 1].
The color of the light source that creates the embossed result.

Noise Smooth: Default: 0, Range: 0 or greater.
Smooths the noise texture before applying the Emboss. This can be helpful in removing unwanted artifacts from the noise generation algorithm.



Mocha: Default: 0, Range: 0 or greater, Shared .
Brings up the Mocha window for tracking footage and generating masks.

Blur Mocha: Default: 0, Range: 0 or greater, Shared .
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.

Mocha Opacity: Default: 1, Range: 0 to 1, Shared .
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.

Invert Mocha: Check-box,  Default: off, Shared .
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.

Show Mocha Only: Check-box,  Default: off, Shared .
Bypass the effect and show the Mocha Mask itself.

Bypass Mocha: Check-box,  Default: off, Shared .
Ignore the Mocha Mask and apply the effect to the entire source clip.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .

See Also:

Sapphire Plug-ins Introduction


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