Black Friday Sale - Up to 50% OFF all products - Sale limited to one product purchase

Sapphire Plug-ins for Autodesk: GrungeComp

GrungeComp

Simulates many different kinds of grunge including dirt, stains, flecks, grime, scratches, and paint. Up to three different kinds of grunge can be combined. There are master controls for adjusting all grunge together as well as a set of detailed controls for adjusting the look of each of the grunge collections.

Inputs:

Back: The clip to use as background.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Stamp Density: Default: 500, Range: 0 or greater.
The overall number of stamps over the frame. Increase for more stamps, decrease to get fewer.

Stamp Size: Default: 1, Range: 0 or greater.
Scales the overall size of the grunge stamps.

Stamp Opacity: Default: 0.8, Range: 0 to 1.
The overall opacity of the grunge stamps.

Stamp Brightness: Default: 1, Range: 0 or greater.
Controls the brightness of the grunge stamps.

Fade Softness: Default: 0.3, Range: 0 to 1.
Controls how fast individual grunge stamps fade. When set to zero, stamps will pop on and off. When set to one, they will fade in and out. Stamps will fade if they are blinking, along the edge of the grunge framing the background, or along the grey areas of the matte.

Combine: Popup menu,  Default: Comp .
Determines how the grunge image is combined with the background.
Grunge Only: gives only the grunge image with no background.
Comp: composites the grunge image over the background.
Mult: this can be used as an 'intersection' operation on matte images. White is the identity for Multiply, where one image contains white the other is not affected, so the result only contains white where both inputs are white.
Add: causes the grunge image to be added to the background.
Screen: performs a blend function which can help prevent overly bright results.
Difference: similar to Subtract but the absolute value of the result is used, which tends to give more resulting colors in bounds. This can be used to select the regions of two matte images where one or the other is white, but not both.
Subtract: subtracts the grunge image from the background.
Overlay: combines foreground and background using an overlay function.
Hard Light: similar to overlay but with foreground and background swapped.
Soft Light: darkens or lightens the background depending on the foreground.
Color Dodge: brightens the background depending on the grunge image.
Color Burn: darkens the background depending on the grunge image.
Darken: the minimum of grunge image and background. This can also be used as an 'intersection' operation with slightly different results than Multiply.
Lighten: the maximum of grunge image and background. This can also be used as a 'union' operation with slightly different results than Screen.
Exclusion: similar to Difference but with smoother results.
Linear Dodge: adds the grunge image to the background and clamps the result at white.
Linear Burn: adds the grunge image to the background but offsets to make the result darker. Similar to multiply in that combining with white gives no change and combining with black gives black.
Linear Light: performs a linear burn or linear dodge depending on if the foreground is more or less than 50 percent gray.

Scale Bg: Default: 1, Range: 0 or greater.
Scales the brightness of the background before combining with the grunges. If 0, the result will contain only the grunge image over black.

Stamp1: Popup menu,  Default: Garage Floor .
The style of grunge to apply. Up to three styles may be selected.
None: no grunge.
Plaster: large low detail grunge simulating plaster.
Garage Floor: large speckled grunge reminiscent of pavement.
Speckles: groups of small, similar sized, dots of grunge, similar to paint spray.
Paint Spray: groups of small and medium splashes of paint, similar to speckles.
Paint Splatters: long splashes of paint.
Hairline Cracks: long, narrow, wiggly cracks with no branches.
Tile Cracks: long, straight jagged cracks.
Pavement Cracks: very branchy cracks with very varied widths.
Hairs: curly and straight hairs of varying sizes.
Scratches: straight scratches biased towards the diagonals.
Frost: patches of frost.
Glass Cracks: patches of webbed glass cracks.
Clouds: puffs of clouds, similar to smoke and watercolor drops.
Smoke: whisps of smoke, similar to clouds and watercolor drops.
Splotches: paint splotches with lots of streaks of paint spreading outward.
Corrosion: patches of rust like damage.
Watercolor Drops: low detail splashes of grunge, similar to clouds and smoke.
Dust: small particles of grunge varying in shape, similar to flecks.
Stains: coffee and water stains.
Flecks: small to medium particles of grunge varying in shape and size, similar to dust.

Stamp1 Rel Density: Default: 1, Range: 0 or greater.
Scales the density for the specific stamp collection.

Stamp1 Color1: Default rgb: [0.01 0.01 0.01].
Beginning of the range of colors for the stamp collection.

Stamp1 Color2: Default rgb: [0.3 0.3 0.3].
End of the range of colors for the stamp collection. Each piece of grunge will have a random color between color1 and color2.

Stamp1 Rel Brt: Default: 1, Range: 0 or greater.
Scales the brightess for the specific stamp collection.

Stamp1 Rel Opacity: Default: 1, Range: 0 or greater.
Scales the opacity for the specific stamp collection.

Stamp1 Rel Size: Default: 1, Range: 0 or greater.
Scales the size for the specific stamp collection.

Crop Grunge To Mask: Check-box,  Default: off.
Controls whether the grunge has a sharp edge along the edge of the mask. If enabled, the grunge will crop to the mask. This allows grunge to be applied to specific sections of the input clip. If disabled, each grunge stamp will be checked against the mask. If most of the grunge stamp falls inside the mask, the entire grunge stamp will be added. If most of the grunge stamp falls outside the mask, the entire grunge stamp will be hidden. This allows for a Vignette like application of grunge.

Vary Stamp1 Brt: Default: 0, Range: 0 or greater.
Amount to vary the brightness from one piece of grunge to the next.

Vary Stamp1 Opacity: Default: 0.75, Range: 0 or greater.
Amount to vary the opacity from one piece of grunge to the next.

Vary Stamp1 Size: Default: 0.5, Range: 0 or greater.
Amount to vary the size from one piece of grunge to the next.

Blink Amount: Default: 0, Range: 0 to 1.
Controls how many stamps are blinking on a single frame. With a blink amount of 0 all stamps will be visible. With a blink amount of 1 approximately half of the stamps will be blinking on a given frame.

Blink Coherence: Default: 0.5, Range: 0 to 1.
Changes the pattern of the stamps that blink.

Blink Speed: Default: 6, Range: 0 or greater.
Controls how fast the stamps blink in and out.

Params2:

This additional page of parameters can be used to create many different styles of shaking. There are four axes of shaking motion available: horizontal (X), vertical (Y), zoom (Z), and rotational (tilt). For each axis there are two types of shaking motion: random or regular wave. Random creates a smooth but non-periodic shaking motion. A regular wave creates a periodic sinusoidal motion. The amplitudes and frequencies can be adjusted for all of the axes and types. Amplitudes are given in fractions of the frame width. When the amplitude is zero, that type of shaking is disabled and the frequency has no effect. As an example, to generate only up and down shaking in a regular wave motion, set all the amplitude parameters to zero except Y Wave Amp, and set Y Wave Freq to the desired frequency, in cycles per second.

Stamp2: Popup menu,  Default: Paint Spray .
The style of grunge to apply. Up to three styles may be selected.
None: no grunge.
Plaster: large low detail grunge simulating plaster.
Garage Floor: large speckled grunge reminiscent of pavement.
Speckles: groups of small, similar sized, dots of grunge, similar to paint spray.
Paint Spray: groups of small and medium splashes of paint, similar to speckles.
Paint Splatters: long splashes of paint.
Hairline Cracks: long, narrow, wiggly cracks with no branches.
Tile Cracks: long, straight jagged cracks.
Pavement Cracks: very branchy cracks with very varied widths.
Hairs: curly and straight hairs of varying sizes.
Scratches: straight scratches biased towards the diagonals.
Frost: patches of frost.
Glass Cracks: patches of webbed glass cracks.
Clouds: puffs of clouds, similar to smoke and watercolor drops.
Smoke: whisps of smoke, similar to clouds and watercolor drops.
Splotches: paint splotches with lots of streaks of paint spreading outward.
Corrosion: patches of rust like damage.
Watercolor Drops: low detail splashes of grunge, similar to clouds and smoke.
Dust: small particles of grunge varying in shape, similar to flecks.
Stains: coffee and water stains.
Flecks: small to medium particles of grunge varying in shape and size, similar to dust.

Stamp2 Rel Density: Default: 0.5, Range: 0 or greater.
Scales the density for the specific stamp collection.

Stamp2 Color1: Default rgb: [0.1 0 0].
Beginning of the range of colors for the stamp collection.

Stamp2 Color2: Default rgb: [0.2 0.1 0.05].
End of the range of colors for the stamp collection. Each piece of grunge will have a random color between color1 and color2.

Stamp2 Rel Brt: Default: 1, Range: 0 or greater.
Scales the brightess for the specific stamp collection.

Stamp2 Rel Opacity: Default: 1, Range: 0 or greater.
Scales the opacity for the specific stamp collection.

Stamp2 Rel Size: Default: 1, Range: 0 or greater.
Scales the size for the specific stamp collection.

Vary Stamp2 Brt: Default: 0, Range: 0 or greater.
Amount to vary the brightness from one piece of grunge to the next.

Vary Stamp2 Opacity: Default: 0.75, Range: 0 or greater.
Amount to vary the opacity from one piece of grunge to the next.

Vary Stamp2 Size: Default: 0.5, Range: 0 or greater.
Amount to vary the size from one piece of grunge to the next.

Stamp3: Popup menu,  Default: None .
The style of grunge to apply. Up to three styles may be selected.
None: no grunge.
Plaster: large low detail grunge simulating plaster.
Garage Floor: large speckled grunge reminiscent of pavement.
Speckles: groups of small, similar sized, dots of grunge, similar to paint spray.
Paint Spray: groups of small and medium splashes of paint, similar to speckles.
Paint Splatters: long splashes of paint.
Hairline Cracks: long, narrow, wiggly cracks with no branches.
Tile Cracks: long, straight jagged cracks.
Pavement Cracks: very branchy cracks with very varied widths.
Hairs: curly and straight hairs of varying sizes.
Scratches: straight scratches biased towards the diagonals.
Frost: patches of frost.
Glass Cracks: patches of webbed glass cracks.
Clouds: puffs of clouds, similar to smoke and watercolor drops.
Smoke: whisps of smoke, similar to clouds and watercolor drops.
Splotches: paint splotches with lots of streaks of paint spreading outward.
Corrosion: patches of rust like damage.
Watercolor Drops: low detail splashes of grunge, similar to clouds and smoke.
Dust: small particles of grunge varying in shape, similar to flecks.
Stains: coffee and water stains.
Flecks: small to medium particles of grunge varying in shape and size, similar to dust.

Stamp3 Color1: Default rgb: [0 0 0].
Beginning of the range of colors for the stamp collection.

Stamp3 Color2: Default rgb: [0.25 0.25 0.25].
End of the range of colors for the stamp collection. Each piece of grunge will have a random color between color1 and color2.

Stamp3 Rel Brt: Default: 1, Range: 0 or greater.
Scales the brightess for the specific stamp collection.

Stamp3 Rel Opacity: Default: 1, Range: 0 or greater.
Scales the opacity for the specific stamp collection.

Stamp3 Rel Density: Default: 0.5, Range: 0 or greater.
Scales the density for the specific stamp collection.

Stamp3 Rel Size: Default: 1, Range: 0 or greater.
Scales the size for the specific stamp collection.

Vary Stamp3 Brt: Default: 0, Range: 0 or greater.
Amount to vary the brightness from one piece of grunge to the next.

Vary Stamp3 Opacity: Default: 0.75, Range: 0 or greater.
Amount to vary the opacity from one piece of grunge to the next.

Vary Stamp3 Size: Default: 0.5, Range: 0 or greater.
Amount to vary the size from one piece of grunge to the next.

Params3:

Frame Amount: Default: 0.35, Range: 0 to 1.
Controls the brightness of the grunge inside the frame or border. If frame amount is set to anything other than 0, Grunge will create a picture frame border of grunge around the frame center. At a frame amount of 1, stamps inside the frame are completely invisible and at a frame amount of 0, there is no frame.

Frame Softness: Default: 0.5, Range: 0 or greater.
The width of the frame's soft edge. Larger values give the grunge frame a softness as the grunge brightness fades on the edges.

Frame Center: X & Y,   Default: [0 0], Range: any.
The position of the center of the grunge frame. This parameter can be adjusted using the Frame Center Widget.

Frame Radius: Default: 1, Range: 0 or greater.
Distance from the center to apply the grunge frame. This parameter can be adjusted using the Frame Radius Widget.

Frame Rel Height: Default: 0.75, Range: 0.1 or greater.
The relative vertical size of the frame shape. Increase for a taller shape, decrease for a wider one.

Invert Frame: Check-box,  Default: off.
If enabled, shows the grunge in the center of the frame instead of at the edge of the frame.

Emboss Bumps Scale: Default: 0.15, Range: 0 or greater.
Scales the amplitude of the bumps.

Emboss Light Angle: Default: 135, Range: any.
Adjusts the angle of light for the emboss. This parameter can be adjusted using the Emboss Light Angle Widget.

Emboss Smooth: Default: 0.0001, Range: 0 or greater.
Smooths the small details of the image so they don't get embossed as strongly as the big features. Set to 0 to emboss all details. Increase to smooth out more details.

Emboss Threshold: Default: 0.5, Range: -0.5 to 1.5.
Any grunge brighter the threshold will be a bump and any grunge darker than the threshold will be a pit.

Blur Grunge: Default: 0, Range: 0 or greater.
Blurs the grunge. Increase for more blur. Doesn't affect the background.

Blur Grunge Rel: X & Y,   Default: [1 1], Range: 0 or greater.
Scales the width of the blur.

Shake Amp: Default: 0, Range: 0 or greater.
The amount of random shaking motion that is applied to the stamps.

Shake Freq: Default: 60, Range: 0 or greater.
Increase for faster shaking, decrease for slower shaking. (Be careful if you animate frequency values because the resulting shake frequency is also affected by the rate of change of the value.)

Shake Amp Rel X: Default: 1, Range: 0 or greater.
The relative horizontal amount of shaking.

Shake Amp Rel Y: Default: 1, Range: 0 or greater.
The relative vertical amount of shaking.

Per Stamp Freq: Default: 5, Range: 0 or greater.
The frequency of per-stamp shaking. Increase for faster shaking, decrease for slower shaking.

Per Stamp Amp: Default: 0, Range: 0 or greater.
The amount of random shaking applied independently to each stamp.

Seed: Default: 0.123, Range: 0 or greater.
Used to initialize the random number generator for the stamp positioning, size, and variation. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Blur Mask: Default: 0, Range: 0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas.

Invert Mask: Check-box,  Default: off.
If enabled, inverts the mask input so the effect is applied to areas where the Mask is black instead of white.

Mocha: Default: 0, Range: 0 or greater, Shared .
Brings up the Mocha window for tracking footage and generating masks.

Blur Mocha: Default: 0, Range: 0 or greater, Shared .
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.

Mocha Opacity: Default: 1, Range: 0 to 1, Shared .
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.

Invert Mocha: Check-box,  Default: off, Shared .
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.

Show Mocha Only: Check-box,  Default: off, Shared .
Bypass the effect and show the Mocha Mask itself.

Bypass Mocha: Check-box,  Default: off, Shared .
Ignore the Mocha Mask and apply the effect to the entire source clip.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .


See Also:

Emboss
Blur
Vignette
FilmDamage
Blur
BlurMask
Flicker
WarpTransform
BlurMotion
BlurMotionCurves
Sapphire Plug-ins Introduction

PRODUCT UPDATES & SPECIAL OFFERS

Join our email newsletter and keep up to date