Sapphire Plug-ins for Autodesk: EmbossShinyMask

EmbossShinyMask

In the S_EmbossMask Plugin.

Embosses the Source clip using the Bumps input as a relief map. A lighting model is used which includes highlights from specular reflections. Similar to EmbossShiny, but only applies the effect to areas specified by a Mask input.

Inputs:

Source: The clip to be processed.

Bumps: The bump map for the emboss. Only the luminance of this input is used.

Mask: The emboss is applied only at the areas specified by this input. Only the red channel of this input is used. This input can optionally be blurred or inverted using the Blur Mask or Invert Mask parameters.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Light Dir: X & Y,   Default: [0.3 0.3], Range: any, Shared .
The direction vector for the light source. Surface shading is calculated using light from this direction shining onto the Bumps input. This parameter can be adjusted using the Light Dir Widget.

Bumps Scale: Default: 1, Range: any, Shared .
Scales the amplitude of the bump map.

Bumps Threshold: Default: 0, Range: 0 or greater, Shared .
This value is subtracted from the Bumps input before it is used.

Bumps Smooth: Default: 0.01, Range: 0 or greater.
If positive, the Bumps input is blurred by this amount before being used. Increase for a softer emboss effect.

Subpixel Smooth: Check-box,  Default: off, Shared .
If enabled, the amount of pre-smoothing of the Bumps input is performed at subpixel accuracy. It can be helpful if Bumps Smooth is very small or is being animated. This parameter has no effect unless Bumps Smooth is positive.

Hilite Brightnss: Default: 0.8, Range: 0 or greater.
Scales the brightness of the specular highlights.

Hilite Size: Default: 0.5, Range: 0.1 or greater.
Adjusts the size of the specular highlights.

Brightness: Default: 1, Range: 0 or greater, Shared .
Scales the brightness of the result.

Light Color: Default rgb: [1 1 1], Shared .
The color of the light source that creates the embossed result.

Blur Mask: Default: 0, Range: 0 or greater, Shared .
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas.

Invert Mask: Check-box,  Default: off, Shared .
If enabled, inverts the mask input so the effect is applied to areas where the Mask is black instead of white.

Params2:

Params3:

Mocha: Default: 0, Range: 0 or greater, Shared .
Brings up the Mocha window for tracking footage and generating masks.

Blur Mocha: Default: 0, Range: 0 or greater, Shared .
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.

Mocha Opacity: Default: 1, Range: 0 to 1, Shared .
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.

Invert Mocha: Check-box,  Default: off, Shared .
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.

Show Mocha Only: Check-box,  Default: off, Shared .
Bypass the effect and show the Mocha Mask itself.

Bypass Mocha: Check-box,  Default: off, Shared .
Ignore the Mocha Mask and apply the effect to the entire source clip.

Combine Masks: Popup menu,  Default: Union .
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
Union: Uses the area covered by both masks together.
Intersect: Uses the area that overlaps between the two masks.
Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .


See Also:

EmbossMask
EmbossDistortMask
EmbossGlassMask
EmbossShiny
TextureNoiseEmboss
Sapphire Plug-ins Introduction

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