John Wick: Chapter 4

Steve Hullfish, ACE | April 6, 2023

Today weโ€™re speaking with Nathan Orloff about John Wick: Chapter 4. Nate was a guest on Art of the Cut previously for Ghostbusters: Afterlife. His other work includes the feature film Plan B, and work as an additional or associate editor on Samaritan, The Front Runner, Tully,and 10 Cloverfield Lane.

John Wick 4 with editor Nathan Orloff

Congratulations on this huge picture.

Thank you very much. I appreciate that.

I've talked to a couple of the other previous John Wick editors, so you are in some good company. My first question has got to be about the homage to Anne Coates and Lawrence of Arabia.

It was our first week in Paris. It might have been the first shooting day in Paris, so I'm much more disoriented โ€˜cause we're four months in Berlin. I finally find the set and Chad says, โ€œWhat do you think about paying homage to the most famous cut in cinema history?โ€ He was doing this as a test. I said, โ€œThe match cut from Lawrence of Arabia?โ€ He said, โ€œYou passed.โ€

It's such a brilliant cut, first of all. One of the reasons that I think it lands and I think it works โ€” I wouldnโ€™t have kept it if I didn't think it worked โ€” is it really sets the tone for what Chad actually wants to do with this movie. He wants to do something different with every John Wick.

I look at John Wick films as this spiral that gets bigger and bigger in each film. They go bigger and deeper into the mythology, deeper into the themes that he wants to talk about.

In this movie, he's going full Samurai Western, The Good, Bad, and The Ugly, Seven Samurai, Zatลichi โ€” all of these films that he, I think in some ways, is finally given the allowance to do that in terms of, he doesn't wanna do the same movie again and again. He told me that when I interviewed with him. He said, โ€œI'd rather swing and a miss than repeat.โ€

It sets the tone for this epic that we're trying for, something that's gonna be a continent-spanning, mythological, and hopefully, in some ways, poignant Looney Tunes action movie.

Yeah, definitely works. You mentioned the interview. How did that come about?

My agent submitted me. Apparently, he interviewed a bunch of people. Evan Schiff was unavailable. There were some rumors that a sound designer friend of mine also put in a good word, but much later in the process โ€” and I mean, I'm talking a few months ago โ€” Chad finally told me, โ€œOne of the reasons I hired you was that you hadn't done an action film before like this.โ€

He didn't want someone to come in and say, โ€œI've done this before. This is how I do it. I'm gonna do it my way.โ€ He gave me all these lists of films to watch and study and what he liked. Notably, my favorite one is Singinโ€™ in the Rain and I watched it on a flight to Berlin.

He wanted you to watch Singinโ€™ in the Rain to cut John Wick 4?

I kid you not. The way that the dancing is edited in Singinโ€™ in the Rain is my approach to editing the action, 100%.

Wide shots to show the motion?

Show off how good these actors and stunt people are. I'm never trying to use an edit to enhance a punch. It's punch, reaction, cut, gear up for the next thing. I'm in between the action. I'm trying to be subtle and I'm trying to stay wide. I'm trying to cut as little as possible because that's the impressive part.

I don't need to do any work to make Keanu look good. Keanu does that himself. I just need to get out of the way. Something that Singinโ€™ in the Rain and all these old-school musicals did was let you watch the dancing. They would finish a number, like a little beat, then you cut and then they start the next thing and the camera moves over here.

That's kind of the way Chad shoots. The exhibition hall with the nun chucks in Osaka is the quintessential example of how it's just a dance. It's just a musical number. I think it's such a cool way to approach it that I don't think anyone else is doing in the industry.

What were some of the other films that he had you watch?

The Man with No Name trilogy. The Good, Bad, and The Ugly. I have direct cut-for-cut homages in the duel that are just direct out of that. A lot of Buster Keaton, which is evident in the stair fall and the window. It really gave me this lesson on how to make it funny. Making it funny made the violence not violence and made it just entertainment.

I watched more Kurosawa films.

Another one was The Outlaw Josey Wales with Clint Eastwood. I think that's Chadโ€™s favorite Western. I personally like For a Few Dollars More the most. That movie for some reason, I just think it's flawless. Of course, we have the homage of the locket with the music with Donnie as a direct homage to the musical locket in that movie.

He's just taking these things from all these different things that we love. It's wild.

Was the structure of the beginning of the movie always the same?

We removed some backstory elements, just for pacing. We knew that we needed to get to Osaka as fast as possible and to John basically as fast as possible, โ€˜cause you do leave John for a while.

When I read the script, that was the thing that blew my mind. I was thinking, it's a John Wick movie, and then I bring all these pages like, whereโ€™s John? It wasn't until after I read it that he talked about The Good, Bad, and The Ugly, which has these three characters, just like we have John, Donnie, and the Tracker.

We did some shaving to make sure that all we needed was this simple introduction that Donnie has a daughter being used against him, he's gonna hunt John Wick, let's go. Then, the Osaka stuff was to establish Hiroyuki and the daughter Akira played by Rina.

In getting through establishing all these characters, the hardest part about that was if you over-trimmed, you didn't care. If we trimmed things so that there was less charm, less flourishes, and less character, but it was just the plot and you got through it โ€” by the time (an important death scene), you did not care. We discovered that there were these pieces we had to keep in at the beginning of Osaka, so you cared.

Another editor once told me, โ€œIf youโ€™re bored, slow down.โ€

Ooh! That is so good because one of the things I've been talking about to other people โ€” โ€˜cause I keep bringing up the runtime over and over โ€” is we have shorter versions. They felt longer. It's totally true.

When you're shaving a scene shorter than that scene needs to be and you're doing it for some macro goal to hack it together, that scene stops working and then you're going to go in with less energy to the next scene.

It's this domino effect. I swear, a 2 hour and 40 minute version of John Wick would feel longer than the 2 hour and 48 minute version. We tried it all. We tried everything. There are a lot of people that would've loved a 90 minute or a 2-and-a-half-hour version even.

image0 Yeah, but we're happy with the version that we've got. You've mentioned Chad a couple of times, and for those who don't know who you're talking about, that's the director. He comes from a stunt background. Can you talk a little bit about the director, his stunt background, and how that may have helped you in the edit?

It was immensely helpful. I mean, one of the coolest things is that he was Keanu Reevesโ€™s stunt double in the back of the day. If the tale is correct, he got injured doing a stunt in one of the Matrix movies and the Wachowskis wanted to be able to keep him on payroll, so they put him in editorial.

He learned about the power of double-cutting. He's such a huge fan of Hong Kong action films and Jackie-Chan-before-he-came-to-America-style editing of fight beats, so he's very familiar with how stunts should be cut.

He and I were in lockstep and in sync โ€˜cause he had his own Avid where he would look at dailies. I never heard him cut a scene. He never handed me a timeline. He never came in and said, โ€œChange these three frames,โ€ but I would hear him watch dailies. Then, it was this kind of a gratifying process to learn, like as he was watching dailies, we didn't really drastically change the conclusions that I had come to.

Chad and I became very in sync in that regard. He would obviously notice things that I wouldnโ€™t notice, jujitsu moves that are wrong or this person does this. Iโ€™d say, โ€œOh, I didn't notice that,โ€ so weโ€™d change the take or find something else.

There were lots of little things like that. He would always say basically, โ€œThe jujitsu community is gonna come after me if I show this. We have to be correct.โ€

When you're cutting some of those fight scenes, whether it's the gunfight scenes or the jujitsu type scenes or the ones that combine them, do you feel like you've gotta turn off the production sound or do you watch on mute?

I oftentimes do cut on mute. I'll put a huge limiter on the RTAS and make it all really quiet, so at least I hear the bangs of the gunshot when they happen because obviously, we didn't use blanks. There's no muzzle flashes, but there are pops. They're plugged guns and then there's this tiny amount of gun powders. Nothing is possible for it to come out the front, but shells do get ejected from the side, so there is a trigger and a pull and a little bit of a sound that comes with it. That was useful, but I'd keep it very low โ€˜cause I totally agree. It was so distracting. I'd sort of played my own music in the background, scores from other movies, just for mood. Or techno or whatever I felt like.

I would assemble them basically almost MOS like that, then I'd start putting temp score in and giving it to this team for sound. But yeah, the cuts needed to work on silent. The guns especially, it was hard. I needed something.

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When your team gave you back the scenes with sound, did the rhythm of the audio change the rhythm of the picture cutting?

It was a very involved process. My second, Alexandra Andrus, who became the muzzle flash and impact queen, put sound in for everything. She also used SubCap and little dots to put where the muzzle flash is happening and where the impact hits in the next frame. We can use that to communicate with the VFX team. It all came from her.

She would do that, review with me, and now say, โ€œMaybe we add a few more gunshots here. Let's actually fake this and not have this gunshot here.โ€ Then, we'd show it to Chad and Chad would hear the rhythm of the scene. He would always talk about, โ€œI wanted to be like Saving Private Ryan. More, more, more, more!โ€ So we'd always amp it up, amp it up, amp it up.

Then, when the sound sounded right and the rhythm of the scene sounded right and she had all the dots placed in โ€” she had color-coded which muzzle flash was Keanu's, which was a machine gun type of thing โ€” we'd hand to VFX and say, โ€œThis is the timing.โ€ โ€˜Cause we'd already mapped out that this impact is gonna make a chip or this is gonna hit this glass here.

We did it from a sound perspective โ€˜cause I knew this needed to come from editorial. If we asked VFX to do it without sound, the amount of revisions would be such a nightmare because it would take so long to come back and they'd spend so much time working on stuff that isnโ€™t wrong.

So even a glass shattering or a ricochet โ€” you're putting in audio, even though you weren't seeing those things happen?

Absolutely, but I'd have a dot to know something was there.

The dynamics of fights โ€” that was one of those things that I felt as an editor, was that you have to have pauses. You just cannot have 25 minutes of punching. Can you talk about molding that in editorial to say, โ€œOkay, this has gone on long enough. Let's have him hide behind a trash can for 5 seconds?โ€

There were definitely spots. For instance, with the fight in the club, there was actually a bunch more stuff downstairs. We knew that between the music and the waterfall, there was a hard limit. Luckily and organically, we were able to lift a big section. I think that the fight in the club is the perfect length now.

With Osaka, it was sort of about when are you cross-between groups of people. It's one of those things where it's always obvious at the end. You think, oh, this is the obvious order. The suicide girls go here.

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It looks like it was shot that way, but itโ€™s not.

Yeah. Most of it was, but there was definitely a little bit of rearranging. Probably the bigger changes came in the third act, where you do have almost an hour of nonstop action. My whole ethos around that became music. Obviously, visually, these things change, but they could not be scored all the way, not that they were even more written that way.

We had this DJ that is a direct homage to The Warriors. I love that movie. Chad had written for this DJ to be flagging where he is, so it is this perfect thing to cross-cut between the scenes. Give that breath. My favorite one is the Arc de Triomphe sequence where she says, โ€œWe can do better than that.โ€ She then does another needle drop.

I alternated so that we did a true needle drop, literally, for a French version of โ€œPaint it Blackโ€ in the Paris street fights, where he gets the car and the doors come off. Then, it switches to a score for the beginning of the Arc de Triomphe sequence and the car portion.

Then, it switches to a needle drop with her. Then, it's score for all the top shot. Then, when we get to the bottom of the stairs, we get our last needle drop, Justice. Chad said it best: โ€œWith a needle drop, you get 90 seconds, maybe two minutes. Anything longer than that, you're making a music video.โ€

You can't ever put a full song in. This is as much as you get. The only exception is with Gesaffelstein in the Arch de Triomphe, most people think it's score โ€˜cause it's instrumental and it's techno, but it's got this weird breath stuff. It's actually technically a French band. All the music she plays is French. Justice is French and the Gessafelstein track - that's the only exception because we can keep that long because there are no lyrics.

Were all those needle drops written in the script?

Oh, not at all. The only one written was โ€œNowhere to Run,โ€ which is again a direct homage. That was the montage that actually I'm in when they're all getting ready.

Wait a minute. We need to be able to look for this.

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Editor and "henchman" Nathan Orloff

I was a henchman. I'm in two shots. I'm coming down the stairs behind Marco, the guy with the goatee. Then, when John's in the Barracuda at the Arc and he does a 180 and fires out the front, I get shot five times. I'm very honored to be killed by John Wick.

You should be. That's fantastic. What about stunt vis? Was any of the editing guided by that? Did you watch stunt vis? Did you use stunt vis at the beginning?

Nope. I think there was one instance where Chad showed me on a laptop. Chad used stunt vis to sort of map out setups and shots. It was always about โ€œthis is what we're gonna do from point A to point D in this setup.โ€ They would kind of do that with stunt vis.

Then, they'd say, โ€œOkay, the next one will be point C. There'll be a little overlap to F,โ€ and then they would sort of map that out. But I would just get the raw footage and he wanted me to come at it completely fresh without any preconceived notions of what it should be.

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I would think that would've been very difficult. Were you trying to find the story in the fight?

The story in the fight was actually always really easy to find โ€˜cause of how clearly he shoots it. The trick was the linking. How do I link this setup? Maybe the hardest one to cut - because it was my first one - is the exhibition hall in Japan.

I literally just landed. I was still jet-lagged. They were shooting these nun chucks and this really long sequence in that little museum. I was struggling to find the linking points and overlap between one setup and the next and how to get through it and make it feel like I'm not jumping or cutting to a B cam just to get to it.

It's just these moments where they are never usually the same, especially at the end of a stunt where they've landed might change every take. Then, they go and start the next thing and then they do that landing, โ€˜cause there's a little bit of overlap. But wait a minute, it's not the same. I can't cut on the land. I have to cut before. Do I cut on the throw?

When Chad looked at dailies when we got back to LA, he just kind of discovered that was the only way to cut that. There are not a lot of options โ€˜cause they would shoot a stunt until they got it right and then they move on. Unlike dialogue, where sometimes you can sort of pick and choose the best line here and there. Maybe I'll put the audio of this take under this performance or you can really do a lot.

Our hands were very tied again around the philosophy of not cutting and around the philosophy of letting you watch it. It was really challenging.

It sounds like there weren't a lot of multiple angles or coverage on a specific stunt? The stunt was designed for a specific camera angle or size?

Yeah. I think another reason that he threw stunt vis out the window is that when they get there on set, I know they change the angles a lot. The way they do the angles is very old-style musical, where he doesn't shoot a lot of โ€œcrossโ€ ever. It's just โ€œat.โ€ (Nathan describes crossing angles with his fingers, then straight on for โ€œatโ€)

So you're seeing John and you're seeing the goons and you're just seeing these people acting and you're just watching almost like itโ€™s theater, almost like itโ€™s a stage. The B cam was usually a few feet away at a different lens, at a slightly different angle. It was not dramatically different because they had to be out of the way of the action. It was very methodical in how he wanted to shoot from these angles.

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The post team for John Wick 4 My son mentioned to me: โ€œI heard that Keanu only says 400 words in the whole film.โ€

I think it's 380 something. You know what the weirdest thing is? I never once thought about this until I heard people talking about it. It didn't occur to me โ€˜cause everyone does speak for him and at him and he has to prove everybody wrong.

His dialogue is his action. His dialogue is his fighting. That's what he's saying. But then also, the less he says โ€” it's this very Clint Eastwood โ€” my favorite line is a toss-up between โ€œLoving husband,โ€ which gets me, and then when he stands up and says, โ€œWinston, will you take me home?โ€

When someone is sort of silent and not speaking a lot โ€” when they do say something and itโ€™s something that layered, it gets me emotional every time. It's so good. I think there's more power the less he says, you know?

Can you talk about that mausoleum scene?

The pacing of that scene was fun because it's not that John's being manipulated. John is wrong. The whole thing of the movie is John learning that he's an idiot, that he's fucked up, that he's hurt the people he loves, that he has made these mistakes.

Itโ€™s both the actions of his past prior to his marriage and then also especially his quest for revenge and killing the Elder. What is his solution? I'm gonna kill them all. Hiroyuki tells him you can't kill them all.

That's why itโ€™s so important that Donnie says, โ€œI didn't kill Koji. You did.โ€ In a weird way, the structure of this movie is non-traditional. It is not a three-act movie. It is a five-act movie. Osaka is this gigantic prologue.

The movie starts at the scene youโ€™re talking about, at the mausoleum in the snow in New York, where John tells Winston heโ€™s going to kill the Marquis.

Winston: Well, what then?

Wick: Then he's dead.

Winston: Have you learned nothing?

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To me, this is a pivot point, not just in the movie, but in the series, where John is told โ€œYou are being an idiot.โ€ Winstonโ€™s right. He wants to figure out a way to end this and be done with hurting people and it's really important.

Doing that in a space like the mausoleum where it's under the weight of Charonโ€™s death โ€” rest in peace, Lance โ€” creates a whole other layer to the emotionality of the scene.

I loved a moment that I wanted you to talk about, which is what sometimes is called derogatorily โ€œshoe leather.โ€ There's the long walk past the wall of huge art pieces. Whatโ€™s the value of having him walk toward the Marquis for 20 seconds or something?

Yeah, it's 20, 25 seconds. For one, I'll start with this. I cut out so much walking. You have no idea. Nobody has any idea. The montage in Berlin when he gets to Berlin, he walks all the way across the bridge, then walks all the way under the bridge.

To be honest, this is something Evan warned me about. He said, โ€œChad loves walking.โ€ It's so true. Every single shot in the movie of walking, I tried to keep at a very reasonable, short, beautiful shot. The other thing is the production design. You do want to see some of this stuff โ€˜cause it's gorgeous.

It's so beautiful. As a quick aside, I remember watching Mission Impossible: Fallout, which is my favorite Mission Impossible. I just remember there's one scene when I was just so awestruck at Eddie Hamilton at the audacity to only give me two seconds on some gorgeous shot and never cut back to it.

I'm thinking, how dare you? This is beautiful. But itโ€™s cool. It makes you want more. At a certain point, if you just linger on it, it's nothing. You do it once. You don't need to return to it. Great. You're done. You just told the story.

With the shot with Winston, it was incredibly important to establish the Marquis, his power, his reach, and really underline that he's on this pedestal, the same thing as they're walking through the columns of New York to get to him. Winston has to walk all the way here to get to him. The Marquis is not someone that walks to anybody basically except the Tracker, but that's actually a good reason to invert it.

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The other thing is that the paintings actually do mean a lot. We're talking about the paintings like โ€œThe Wrath of the Medusa.โ€ That's my favorite in the Louvre. But the painting that depicts the idea of freedom that the Marquis is staring at โ€” he's thinking he's the wrong person. He's thinking he's the one holding the flag when he's really the people that are killed on the ground. It's important to establish the artistry, I think, of the space and for people to think about it. If we had just dropped people into the scene, it'd just be another scene. We had just come off this big, loud techno section with music and action.. Let people enjoy some art for a second.

Another place that's like that is the โ€œNowhere to Runโ€ montage, followed by the quieter boat ride. Do you wanna talk about opening things up?

There was a good full month where we experimented with different orders of the scenes. We had all different kinds of versions. We had versions that had the โ€œNowhere to Runโ€ montage earlier. We had the versions where the church scene went after the scene with the Marquis and the Harbinger or where you did the boat scene and then you start the montage.

That scene is an interesting one โ€˜cause I'd actually argue I don't think it could be any faster. It's a downshift because of the story. That was actually the one fun change in that scene. What they shot originally was Keanu got through all this dialogue and then the Bowery King spoke up about his gravestone.

I put that instead in the middle as an interruption because I wanted to bring it back to sentimental. I wanted to set up the sentimental, interrupt it with a joke, and bring it back so that โ€œloving husbandโ€ landed and it worked much better and also actually shorten the scene.

What were some of the reasons why you changed the structure? You mentioned the โ€œNowhere to Runโ€ montage going someplace else. What were some of the reasons why things didn't work?

It is pretty much as scripted. The assembly was 3 hours and 45 minutes. There was a time when we were just really screwing around, doing anything we could to sort of cheat and change time and do stuff. We ended up pretty much exactly as scripted in that order there.

I think the only difference is the church scene in the order of the bounce back between Marquis and Harbinger, John going underground, and then back to the Marquis to kick off that โ€œNowhere to Runโ€ montage. We could have theoretically pushed later or earlier, but kind of felt good there.

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You mentioned flying into various exotic locales. What is the value of having you close to set?

For one, definitely beginning my relationship with Chad. When I was talking about the linking issue in shots, there was one time where I came โ€” it wasn't a stunt issue, it was actually just a timing and camera movement when Donnie and Keanu were standing with each other for the first time โ€” and I said, โ€œChad, I really think we need a wide shot here. I can't cut these. The camera's moving differently.โ€

The ability to go to set, show 'em on my iPad what the problem was and be there when they shot the fix was so worth it. Having the feedback, there's something so different about, let's say if I was in LA sending him something on PIX and then he'd email me notes or something, that sounds terrible.

I'd go to set, I'd talk with Dan Lausten the DP, talk with Chad, show him some stuff, get excited, hear our thoughts, have an organic conversation, and really be a part of the crew. The movie's so much better for it.

What was the schedule like?

Brutal and ever-changing. It was constantly changing. Full credit to the production team because it's a very hard movie to shoot. It's all nights. Especially โ€˜cause of COVID, we got into some crazy locations. But I worked normal hours and then I would come to set at 8:00 pm and stay till their first shot and maybe show Chad. Then, I'd be home by 11 or 12. They'd stay up all night and shoot.

When did shooting start? When did shooting end? And when did you do editors cut and directors cut delivery?

I flew out there at the very, very end of June 2021. Stayed in Berlin until about mid-September, I think, and then we went to Paris. I think we were in Paris for six weeks, maybe seven. I was back before Thanksgiving. Halloween in Paris was weird.

We got back in November. Chad took a little vacation. I think it became very quick. Thanksgiving happened really quick. Then, there's only a few weeks. I think I didn't end up showing him the assembly - maybe I just showed him in December.

I remember in January of 2022, Chad's back, we're here, let's go. Lionsgate knew how big the film was that they gave us a little more time to turn in the director's cut. I think they gave us maybe five extra weeks. We had a long post schedule and everybody knew that just โ€˜cause of the release date.

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It's just a big movie. I think we showed the studio a cut that was โ€” I don't remember, if it was 3 hours and 20 minutes or 3 hours and 15 minutes or something like that. It was a long movie [laughs]. We showed Keanu a version that was 3 hours and 30 minutes and he loved it. Keanu wants a longer version. We made a special version for Keanu and Chad. We took the final film and then I added back some scenes, added back a bunch of walking. Itโ€™s about 3 hours and four minutes, I believe, or something like that.

Anything you learned from the screenings?

Oh my god, the first previews I will never forget. It was incredible. The audience response was so good. I do think that there was a lot of concern โ€˜cause what we previewed was, without credits, 2 hours and 55 minutes.

I think a lot of people walking in thought, โ€œThis is suicide. You don't preview a 2 hour and 55 minute movie. We're not Avatar.โ€ Our final film, the final cut, is 2 hours and 40 minutes without credits, so it was 15 minutes longer than the current version and we scored a great response.

People cheered. People were laughing. People were hollering down the stair fall. It was one of the best audience experiences I've ever had. It was so fulfilling to realize, โ€œOkay, people will dig what we're doing. People are into it.โ€

We took a long time to shave it down and try things, but it was so wonderful to get the response that we got.

You said that after that initial screening, you basically cut 15 minutes. Was that stuff that you felt in that screening, โ€œOh, this could probably go.โ€?

There was definitely stuff where Chad said, โ€œI'm gonna let this go. This should go.โ€ But it was also a known thing. We also knew that it was long. The funny thing is is you get a preview and everyone has that reaction and they love the movie, but they still say it was long and we agreed.

But we thought, โ€œBut you liked it!โ€ So we just knew that we couldn't make it too short where it ruins it. It was a very delicate, careful process to get it to the length it was, just โ€˜cause we all could feel it. There were scenes that lagged and pacing that lagged.

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Anything else you wanna talk about with this movie? Specifics of the fight scenes or the non-fight scenes?

This is my first movie on this scale as a solo editor. I say that with an asterisk because I wanna give a massive shoutout to Nicholas Lundgren, my first and additional editor, โ€˜cause he helped me assemble a lot of scenes. There are a lot of his cuts that are totally in the movie the way he put it together.

Not only that, he sat in the chair when I had to step away for some vacations that I planned before I got the movie. He was so instrumental in creating a bunch of alts, especially the train scene with Rina. Chad would say, โ€œLet's try a version with this amount of dialogue. Let's try a version with no dialogue. Let's try a version where we have this, then this line, and then what about this?โ€

We had 27 different versions of the train scene. While Nicolas did that, I could keep focusing on other things as he's working on these notes.

But this is my first film as a solo editor on something like this. I'm beyond grateful and feel so honored that people are digging the movie โ€˜cause we just made it for ourselves. We do some weird things in the movie. Chad constantly teased me and said, โ€œI can't believe you convinced me to have a cross dissolve in the movie, let alone four.โ€

You gotta tell me where those were because I did not notice a single cross dissolve and it's usually something that I spot.

I am a weird defender of cross dissolves. I think they are a lost art and we need to bring 'em back.

I have no problem with cross dissolves, none whatsoever, but I didn't see them.

Iโ€™ve worked with editors who say, โ€œCan't solve it. Dissolve it, huh?โ€ and Iโ€™d say, โ€œOuch.โ€ I could hard cut if I wanted. My favorite thing is the very Indiana Jones map. We go to the Arc. She puts the John Wick marker on the Arc and then it dissolves into the actual real Arc.

Then at the end of the Arc de Triomphe sequence, it dissolves from a big drone shot into the Marquisโ€™ map of the Arc. Then, we matched the positioning. Then lastly, I dissolved from John at the church to the ocean to New York.

Then, the buildings in New York dissolve into the gravestones at the end โ€˜cause New York is the city of death out of all these movies. To me, the cool thing about a cross dissolve is that you can say a lot with the juxtaposition, but when you're literally laying two images on top of each other, you're saying something different. I actually have somehow put cross dissolves in every single movie that I've cut. There's two in Ghostbusters: Afterlife. There's definitely some in Plan B and there's 80 in Wyrm.

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Nathan Orloff editing and acting. There's some range! Ghostbusters was the last one you and I talked about.

Yeah, Iโ€™m out in London right now, working on the new one.

I talked to Tom Cross about cross dissolves in Hostiles. There's a use for them and there's a need for them and I've certainly used them myself, as long as you don't have them every transition.

Yeah. As long as you're saying something, as long as there's an intent behind it โ€” and maybe that's my bullshit is that I have an idea behind a cross dissolve of why I'm doing it, whether it's a simple visual thing, like the Arc or the ocean and why water means something with John at the church, you know? โ€” then you're making film.

I can't guess what it would look like, but you must have had a hard cut at some point. Like for example, John at the church into the ocean tilting up to New York. Did you try that as a cut and it just didn't work?

Oh, felt awful. The end of the movie to me is like you've had 45 minutes of pure action and then you have this intense duel. I always like to consider the emotional state of the audience, basically โ€˜cause it's how I feel when I watch the movie. When it was a hard cut, you think, โ€œOw! you just showed me this. I can't believe you show me this and then you hard cut. That's rude.โ€

At the end of this movie, I wanted to gently bring people: โ€œyes, this has happened. Now we're going here. I'm really sorry. It's ending now. We gotta go.โ€ That's my attitude: gently taking the audience into the next scene and making that as smooth as possible because a hard cut was real harsh.

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Did you use Avid film dissolves for those or just regular dissolves?

Film dissolves, but then I tweaked them at Company 3. I'd sit there and get a little obsessive.

Congratulations on a huge, huge epic movie.

Thank you very much.

Can you tell us what you're working on right now?

I'm working on the new Ghostbusters movie, directed by Gil Kenan, and so far having a blast. I just assembled part of a first action scene today and I'm very excited.

I am the biggest Ghostbusters fan that there is on the planet Earth, so I am jealous beyond all belief.

Thank you. I can't wait for you to see it. I canโ€™t wait to finish it.

Alright, I'll talk to you later. Thank you, Nathan.

Thank you so much for having me. Thank you very much.