SynthEyes Mesh Texture Extraction with Complex Geometry
Date: September 5, 2023
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Follow-on to “Texture Extraction Introduction.” Shows a texture being extracted for a more complex piece of mesh geometry, a box primitive. Since the result wastes space in the texture map, the box is then cut down to size, using the perspective window’s mesh operations, and the texture map re-run, producing a more space-efficient texture map (don’t understand? watch the video!).