Shows a simpler form of filtering-based stabilization for long 360 VR shots by breaking them into pieces, stabilizing the pieces, then recombining them. (See
https://youtu.be/lViQjXzqcW8 for the better, more rigid, method.) Shows the resulting stabilization data being exported to AfterEffects, in this case for the use of SkyBox’s plugin. A SynthEyes-provided plugin can also be used; data can also be exported to HitFilm.